Your turn isn’t it?
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery and 5 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 5/9 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 artillery moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Buryatia to Yenisey
1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Siberia to Buryatia
2 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Shan State
1 bomber moved from Hunan to India
1 artillery and 1 infantry moved from Shensi to Kweichow
1 bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 3 submarines
Americans roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer and 3 submarines
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yenisey, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Yenisey, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Sumatra, round 1 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 1 : 0/5 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 1 : 2/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Sumatra to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Kweichow to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
2 fighters moved from Yenisey to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 38 / 48
Japanese : 66 / 73
Americans : 52 / 72
Chinese : 5 / 4
British : 13 / 0
UK_Pacific : 6 / 8
Italians : 15 / 32
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.608
Median : 4.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 79Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.453
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 53Russians Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Don’t forget to to the TripleA version upgrade.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 transport moved from 70 Sea Zone to 68 Sea Zone
2 artilleries and 2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_minors; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 70 Sea Zone to 68 Sea Zone
2 artilleries and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from West India to India
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,5,4,4,3,5,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artilleryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.047
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 43Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Libya to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 3 artilleries, 1 bomber and 5 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 artilleries, 1 bomber and 5 infantry in Yugoslavia, round 1 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Yugoslavia, round 2 : 2/7 hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 57 / 76
Russians : 36 / 48
Japanese : 64 / 73
Americans : 52 / 72
Chinese : 6 / 7
British : 13 / 0
UK_Pacific : 7 / 6
Italians : 17 / 32
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Russians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
Be careful if the Aussies get frisky at sea, I have to pick my losses wisely.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Not even a hit
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@suprise:
Not even a hit
LOL… well, that’s an OOL problem solved!
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You’re on track to even out some of your bad luck… terrible first round in a vital battle for Germany.
I need placement of 2 hits on the US fleet off Gibraltar.
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Gahhh…… I forgot to bring in another German destroyer, but I can console myself with the fact that it was covered up by Gibraltar’s airfield. My incompetence on the Europe board has been astounding. Japan may have to plan on taking Moscow ahead of San Francisco!
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One ss
One DD
Yea sometimes ya kick yourself after ya saw your move
S.A.