@AndrewAAGamer
none.
I like the no edit thing!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
9 infantry moved from Western United States to British Columbia
4 fighters moved from Western United States to British Columbia
8 mech_infantrys moved from Western United States to British Columbia
1 armour and 4 mech_infantrys moved from Central United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in British Columbia
Americans attack with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking British Columbia from Japanese with 1 armour, 1 bomber, 4 fighters, 10 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
4 fighters moved from British Columbia to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,3,3,6,2,3,5,6,6,2,6,2
Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 17 damage on 17 factory_majors; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 infantry
EDIT: Changing ownership of Finland from Germans to British
EDIT: Adding units owned by British to Finland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber and 1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 harbour
British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Alexandria to Egypt
1 fighter moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
4 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from British Guiana to Suriname
British take Suriname from Dutch
1 mech_infantry moved from British Guiana to French Guiana
1 infantry moved from British Guiana to Brazil
6 infantry moved from Trans-Jordan to Syria
3 artilleries moved from Trans-Jordan to Syria
3 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
3 bombers moved from Western Germany to United Kingdom
intercept bombing raid?
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
3 bombers moved from Western Germany to United Kingdom
Combat - Italians
Battle in Scotland
Air Battle in United Kingdom
Italians attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,3,8 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Italians
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Western Germany
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 armour moved from Yenisey to Novosibirsk
Place Units - Italians
3 destroyers placed in 93 Sea Zone
2 bombers and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Nice bomb run
don’t want to ruin your gloom over bad or good luck, but that bombing run was 0.5 ipc over average.
average dice roll is 3.5. bombers add 2 more. 5.5 x 3 = 16.5. I did 17 ipc damage.
but as you have always done, your perception isn’t justified by actual mathematics.
you are being a big dork, just as you have always done. all i said was it was a nice bombing run, i was not complaining. :roll:
i have never seen a guy more scared of admitting he’s getting lucky. i mean, you STILL seem to think you would have won this game if the big russian german battle had gone to odds. i still offer you the opportunity to prove it by running the battle low luck. :lol:
can’t wait till next year when i will SWEEP our season series.
what do you lose
lose the fighter
you hit back once and i lost the sub
round 2 - 1 hit on attack what do you lose
destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 52 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
2 fighters moved from New South Wales to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 2 fighters and 1 submarine
1 fighter owned by the Japanese forced to land in New Zealand
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2,1
ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 70 PUs;
Germans buy 5 artilleries, 12 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 1 mech_infantry moved from Novgorod to Finland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Persia to Iraq
16 armour and 8 mech_infantrys moved from Eastern Persia to West India
Combat - Germans
Battle in Finland
Germans attack with 5 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Finland from British with 5 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
Battle in Iraq
Germans attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Norway from British, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in West India
Germans attack with 16 armour and 8 mech_infantrys
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Eastern Persia
11 armour moved from Persia to West India
3 mech_infantrys moved from Caucasus to Northwest Persia
9 artilleries moved from Persia to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to Scotland
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
5 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
3 infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
2 transports placed in 113 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
good game hobo - i concede - i look forward to our 2014 series.