Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 87 Sea Zone
1 fighter moved from Gibraltar to 87 Sea Zone
1 tactical_bomber moved from Gibraltar to 87 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
4 infantry moved from Slovakia Hungary to Eastern Poland
3 bombers moved from Western Germany to Eastern Poland
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 armour moved from Union of South Africa to 71 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
8 infantry moved from Finland to NorwayCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 106 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 87 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 87 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 87 Sea Zone
retreated to 87 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Eastern Poland
Germans attack with 3 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 bombers and 4 infantry in Eastern Poland, round 1 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in French Equatorial Africa
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans roll dice for 2 armour in French Equatorial Africa, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in French Equatorial Africa, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Poland, round 1 : 4/6 hits
Russians roll dice for 2 infantry in Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in PersiaNon Combat Move - Germans
1 armour moved from 80 Sea Zone to Iraq
Germans take Iraq from Neutral_Axis
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to Gibraltar
1 infantry moved from Eire to Scotland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 bombers moved from Eastern Poland to Germany
9 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 71 Sea Zone to 80 Sea ZonePlace Units - Germans
2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
10 infantry placed in Germany
3 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 62 / 76
Russians : 33 / 45
Japanese : 57 / 58
Americans : 56 / 72
Chinese : 4 / 4
British : 13 / 0
UK_Pacific : 11 / 8
Italians : 16 / 32
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.206
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.174
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.375
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Warning: this is a 1.7.0.3 saved game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery and 5 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery and 5 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 5/9 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 artillery moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Buryatia to Yenisey
1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Siberia to Buryatia
2 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Shan State
1 bomber moved from Hunan to India
1 artillery and 1 infantry moved from Shensi to Kweichow
1 bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 3 submarines
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer and 3 submarines
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yenisey, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Yenisey, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Sumatra, round 1 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 1 : 0/5 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 1 : 2/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Sumatra to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Kweichow to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
2 fighters moved from Yenisey to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 38 / 48
Japanese : 66 / 73
Americans : 52 / 72
Chinese : 5 / 4
British : 13 / 0
UK_Pacific : 6 / 8
Italians : 15 / 32
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.608
Median : 4.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 79Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.453
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 53Russians Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Don’t forget to to the TripleA version upgrade.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 transport moved from 70 Sea Zone to 68 Sea Zone
2 artilleries and 2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_minors; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 70 Sea Zone to 68 Sea Zone
2 artilleries and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from West India to India
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,5,4,4,3,5,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artilleryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.047
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 43Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Libya to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 3 artilleries, 1 bomber and 5 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 1 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Yugoslavia, round 2 : 2/7 hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 36 / 48
Japanese : 64 / 73
Americans : 52 / 72
Chinese : 6 / 7
British : 13 / 0
UK_Pacific : 7 / 6
Italians : 17 / 32
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Russians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
Be careful if the Aussies get frisky at sea, I have to pick my losses wisely.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Not even a hit