@cwglee51 Nice, that’s my favorite G1 buy.
No scramble, submerge both subs. GL!
Not the best odds on the New Guinea attack, but ANZAC is getting low on options.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 4 bombers and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
12 infantry moved from Norway to Finland
2 fighters moved from Western Germany to Finland
1 armour moved from Rhodesia to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Germans take Kenya from British
1 armour moved from French Equatorial Africa to Egypt
1 armour moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
2 armour and 1 infantry moved from Northwest Persia to Iraq
2 transports moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
2 transports moved from 80 Sea Zone to 72 Sea Zone
5 infantry moved from Slovakia Hungary to Romania
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 2 fighters and 12 infantry
Russians defend with 6 infantry
Germans roll dice for 2 fighters and 12 infantry in Finland, round 1 : 2/14 hits
Russians roll dice for 6 infantry in Finland, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 2 fighters and 10 infantry in Finland, round 2 : 0/12 hits
Russians roll dice for 4 infantry in Finland, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 fighters and 9 infantry in Finland, round 3 : 5/11 hits
Russians roll dice for 4 infantry in Finland, round 3 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Finland to Norway
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 80 Sea Zone to Iraq
Place Units - Germans
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in France
1 artillery and 4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Production/PUs Summary :
Germans : 69 / 86
Russians : 33 / 51
Japanese : 69 / 87
Americans : 52 / 73
Chinese : 7 / 8
British : 8 / 0
UK_Pacific : 1 / 0
Italians : 16 / 31
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.588
Median : 3.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51
Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.568
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.643
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 artillery moved from Karelia to Novgorod
1 infantry moved from Novgorod to Karelia
1 artillery moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 artillery moved from Karelia to Novgorod
1 infantry moved from Novgorod to Karelia
1 artillery moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 2 infantry in Yenisey, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Yenisey
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Russians
2 armour moved from Volgograd to Turkmenistan
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.143
Median : 4.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 units repaired.
1 battleship and 1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Malaya to 54 Sea Zone
1 artillery, 4 infantry and 2 tactical_bombers moved from 54 Sea Zone to Queensland
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Kweichow
2 fighters moved from Central Mongolia to Kweichow
1 bomber moved from Kwangsi to Yunnan
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 2 tactical_bombers and 3 transports
ANZAC defend with 1 submarine; Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 1 : 3/8 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 cruiser
Battle in 26 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 3/4 hits
1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Battle in Kweichow
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese roll dice for 2 fighters in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Burma from UK_Pacific with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Queensland, round 1 : 2/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in 26 Sea Zone and was removed
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from India to West India
1 bomber moved from Yunnan to India
1 infantry moved from Siam to Shan State
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Manchuria to Buyant-Uhaa
2 fighters moved from Kweichow to Hopei
Place Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in India
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Production/PUs Summary :
Germans : 69 / 86
Russians : 34 / 37
Japanese : 73 / 86
Americans : 52 / 73
Chinese : 5 / 8
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 16 / 31
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.564
Median : 3.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 78
Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.564
Median : 3.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 55
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Do you want to scramble in S.Z.91?
I don’t have access to the map right now, but if this is a scramble to fight 2 CV + 3 FTR + other stuff, then no.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.960
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.500
Median : 5.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Americans Combat
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
Man with all those rolls I would have hoped for at least 1 hit in Morocco… the Axis really haven’t been rolling well in Europe. Luckily the Pacific is making up for it.
Crazy game I dont play the Allies too often.
Theres just something hypnotizing about seeing yellow spread out over the board
S.A.
I’m stuck here at work… I doubt anything I do with Italy is going to affect the ANZAC moves, so feel free to skip over Italy and play AZNAC/FR. I can then just run Italy, edit the Pacific, and play Germany.
Along those lines, if ANZAC feels like committing suicide with their fleet, you can take 3 CV hits, then a BB hit, then start sinking Subs and DDs.
Well, never mind, I made it back, heh heh
Ahhh… I’m noticing from the British save that you didn’t finish the non-combat movement phase for their turn. You should do that and post it, since it will actually affect Italy’s turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
U.K. done.
Hope you have a goo-goo-good labor day week end
S.A.