@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack (Allies +9) Vs. Eggman
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I don’t have access to the map right now, but if this is a scramble to fight 2 CV + 3 FTR + other stuff, then no.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
Man with all those rolls I would have hoped for at least 1 hit in Morocco… the Axis really haven’t been rolling well in Europe. Luckily the Pacific is making up for it.
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Crazy game I dont play the Allies too often.
Theres just something hypnotizing about seeing yellow spread out over the board
S.A. -
I’m stuck here at work… I doubt anything I do with Italy is going to affect the ANZAC moves, so feel free to skip over Italy and play AZNAC/FR. I can then just run Italy, edit the Pacific, and play Germany.
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Along those lines, if ANZAC feels like committing suicide with their fleet, you can take 3 CV hits, then a BB hit, then start sinking Subs and DDs.
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Well, never mind, I made it back, heh heh
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Ahhh… I’m noticing from the British save that you didn’t finish the non-combat movement phase for their turn. You should do that and post it, since it will actually affect Italy’s turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A. -
@suprise:
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A.You too!
Mine is only going to be so-so, since I’ll have to stop by the workplace again to get some things done ahead of next week.
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@suprise:
U.K. done.
Whoops… this is just a posting of the combat move again. You need to completely finish the turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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That should do it….brainfart
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to 86 Sea Zone
1 bomber moved from Gibraltar to 68 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Greece
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 68 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 68 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 1 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Greece
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Greece, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Greece, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Albania, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 fighter moved from 86 Sea Zone to French West Africa
1 bomber moved from 68 Sea Zone to French Central Africa
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Albania to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 69 / 86
Russians : 31 / 37
Japanese : 72 / 86
Americans : 52 / 73
Chinese : 6 / 8
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
OOL for an ANZAC attack on Queensland: 3x CV tip, BB tip, CV sink, 2x Sub Sink, 3x DD Sink, 2x CV sink, BB sink.





