@Karl7
Of course. No problem.
13L G40 Boldfresh (+9) vs. Hobo - game 3
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screw it, i’m pulling all the british back to calcutta -
no sense trying to get cute. -
i admit that clearing your fleet was lucky, but i had about a 35-40% shot to do it, and it was my best chance to keep you from winning in the short term. :-)
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japan’s stalled out, so victory is not coming in the pacific. you got 7 of 8 in europe, but egypt is gonna be a much tougher proposition nowj with that little breakthrough. fun fun fun
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now, if you attack egypt and i wipe you out 2 to 1, we might be about back to where we started. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from French West Africa to Nigeria
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Nigeria
Italians attack with 1 artillery
French defend with 1 infantry
British win with no units remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 tactical_bomber moved from Tobruk to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
4 fighters moved from Tobruk to 95 Sea Zone
4 fighters moved from Tobruk to GibraltarPlace Units - Italians
2 carriers and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tambov: 2 armour
EDIT: Adding units owned by Italians to Caucasus: 2 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to RussiaCombat - Germans
Battle in Russia
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield and 1 factory_major
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
2 fighters moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
3 armour moved from Novgorod to Bryansk
3 artilleries and 6 infantry moved from Smolensk to Russia
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Gibraltar
6 mech_infantrys moved from Belarus to Tambov
2 aaGuns moved from Smolensk to Russia
3 mech_infantrys moved from Bryansk to Caucasus
14 armour and 9 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
7 mech_infantrys moved from Tambov to Caucasus
3 aaGuns moved from Western Germany to France
1 infantry moved from Archangel to Smolensk
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
R7
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Jehol to 25 Sea Zone
4 tactical_bombers moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
5 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Jehol to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Jehol to Korea
Japanese take Korea from Americans
4 artilleries and 7 infantry moved from Kwangsi to Yunnan
1 infantry and 3 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from Celebes to Shan State
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians -
need ool for midway. I would assume default best dice last but just checking.
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i’m on so just give me your first round hits
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sloppy mistake leaving the ftr in haw… but it might blow up in your face too. notoriously dicey battle, and an all-in one at that.
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i’d say if i can keep the transports here, we’d be about even on the dice. me getting diced in the huge battle in europe and you getting diced in the huge battle in the pacific.
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i do not feel good about the battle. it’s rare that i get evening out dice in a game after i get a heavy dicing.
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Lets see its all about round 1. If you hit under a couple and I hit over a couple watch out. :-o
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13 hits, or exactly the average…
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lose sub, 5 des, tip 5 acc, lose 2 acc
give me the damage in round 2 (if i get any hits back!) and your round 2 hits.
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hang on tip the bat
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hold on - let’s make sure we have this right.
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so basically the best dice





