Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificSuprise Attack (Allies +9) Vs. Eggman
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Don’t forget to to the TripleA version upgrade.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 transport moved from 70 Sea Zone to 68 Sea Zone
2 artilleries and 2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_minors; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 70 Sea Zone to 68 Sea Zone
2 artilleries and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from West India to India
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,5,4,4,3,5,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artilleryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.047
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 43Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Libya to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 3 artilleries, 1 bomber and 5 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 1 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Yugoslavia, round 2 : 2/7 hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 36 / 48
Japanese : 64 / 73
Americans : 52 / 72
Chinese : 6 / 7
British : 13 / 0
UK_Pacific : 7 / 6
Italians : 17 / 32
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Russians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
Be careful if the Aussies get frisky at sea, I have to pick my losses wisely.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Not even a hit
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@suprise:
Not even a hit
LOL… well, that’s an OOL problem solved!
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You’re on track to even out some of your bad luck… terrible first round in a vital battle for Germany.
I need placement of 2 hits on the US fleet off Gibraltar.
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Gahhh…… I forgot to bring in another German destroyer, but I can console myself with the fact that it was covered up by Gibraltar’s airfield. My incompetence on the Europe board has been astounding. Japan may have to plan on taking Moscow ahead of San Francisco!
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One ss
One DD
Yea sometimes ya kick yourself after ya saw your move
S.A. -
2 more hits on 4 Fighters, 2 CV, 2 DD.
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One DD
One DD
I have to learn how to save in the middle of a battle





