Scramble Scotland?
13L G40 Boldfresh (+9) vs. Hobo - game 3
-
AA for each facility fires separately and the attacker has a casualty choice within each set of AA fired. since ONLY STRAT bombers can bomb an IC, you have no casualty choice in that case. now, if you had a strat and a tac bombing a harbor and the aa hit once, THEN you get a choice between the strat and the tac.
make sense? think it through, it’s really quite simple.
-
AA for each facility fires separately and the attacker has a casualty choice within each set of AA fired. since ONLY STRAT bombers can bomb an IC, you have no casualty choice in that case. now, if you had a strat and a tac bombing a harbor and the aa hit once, THEN you get a choice between the strat and the tac.
make sense? think it through, it’s really quite simple.
so, since tripleA DOES NOT FOLLOW the rules on this issue, it incorrectly rolls all aa fire together no matter what is being bombed and allows whatever casualty choice the attacker wishes - WRONG.
-
look who needs to take a chill pill, one message would have been sufficient :lol:
1-2 it’s a tac, 3-5 it’s a bomber, I rolled a magnificent 2,2,1 with my bomber so 2-3 = 2 and 5 = 1
if it’s one of the tac, 1 = to airbase, 2 = to port
Input ErrorThere was an error in your dice throw: “1d5” is not correct syntax. -
Rolls: 1@6; Total Hits: 11@6: (1) -
so basically map as stands
-
with you, one message is clearly NOT sufficient since i told you this before.
since my dealings with Me1945 i don’t have much faith that players like yourself will be reasonable. seems you are a different breed from him so you have my apology since you seem to fairly quickly see reason in rules issues.
yes map can stand as is if your tac hit the harbor and not the AB.
cheers
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
-
Me1945 would say i just broke the rules and we have to get a moderator ruling because i edited the anzac pieces AFTER the convoy rolls. in reality, i just clicked through one too many times and then finished the noncom. this guy is a real knucklehead.
-
keep in mind I am TELLING you that you have the game won. i am just playing it
out a bit further since the last ditch attack went well. it won’t be long i’m pretty
sure. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 72 PUs;
Germans buy 1 carrier, 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Western Germany to 119 Sea Zone
1 fighter moved from Western Germany to 119 Sea Zone
1 fighter moved from Western Germany to Norway
4 mech_infantrys moved from Finland to Norway
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
24 armour, 11 artilleries and 9 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Caucasus to PersiaCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the British
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 carrier and 1 transport
Battle in Persia
Germans attack with 27 armour, 11 artilleries and 9 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Persia from ANZAC with 27 armour, 11 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Norway
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Norway from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Poland
5 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
4 infantry moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Northwest Persia to Iraq
2 aaGuns and 4 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Norway to Western GermanyPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Egypt to Eastern Persia
3 fighters and 1 infantry moved from Egypt to Trans-JordanTurn Complete - Russians
-
ah what the heck, put the fighter there instead.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to British Columbia
3 infantry moved from 1 Sea Zone to British Columbia
3 fighters and 1 tactical_bomber moved from Alaska to British Columbia
2 fighters moved from 10 Sea Zone to British Columbia
2 tactical_bombers moved from 10 Sea Zone to British Columbia
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 33 Sea Zone to New Guinea
1 infantry moved from Turkmenistan to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 infantry
Russians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Japanese attack with 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 4 aaGuns, 6 infantry and 2 mech_infantrys
Japanese win, taking British Columbia from British with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for Americans: 4 aaGuns, 6 infantry and 2 mech_infantrys
Battle in New Guinea
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
3 fighters moved from British Columbia to Alaska
2 tactical_bombers moved from British Columbia to 10 Sea Zone
1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Hunan to French Indo China
2 mech_infantrys moved from Kiangsu to Hunan
1 carrier and 2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Alaska
2 mech_infantrys placed in Kiangsu
1 fighter and 3 transports placed in 6 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
trying to get to this - don’t worry i won’t play much longer
-
more evidence for your conspiracy theory - another 50/50 battle skews hard for the germans. :roll: :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to British Columbia
4 fighters moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Norway
1 bomber moved from Eastern United States to British ColumbiaCombat - Americans
Americans creates battle in territory 110 Sea Zone
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Italians defend with 3 fighters and 3 tactical_bombers
Germans win with 1 carrier, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in British Columbia
Americans attack with 1 bomber, 4 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking British Columbia from Japanese with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Norway
Americans attack with 1 bomber
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy BordeauxNon Combat Move - Americans
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 carrier moved from 123 Sea Zone to 106 Sea Zone
4 fighters moved from British Columbia to Western United States
1 bomber moved from British Columbia to Western United StatesPlace Units - Americans
10 infantry placed in Western United States
1 armour and 5 mech_infantrys placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,6,6,6,1,1,4,5,2,3,3
Americans collect 37 PUs (10 lost to blockades); end with 37 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Trans-Jordan to IraqCombat - British
British creates battle in territory 37 Sea Zone
Battle in Norway
Battle in Iraq
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 aaGun, 1 harbour and 1 infantry
British win, taking 37 Sea Zone from Japanese, taking Norway from Germans, taking Iraq from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantryNon Combat Move - British
1 bomber moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Trans-Jordan
3 aaGuns, 12 artilleries and 2 infantry moved from Burma to India
2 infantry moved from Scotland to United KingdomPlace Units - British
1 airfield placed in Trans-Jordan
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 2 transports; Remaining resources: 10 PUs;Combat Move - Italians
1 armour moved from Libya to Alexandria
1 bomber moved from Normandy Bordeaux to 126 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom -
intercept orders for uk
-
no intercept





