13L G40 Boldfresh (+9) vs. Hobo - game 3

  • 12

    thanks i appreciate your reasonableness in this matter.

    regarding my sub question, what i was getting at is this:  my sub kept firing and you had no boats to defend.  if i had retreated after round 3 where my sub fired and missed, would your transports have survived?  i think the answer is yes.  so since i had the sub, if my air had gotten defeated i would have sunk your trannies of course.  but what i was getting at is would i still have killed your trannies if i retreated before defeating your air.  i think the answer is no, i would not have killed them, to kill them i would have to continue the air battle… what do you think?

  • 12

    i mean, i could still have killed them and still retreated before defeating
    your air, but ONLY if the sub had hit twice during the battle rounds after
    round 2.


  • if your sub hit while the battle was going on, a transport would have died.

    your sub wouldn’t automatically kill when I still had units defending.  if both of our air wiped, your sub would have then killed both transports automatically

  • 12

    @hobo:

    if your sub hit while the battle was going on, a transport would have died.

    your sub wouldn’t automatically kill when I still had units defending.  if both of our air wiped, your sub would have then killed both transports automatically

    Yep I think thats right.


  • I see where you going, since my air can’t hit your sub and eventually you’d hit, but you had to stay in the battle. if you retreated you would have to retreat with the sub as well.

  • 12

    @hobo:

    I see where you going, since my air can’t hit your sub and eventually you’d hit, but you had to stay in the battle. if you retreated you would have to retreat with the sub as well.

    Agreed

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 infantry moved from Western United States to British Columbia
                2 mech_infantrys moved from Western United States to British Columbia
                3 fighters moved from Western United States to British Columbia
                2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                5 bombers and 3 fighters moved from Norway to 110 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
                Italians scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Battle in British Columbia
                    Americans attack with 3 fighters, 7 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    Americans win, taking British Columbia from Japanese with 3 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 5 bombers, 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
                    Germans defend with 3 destroyers, 4 fighters and 1 submarine; Italians defend with 2 carriers, 2 destroyers, 6 fighters and 2 transports
                    Units damaged: 2 carriers owned by the Italians
                    Americans win with 4 bombers, 1 submarine and 2 transports remaining. Battle score for attacker is 66
                    Casualties for Germans: 3 destroyers, 4 fighters and 1 submarine
                    Casualties for Italians: 2 carriers, 2 destroyers, 6 fighters and 2 transports
                    Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 6 fighters and 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from 110 Sea Zone: 3 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 117 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 117 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 126 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from 110 Sea Zone to United Kingdom
                3 fighters moved from British Columbia to Western United States
                4 aaGuns moved from Western United States to British Columbia
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 carrier moved from 106 Sea Zone to 123 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Norway
                1 bomber placed in Eastern United States
                1 fighter and 9 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,3,5,4,6,6,1,4,4,2
                Americans collect 41 PUs (9 lost to blockades); end with 41 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                12 artilleries and 18 infantry moved from India to Burma
                3 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
                1 bomber moved from Iraq to Burma
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Norway to Finland

    Combat - British
                Battle in Novgorod
                Battle in Burma
                    British attack with 12 artilleries, 1 bomber, 3 fighters, 18 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 15 mech_infantrys
                    British win, taking Novgorod from Germans, taking Burma from Japanese with 12 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 68
                    Casualties for Japanese: 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 15 mech_infantrys
                    Casualties for British: 1 fighter and 16 infantry
                Battle in Finland
                    British attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
                    Germans defend with 7 mech_infantrys
                    Germans win with 4 mech_infantrys remaining. Battle score for attacker is -29
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 artillery, 1 bomber, 1 fighter and 5 infantry

    Non Combat Move - British
                2 armour, 4 artilleries, 9 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
                3 aaGuns moved from India to Burma
                2 armour and 7 mech_infantrys moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 carrier and 1 transport moved from 125 Sea Zone to 119 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
                British collect 31 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

  • 12

    looks like my luck finally ran out –- HARD.  :lol:

    ouch.

  • 12

    i think the conclusion may be, i should never attack with lots of ones - doesn’t work out well for me.  0/8 round 1 in finland?  how about your second round in burma?  freakin nuts.


  • not sure what you are complaining about, second game in a row your uk pacific stack went on a rampage killing double units in what should have been exchanges.

    and still haven’t noticed the triplea dice engine?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Buryatia to Amur
                      Italians take Amur from Russians
                1 armour moved from Amur to Buryatia
                1 armour moved from Vologda to Novgorod
                3 bombers moved from Southern Italy to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom


  • intercept uk?

  • 12

    @hobo:

    intercept uk?

    nah.  just need three ones from AA fire.  comeon COWLUCK!!

  • 12

    @hobo:

    not sure what you are complaining about, second game in a row your uk pacific stack went on a rampage killing double units in what should have been exchanges.

    and still haven’t noticed the triplea dice engine?

    why MUST you call it complaining.  i don’t know how you get that from what i just said.  :roll:

    relax bro, you got this game so just chill out.

  • 12

    what did you lose to AA fire?

    you don’t have a choice you know.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Buryatia to Amur
                      Italians take Amur from Russians
                1 armour moved from Amur to Buryatia
                1 armour moved from Vologda to Novgorod
                3 bombers moved from Southern Italy to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in United Kingdom causes 16 damage total.  Damaged units is as follows: factory_major = 11, harbour = 5
                Battle in Novgorod
                    Italians attack with 1 armour
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Cleaning up after air battles

    Non Combat Move - Italians
                3 bombers moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Northern Italy to France
                1 aaGun moved from Western Germany to Holland Belgium
                1 armour moved from Tobruk to Libya

    Place Units - Italians
                1 infantry placed in Southern France
                1 carrier, 2 destroyers and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs

  • 12

    i have told you several times that tripleA does not handle bombing raids
    correctly.

    you should have designated what dice were for the harbor/ab and what dice
    were for the IC.  you got one bomber shot down, the question is whether it was
    a strat or a tac.  since you did not say what dice were what, you need to determine which
    was hit.

  • 12

    in other words, you cannot just choose to lose a tac.

    if the IC aa hit you lose a strat bomber.  if the harbor hit you lose a tac, if the airbase hit you lose a tac.

  • 12

    you don’t pay much attention to detail, but this is one case in which the rules are crystal clear but tripleA just unfortunately handles it COMPLETELY wrong.

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