I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 77 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 77 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 38 / 67
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 16
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Northern Italy to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Scotland
1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 111 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 1 : 0/3 hits
British roll dice for 1 infantry in Scotland, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 2 : 1/3 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 : 4/6 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the British , 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/5 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 1/6 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 3/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter could not land in 110 Sea Zone and was removed
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 bomber moved from Scotland to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
10 infantry moved from Germany to Western Germany
5 armour and 1 mech_infantry moved from France to Western Germany
1 armour moved from Southern France to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
2 armour moved from Yugoslavia to Western Germany
2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
9 transports placed in 112 Sea Zone
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 35 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3.816
Median : 4.000
Variance : 1.640
Standard Deviation : 1.280
Total rolls : 87Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.950
Median : 4.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.711
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45French Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.950
Median : 4.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20 -
I forgot that I needed to take a Fighter loss in the last round of combat in SZ 100, I should have taken the Fighter over the Cruiser. It’s your call on if I can fix that or not.
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Yes go ahead and fix it, it happens to me some times…usually right after I think that I havnt forgot something in a long while and feeling like I might know something and then it happens, you know what I’m saying
S.A. -
Ok, thanks. You can make the fix just by dropping a Cruiser into SZ 110 when you do the Russian turn.
I have a bit of a problem with seeing things that are important, then forgetting them when I actually make my move several days later.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Karelia to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Karelia to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs totalProduction/PUs Summary :
Germans : 45 / 55
Russians : 35 / 36
Japanese : 27 / 43
Americans : 52 / 53
Chinese : 13 / 15
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
3 tactical_bombers moved from Korea to 36 Sea Zone
3 fighters moved from Korea to 36 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 19 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Jehol
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to Jehol
1 bomber moved from Kwangsi to Jehol
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from Korea to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Manchuria, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 8/12 hits
Chinese roll dice for 6 infantry in Yunnan, round 1 : 2/6 hits
1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Jehol to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 infantry moved from Kiangsi to KwangsiPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 harbour placed in KwangsiTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 33 / 36
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 6 / 15
British : 26 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.476
Median : 3.000
Variance : 0.634
Standard Deviation : 0.796
Total rolls : 42Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.129
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.455
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Philippines to Guam
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Philippines to Guam
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in Szechwan
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber moved from Syria to 92 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Syria to 92 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in 93 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the British lost in 93 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British lost in 93 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is -14
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.808
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
I was curious to see if you would totally stack London or save some builds to fight another day. I didn’t see anything you could produce that would give me less than 90% odds on London, it seemed an interesting question as to if it should be defended at all. Have to do something I suppose, it wouldn’t do to just let me walk in.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 armour and 4 infantry moved from Bulgaria to Greece
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Northern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry; British defend with 1 bomber
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 1 bomber and 2 infantry in Morocco, round 1 : 0/3 hits
1 bomber owned by the British and 1 infantry owned by the French lost in Morocco
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for French: 2 infantry
Casualties for British: 1 bomber
Battle in Greece
Italians attack with 2 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour and 6 infantry in Greece, round 1 : 4/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 3/4 hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Morocco to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 33 / 36
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 15 / 20
ANZAC : 14 / 16
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
3 was rolled 1 times
6 was rolled 3 times
Average roll : 5.250
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French