Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Suprise Attack (Allies +9) Vs. Eggman
-
@suprise:
Not even a hit
LOL… well, that’s an OOL problem solved!
-
You’re on track to even out some of your bad luck… terrible first round in a vital battle for Germany.
I need placement of 2 hits on the US fleet off Gibraltar.
-
Gahhh…… I forgot to bring in another German destroyer, but I can console myself with the fact that it was covered up by Gibraltar’s airfield. My incompetence on the Europe board has been astounding. Japan may have to plan on taking Moscow ahead of San Francisco!
-
One ss
One DD
Yea sometimes ya kick yourself after ya saw your move
S.A. -
2 more hits on 4 Fighters, 2 CV, 2 DD.
-
One DD
One DD
I have to learn how to save in the middle of a battle -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Syria
Germans take Syria from French
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 armour moved from French Equatorial Africa to Rhodesia
Germans take Rhodesia from British
1 armour moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 battleship and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 bombers moved from Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Poland to Eastern Poland
1 infantry moved from Scotland to United KingdomCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 12 infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 artilleries and 12 infantry in Eastern Poland, round 1 : 4/14 hits
Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 1 : 1/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries and 11 infantry in Eastern Poland, round 2 : 2/13 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 bombers, 2 destroyers, 1 fighter and 2 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 3 bombers, 2 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 : 2/9 hits
Americans roll dice for 2 carriers, 3 destroyers and 4 fighters in 91 Sea Zone, round 1 : 6/9 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Germans , 2 destroyers owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship and 3 bombers in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 5/8 hits
2 destroyers owned by the Americans , 3 bombers owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -74
Casualties for Germans: 1 battleship, 3 bombers, 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 3 destroyers and 1 submarine
Battle in French Madagascar
Battle in Northwest Persia
Germans attack with 2 armour and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 2 infantry in Northwest Persia, round 1 : 1/4 hits
Russians roll dice for 1 armour in Northwest Persia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking French Madagascar from French, taking Northwest Persia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
6 infantry moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to FrancePlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Western Germany
2 fighters placed in Western Germany
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 64 / 80
Russians : 35 / 48
Japanese : 60 / 73
Americans : 52 / 72
Chinese : 6 / 7
British : 10 / 0
UK_Pacific : 7 / 6
Italians : 17 / 32
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.580
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 69Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 44Russians Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.056
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18 -
@suprise:
I have to learn how to save in the middle of a battle
You can’t do it if you are literally at the dialogue box where you pick casualties, you have to be at the stage where it says
Germans (or whatever) Click to Select X Casualties
. If you’re at the casualty-picking UI, you can hitcancel
to get back and save.I had 70+% odds to have an outright win there, and even failing that I had great odds to make sure the Italians could finish off any possible US fleet, but my navy whiffed that first roll too badly. I really needed just 1 Carrier hit that I didn’t get… ah well.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 artillery moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Samara to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 artillery moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Samara to NovosibirskCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 11 infantry
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/15 hits
Germans roll dice for 2 artilleries and 11 infantry in Eastern Poland, round 1 : 7/13 hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits
Germans roll dice for 2 artilleries and 7 infantry in Eastern Poland, round 2 : 3/9 hits
4 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 4/5 hits
Germans roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 : 1/5 hits
1 armour owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Russians: 1 armour, 3 artilleries and 7 infantry
Battle in Kweichow
Russians attack with 1 armour
Japanese defend with 1 artillery
Russians roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
Russians roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 armour owned by the Russians lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery moved from Finland to Karelia
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery moved from Caucasus to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 5 times
Average roll : 3.375
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 64Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.353
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 34 -
I’ve been savoring this coming Japanese move like a fine wine…
-
Thanks for the info on how to save before the actual pick casualties.
I’ve found that some times my Italians would suck the big one, especially when they go into Russia or venture into the Atlantic. Then there is Taranto whether its against me or I’m doing it.
Tanks again
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Suiyuyan
2 fighters moved from Ulaanbaatar to Suiyuyan
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Central Mongolia to Suiyuyan
1 armour and 2 mech_infantrys moved from Manchuria to Siberia
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from Yunnan to India
4 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Siam
3 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Siam
1 artillery moved from Kweichow to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 submarines, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 1 : 4/4 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 1 : 0/3 hits
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in West India
Battle in Siam
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Siam, round 1 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking West India from UK_Pacific, taking Siam from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits
1 artillery owned by the British lost in Burma
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 4 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 5 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 3 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Suiyuyan, round 1 : 1/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Java, round 1 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry and 2 tactical_bombers in Java, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Java, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 1 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 1 : 2/2 hits
1 infantry owned by the British , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Suiyuyan to Central Mongolia
1 battleship and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to Malaya
1 tactical_bomber moved from Siam to Malaya
1 bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 71 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 39 / 51
Japanese : 71 / 87
Americans : 52 / 72
Chinese : 5 / 7
British : 10 / 0
UK_Pacific : 1 / 0
Italians : 14 / 32
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 11 times
6 was rolled 21 times
Average roll : 3.568
Median : 4.000
Variance : 0.734
Standard Deviation : 0.857
Total rolls : 95Japanese Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 16 times
Average roll : 3.594
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 64ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9UK_Pacific Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.600
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to New South WalesCombat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
Non Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TARNATION!!!
I need to get my Brits back into this! -
Heh heh… I wouldn’t bank on that happening now that the Axis have a higher base production than the Allies and there are no Allied troops anywhere near Calcutta.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 fighter moved from Gibraltar to MoroccoCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Morocco, round 1 : 2/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Morocco to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
2 aaGuns and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 65 / 80
Russians : 35 / 51
Japanese : 69 / 87
Americans : 52 / 73
Chinese : 7 / 8
British : 10 / 0
UK_Pacific : 1 / 0
Italians : 16 / 31
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.643
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2