Scramble to sz114, thanks
13L G40 Boldfresh (+9) vs. Hobo - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
9 infantry moved from Western United States to British Columbia
4 fighters moved from Western United States to British Columbia
8 mech_infantrys moved from Western United States to British Columbia
1 armour and 4 mech_infantrys moved from Central United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in British Columbia
Americans attack with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking British Columbia from Japanese with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
4 fighters moved from British Columbia to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,3,3,6,2,3,5,6,6,2,6,2
Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 17 damage on 17 factory_majors; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 infantry
EDIT: Changing ownership of Finland from Germans to British
EDIT: Adding units owned by British to Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber and 1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 harbour
British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Alexandria to Egypt
1 fighter moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
4 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from British Guiana to Suriname
British take Suriname from Dutch
1 mech_infantry moved from British Guiana to French Guiana
1 infantry moved from British Guiana to Brazil
6 infantry moved from Trans-Jordan to Syria
3 artilleries moved from Trans-Jordan to Syria
3 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
3 bombers moved from Western Germany to United Kingdom -
intercept bombing raid?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
3 bombers moved from Western Germany to United KingdomCombat - Italians
Battle in Scotland
Air Battle in United Kingdom
Italians attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,3,8 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Western Germany
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 armour moved from Yenisey to NovosibirskPlace Units - Italians
3 destroyers placed in 93 Sea Zone
2 bombers and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
Nice bomb run
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don’t want to ruin your gloom over bad or good luck, but that bombing run was 0.5 ipc over average.
average dice roll is 3.5. bombers add 2 more. 5.5 x 3 = 16.5. I did 17 ipc damage.
but as you have always done, your perception isn’t justified by actual mathematics.
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you are being a big dork, just as you have always done. all i said was it was a nice bombing run, i was not complaining. :roll:
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i have never seen a guy more scared of admitting he’s getting lucky. i mean, you STILL seem to think you would have won this game if the big russian german battle had gone to odds. i still offer you the opportunity to prove it by running the battle low luck. :lol:
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can’t wait till next year when i will SWEEP our season series.
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what do you lose
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lose the fighter
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you hit back once and i lost the sub
round 2 - 1 hit on attack what do you lose
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destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 52 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
2 fighters moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 2 fighters and 1 submarine
1 fighter owned by the Japanese forced to land in New ZealandNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2,1
ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to SyriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 70 PUs;
Germans buy 5 artilleries, 12 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 1 mech_infantry moved from Novgorod to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Persia to Iraq
16 armour and 8 mech_infantrys moved from Eastern Persia to West IndiaCombat - Germans
Battle in Finland
Germans attack with 5 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Finland from British with 5 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
Battle in Iraq
Germans attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Norway from British, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in West India
Germans attack with 16 armour and 8 mech_infantrys
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Eastern Persia
11 armour moved from Persia to West India
3 mech_infantrys moved from Caucasus to Northwest Persia
9 artilleries moved from Persia to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to Scotland
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
5 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
3 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
2 transports placed in 113 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
good game hobo - i concede - i look forward to our 2014 series.





