13L G40 Boldfresh (+9) vs. Hobo - game 3

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 infantry moved from Western United States to British Columbia
                2 mech_infantrys moved from Western United States to British Columbia
                3 fighters moved from Western United States to British Columbia
                2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                5 bombers and 3 fighters moved from Norway to 110 Sea Zone

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    ok time for final battles - need to get some COWLUCK!!!

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    so, i know you are scrambling everything but give me the official go ahead - some players are gettin awfully picky about scramble decisions these days.  :lol:  (see my game with Me1945 - going to a moderator for dispute resolution at his demand).

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    you do have to tell me if you are scrambling german or italian ftrs i guess.  :roll:


  • scramble fighters, use german first so 1 german, 2 italian from normandy and 3 german fighters from holland

    save last carrier hit for last unless you get the upper hand at the end of any round then ask

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    first round casualties?

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    need a roll of all 5’s and 6’s from you.  :wink:

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    i got a real pissy opponent at the moment (Me1945) and we have a dispute going.  so rather than be burnt again, i’ll just wait for your specific casualty choice.


  • wow 8 hits  :|

    all ships, so both carriers have 1 hit each.

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    @hobo:

    wow 8 hits  :|

    all ships, so both carriers have 1 hit each.

    8 hits is less than 1 hit above average no?  :lol:

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    holy smokes you only hit back 5 times…

    better think about this a bit.

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    both sides weak in the second round.

    better confirm your round 2 losses.

    not that this battle even matters much, this one’s over.  :lol:

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    you had told me to save 1 acc but maybe you don’t want to take any hits to the acc’s in round 2?

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    you still have 2 acc to roll defense in round 2 but you shouldn’t have seen your defense yet anyway.  so confirm your round 2 losses first then i will roll the rest of your defense and continue with round 3.

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    if your carriers hit twice i’ll be right back behind the 8 ball in this battle.


  • “save last carrier hit for last unless you get the upper hand at the end of any round then ask”

    after that first round you really should have asked because it was totally lopsided. I would have like anyone tossed the carriers and kept fighters at that point. some people engage in donkey battles, don’t take me for one of those.

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    not a problem.  i can roll the rest on the forum.  that’s exactly why i stopped.

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    you gave me your first round casualties.  you said take one hit to each carrier.

    now it is round 2 and i’m GIVING you your casualty choice.  that’s the phase we are in - i didn’t continue with round 3. don’t go all “Me1945” on me now.  :lol:

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    as a matter of fact, you got an ADVANTAGE of seeing how your fighters rolled before you have to give your choice.  seeing my poor round 2 roll, i would think there was an awfully good chance you would save an acc as i did for you.  if you feel otherwise, go ahead, thats your choice to make because i rolled your defense before asking.


  • well if you haven’t selected, lose the carriers. I wasn’t sure what you did since I can’t see it. after the first round the best way to win the battle was to keep the best dice.

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