13L G40 Boldfresh (+9) vs. Hobo - game 3

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                9 infantry moved from Western United States to British Columbia
                4 fighters moved from Western United States to British Columbia
                8 mech_infantrys moved from Western United States to British Columbia
                1 armour and 4 mech_infantrys moved from Central United States to British Columbia
                1 bomber moved from Western United States to British Columbia
                1 infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in British Columbia
                    Americans attack with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys
                    Japanese defend with 2 infantry
                    Americans win, taking British Columbia from Japanese with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from British Columbia to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                4 fighters moved from British Columbia to Eastern United States
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 carrier moved from 106 Sea Zone to 101 Sea Zone
                1 transport moved from 127 Sea Zone to 126 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,3,3,6,2,3,5,6,6,2,6,2
                Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Norway: 1 infantry
                EDIT: Changing ownership of Finland from Germans to British
                EDIT: Adding units owned by British to Finland: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 bomber and 1 fighter moved from Trans-Jordan to Alexandria
                1 infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 harbour
                    British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber and 1 fighter moved from Alexandria to Egypt
                1 fighter moved from Egypt to Trans-Jordan
                2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from India to West India
                4 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 infantry moved from British Guiana to Suriname
                      British take Suriname from Dutch
                1 mech_infantry moved from British Guiana to French Guiana
                1 infantry moved from British Guiana to Brazil
                6 infantry moved from Trans-Jordan to Syria
                3 artilleries moved from Trans-Jordan to Syria
                3 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                British collect 34 PUs (3 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                3 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                3 bombers moved from Western Germany to United Kingdom


  • intercept bombing raid?

  • 12

    No


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                3 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                3 bombers moved from Western Germany to United Kingdom

    Combat - Italians
                Battle in Scotland
                Air Battle in United Kingdom
                    Italians attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7,3,8 and causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                3 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries moved from Northern Italy to 95 Sea Zone
                2 artilleries and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to Western Germany
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 armour moved from Yenisey to Novosibirsk

    Place Units - Italians
                3 destroyers placed in 93 Sea Zone
                2 bombers and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

  • 12

    Nice bomb run


  • don’t want to ruin your gloom over bad or good luck, but that bombing run was 0.5 ipc over average.

    average dice roll is 3.5.  bombers add 2 more.  5.5 x 3 = 16.5.  I did 17 ipc damage.

    but as you have always done, your perception isn’t justified by actual mathematics.

  • 12

    you are being a big dork, just as you have always done.  all i said was it was a nice bombing run, i was not complaining.  :roll:

  • 12

    i have never seen a guy more scared of admitting he’s getting lucky.  i mean, you STILL seem to think you would have won this game if the big russian german battle had gone to odds.  i still offer you the opportunity to prove it by running the battle low luck.  :lol:

  • 12

    can’t wait till next year when i will SWEEP our season series.

  • 12

    what do you lose


  • lose the fighter

  • 12

    you hit back once and i lost the sub

    round 2 - 1 hit on attack what do you lose


  • destroyer

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 52 Sea Zone to 50 Sea Zone
                1 submarine moved from 50 Sea Zone to 63 Sea Zone
                2 fighters moved from New South Wales to 63 Sea Zone

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 2 fighters and 1 submarine
                    1 fighter owned by the Japanese forced to land in New Zealand

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,4,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2,1
                ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Syria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 18 damage on 18 factory_majors; Remaining resources: 70 PUs;
                Germans buy 5 artilleries, 12 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 1 mech_infantry moved from Novgorod to Finland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Denmark to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Persia to Iraq
                16 armour and 8 mech_infantrys moved from Eastern Persia to West India

    Combat - Germans
                Battle in Finland
                    Germans attack with 5 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Finland from British with 5 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                Battle in Iraq
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 harbour and 2 infantry
                    Germans win, taking Norway from British, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in West India
                    Germans attack with 16 armour and 8 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking West India from UK_Pacific with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Northwest Persia to Eastern Persia
                11 armour moved from Persia to West India
                3 mech_infantrys moved from Caucasus to Northwest Persia
                9 artilleries moved from Persia to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
                1 destroyer moved from 117 Sea Zone to 109 Sea Zone
                3 fighters moved from Western Germany to Scotland
                2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                5 artilleries, 7 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
                5 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
                1 aaGun moved from Denmark to Western Germany
                1 aaGun moved from Denmark to Western Germany
                1 aaGun moved from Denmark to Western Germany
                1 infantry moved from Denmark to Western Germany
                3 infantry moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                2 transports placed in 113 Sea Zone
                5 artilleries and 5 infantry placed in Western Germany
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

  • 12

    good game hobo - i concede - i look forward to our 2014 series.

Suggested Topics

  • 7
  • 5
  • 44
  • 45
  • 98
  • 120
  • 104
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.9k

Users

40.7k

Topics

1.8m

Posts