@cwglee51 Looks great! I’m going to pull a farmboy and ask for full scramble in both 111 and 110.
13L G40 Boldfresh (+9) vs. Hobo - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 fighters moved from 98 Sea Zone to KenyaCombat - British
Battle in Kenya
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Kenya
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Syria to Iraq
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to British Guiana
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 transport moved from 85 Sea Zone to 65 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 aaGuns, 3 artilleries and 13 infantry moved from Burma to India
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Belarus to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Syria
1 artillery and 2 infantry moved from Ontario to Eastern United States
1 armour moved from Alberta Saskatchewan Manitoba to Eastern United StatesPlace Units - British
1 destroyer and 2 fighters placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
4 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 artilleries and 2 infantryTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
India : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 16 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 infantry
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eastern United States : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
British Guiana : 1 fighter, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 2 fighters and 2 infantry
Syria : 1 bomber, 2 fighters and 2 tactical_bombers
65 Sea Zone : 1 transport
97 Sea Zone : 1 submarine
Iraq : 1 artillery and 3 infantry
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
72 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 armour and 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fightersProduction/PUs Summary :
Germans : 45 / 56
Russians : 29 / 34
Japanese : 34 / 47
Americans : 52 / 78
Chinese : 7 / 6
British : 31 / 31
UK_Pacific : 21 / 26
Italians : 23 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
just a sec… considering one other thing.
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inf art to syria instead of iraq. just in case you get any desperate ideas. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 armour moved from Algeria to Libya
4 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
4 infantry moved from Greece to BulgariaPlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 22 PUs (3 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Syria: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Greece to 98 Sea Zone
3 fighters moved from Greece to 98 Sea Zone
2 bombers moved from Eastern Poland to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber, 3 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 2 fightersNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Libya
5 artilleries and 18 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Belarus
10 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
6 infantry moved from Karelia to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
6 artilleries moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 cruiser moved from 91 Sea Zone to 89 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
5 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 6 artilleries
EDIT: Adding units owned by Germans to Western Ukraine: 6 artilleries
EDIT: Turning off Edit Mode -
you went for it eh? nice.
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Trying to put me at the mercy of the dice huh? Ahhh you know my greatest weakness. :lol:
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Trying to put me at the mercy of the dice huh? Ahhh you know my greatest weakness. :lol:
what the hell…. i think i’m going for the ukraine. if i get diced, it will just be another brick in the wall.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Ukraine
2 armour, 3 artilleries, 2 fighters, 47 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 3 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 5 artilleries, 1 factory_minor, 19 infantry and 12 mech_infantrys
1 armour owned by the Russians retreated to Bryansk
Germans win with 10 armour, 5 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -86
Casualties for Germans: 19 infantry and 6 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries, 47 infantry and 2 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Turning off Edit Mode
4 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Iraq to Trans-JordanPlace Units - Russians
6 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
yep, that was epic. my dice are incredible oh so often. :lol:
well, new life for you in a game you were on track to be terribly smothered in. :wink:
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i think i took all mech for you - just clicked through. feel free to change your casualties however you wish. :lol:
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if you can’t win now, then we know something’s up. :-o
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traded 53 units for 25. and you came out with an extra 6 mech,
5 art, and 9 armor. should be interesting. -
for the record, i think it was a smart move what you did. however you could never have hoped in your wildest dreams for an outcome that sweet! :wink:
had it been a tournament game or if i was actually in the runnings for a playoff, i would not have made the attack. but i’m playing mostly to have fun and try new things and making that attack just plain runs the risk of a major dicing. on the other hand, the time i ran it in local, i was the one that ended up with about 15 units. very dicey battle, the type i would normally avoid since the dice typically HATE me. :lol:
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It’s interesting you initiate so many battles when the odds aren’t in your favor. You also could have retreated earlier after recalculating odds per round.
I also find it interesting your perception on games. Maybe it’s just trash talking but you were nowhere near the dominating position you viewed. Even in the first game you were getting killed and had I been caught up with the VC situation with Japan you never would have won that way.
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ok if you are so sure of it, let’s start over from R4.
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that was a RIDICULOUS dicing anyway. i mean completely stupid dicing.
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or i’m happy to just keep playing from where we are. still not going to be easy for you. just play and we’ll see. :roll:





