Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs total
Consolidating - Thailand
Thailand collect 0 PUs; end with 8 PUs total
Research Technology - Japan
Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedHulls
Combat Move - Japan
Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand
Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand
Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseMarine moved from Hainan to 95 Sea Zone
1 japaneseInfantry and 1 japaneseMarine moved from Saigon to 91 Sea Zone
1 japaneseMarine moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from Saigon to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from 91 Sea Zone to Malay
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shantung to Anhwei
1 japaneseAntiTankGun and 1 japaneseTank moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseTacticalBomber moved from Shansi to Shensi
1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Shensi
1 japaneseArtillery and 1 japaneseFighter moved from Shansi to Shensi
1 japaneseInfantry moved from Shantung to Anhwei
1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
1 japaneseMarine moved from Iwo Jima to 121 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone
1 japaneseMarine moved from 120 Sea Zone to Wake Island
4 japaneseNavalFighters moved from 120 Sea Zone to Wake Island
1 japaneseCruiser moved from 99 Sea Zone to 120 Sea Zone
1 japaneseFighter and 1 japaneseStrategicBomber moved from Japan to 100 Sea Zone
1 japaneseBattleship moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseSubmarine moved from 119 Sea Zone to 100 Sea Zone
1 japaneseMarine moved from Caroline Islands to 131 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone
1 japaneseMarine moved from Palau Island to 130 Sea Zone
1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Luzon
1 japaneseCarrier and 2 japaneseNavalFighters moved from 126 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from 127 Sea Zone to Luzon
1 japaneseMarine moved from Marianas Island to 123 Sea Zone
1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to Luzon
1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank moved from Shanghai to Fo Kien
1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone
1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Thailand
1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 95 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from 127 Sea Zone to Luzon
Combat - Japan
Battle in Shensi
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
Some non-combat units are destroyed:
Japan win, taking Shensi from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 11
Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry
Casualties for Japan: 1 japaneseAntiTankGun
Battle in 127 Sea Zone
Japan attack with 1 japaneseArtillery, 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 3 japaneseTransports
Usa defend with 1 americanCruiser and 1 americanTransport
Japan win, taking 127 Sea Zone from Neutral with 1 japaneseCarrier, 1 japaneseCruiser, 2 japaneseDestroyers and 2 japaneseTransports remaining. Battle score for attacker is 12
Casualties for Usa: 1 americanCruiser and 1 americanTransport
Casualties for Japan: 1 japaneseTransport
Battle in Luzon
Japan attack with 3 japaneseMarines and 2 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber
Some non-combat units are destroyed:
Japan converts americanBarracks into different units
Japan win, taking Luzon from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 11
Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber
Casualties for Japan: 1 japaneseMarine
Battle in Fo Kien
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank
China defend with 1 Flagpole, 1 chineseAirfield and 1 chineseInfantry
Some non-combat units are destroyed:
Japan win, taking Fo Kien from China with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Inner Mongolia
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseInfantry
Japan win, taking Inner Mongolia from China with 1 japaneseAlpineInfantry and 1 japaneseArtillery remaining. Battle score for attacker is 1
Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry
Casualties for Japan: 2 japaneseInfantrys
Battle in 100 Sea Zone
Japan attack with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine
Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
Units damaged: 1 japaneseBattleship owned by the Japan
1 russianSubmarine owned by the Russia Submerged
Japan win, taking 100 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseFighter, 1 japaneseStrategicBomber and 1 japaneseSubmarine remaining. Battle score for attacker is 15
Casualties for Russia: 1 russianDestroyer and 1 russianTransport
Battle in Malay
Japan attack with 1 japaneseMarine and 3 japaneseNavalFighters
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys
Britain win with 1 britishEntrenchment and 1 britishInfantry remaining. Battle score for attacker is -30
Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
Casualties for Japan: 1 japaneseMarine and 3 japaneseNavalFighters
Battle in Wake Island
Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is -1
Casualties for Usa: 1 americanInfantry
Casualties for Japan: 1 japaneseMarine
Battle in Anhwei
Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMech.Infantry
China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry
Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
Casualties for Japan: 1 japaneseInfantry
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
1 Truck moved from Shanghai to Anhwei
1 japaneseFighter moved from Fo Kien to Shanghai
2 japaneseInfantrys moved from Formosa to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
4 japaneseNavalFighters moved from Wake Island to 120 Sea Zone
1 japaneseStrategicBomber moved from 100 Sea Zone to Japan
1 Truck, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Eastern Manchuria
2 japaneseNavalFighters moved from Luzon to 127 Sea Zone
1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
1 japaneseTank moved from Tokyo to 99 Sea Zone
1 japaneseTank and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
1 japaneseTank moved from 98 Sea Zone to Eastern Manchuria
1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry moved from Korea to Eastern Manchuria
1 Material and 1 Truck moved from Korea to Eastern Manchuria
1 Truck moved from Shansi to Shensi
1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Manchuria
1 japaneseFighter moved from 100 Sea Zone to Korea
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to Shansi
Purchase Units - Japan
Japan buy 3 japaneseMech.Infantrys, 1 japaneseSubmarine and 2 japaneseTanks; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
1 japaneseMech.Infantry and 2 japaneseTanks placed in Korea
1 japaneseSubmarine placed in 98 Sea Zone
2 japaneseMech.Infantrys placed in Japan
Activate Technology - Japan
Japan activating ImprovedHulls
Trigger japaneseIH1: Setting attack to 6 for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to japaneseCruiser
Trigger japaneseIH2: Setting attack to 8 for unitAttatchment attached to japaneseBattleship
Turn Complete - Japan
Japan collect 48 PUs; end with 48 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
Units Change Ownership
Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 2 japaneseCombatEngineers
Purchase Units - Manchuria
Manchuria buy 1 japaneseMech.Infantry and 1 japaneseTank; Remaining resources: 0 PUs;
Place Units - Manchuria
1 japaneseMech.Infantry and 1 japaneseTank placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 7 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
Some Units in Manchuria change ownership: 1 japaneseMech.Infantry and 1 japaneseTank
Purchase Units - Thailand
Thailand buy 1 japaneseAntiTankGun and 1 japaneseArtillery; Remaining resources: 0 PUs;
Place Units - Thailand
1 japaneseAntiTankGun and 1 japaneseArtillery placed in Thailand
Turn Complete - Thailand
Thailand collect 5 PUs; end with 5 PUs total
Some Units in Thailand change ownership: 1 japaneseAntiTankGun, 1 japaneseArtillery and 2 japaneseCombatEngineers
No worries on time dude. I barely had time to scratch my ass this weekend. If you’d have posted your order 5 minutes after I asked I still would have only got to it now. This game is way too complicated for the condition my brain is in right now. I missed my entire Thailand group.
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - China
1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
1 chineseInfantry moved from Ningsia to Northern China
1 chineseInfantry moved from Kansu to Hupeh
1 chineseInfantry moved from Tsinghai to Kansu
1 chineseTank moved from Singkiang to Kansu
1 chineseCombatEngineer moved from Singkiang to Tsinghai
1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
1 chineseInfantry moved from Yunnan to Kwangsi
1 chineseInfantry moved from Kweichow to Kwangsi
1 chineseArtillery moved from Eastern Szechwan to Kweichow
1 chineseFighter moved from Chungking to Kwangsi
1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
1 chineseAntiTankGun moved from Chungking to Hupeh
1 chineseInfantry moved from Chungking to Kweichow
1 chineseArtillery moved from Chungking to Hupeh
1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
Combat - China
@Most:
I missed my entire Thailand group.
I’m ready to bet I’ll manage to do something along these lines as well.
Scramble orders from Shansi to inner Mongolia?
Holy shit, you can scramble onto land…… This game has too much going on. No scramble.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - China
1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
1 chineseInfantry moved from Ningsia to Northern China
1 chineseInfantry moved from Kansu to Hupeh
1 chineseInfantry moved from Tsinghai to Kansu
1 chineseTank moved from Singkiang to Kansu
1 chineseCombatEngineer moved from Singkiang to Tsinghai
1 chineseArtillery and 1 chineseInfantry moved from Kwangtung to Kwangsi
1 chineseInfantry moved from Yunnan to Kwangsi
1 chineseInfantry moved from Kweichow to Kwangsi
1 chineseArtillery moved from Eastern Szechwan to Kweichow
1 chineseFighter moved from Chungking to Kwangsi
1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
1 chineseAntiTankGun moved from Chungking to Hupeh
1 chineseInfantry moved from Chungking to Kweichow
1 chineseArtillery moved from Chungking to Hupeh
1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
Combat - China
Battle in Inner Mongolia
China attack with 1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseInfantry and 1 chineseMech.Infantry
Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry and 1 japaneseArtillery
1 chineseArtillery owned by the China , 1 chineseMech.Infantry owned by the China and 1 chineseAlpineInfantry owned by the China retreated to Northern China
Japan win with 1 japaneseAlpineInfantry remaining. Battle score for attacker is -3
Casualties for Japan: 1 japaneseArtillery
Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
1 Truck and 1 chineseAntiAirGun moved from Singkiang to Northern China
1 Material and 1 Truck moved from Chungking to Kweichow
1 Truck moved from Kweichow to Chungking
1 Truck moved from Eastern Szechwan to Tsinghai
1 chineseInfantry moved from Hunan to Hupeh
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China buy 4 chineseAlpineInfantrys and 1 chineseInfantry; Remaining resources: 0 PUs;
Place Units - China
2 chineseAlpineInfantrys placed in Northern China
2 chineseAlpineInfantrys and 1 chineseInfantry placed in Chungking
Turn Complete - China
China collect 26 PUs; end with 26 PUs total
ResearchCenter in Singkiang creates 3 techTokens; China end with 3 techTokens
@Most:
Holy ����, you can scramble onto land
Yeah, when the window popped-up that’s when I realize that too!
You can pass Spain, then you’ll have to play about a hundred allied countries which are really just Britain.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 1
Combat Move - Spain
Non Combat Move - Spain
Purchase Units - Spain
Spain buy nothing; Remaining resources: 1 PUs;
Turn Complete - Spain
Spain collect 8 PUs; end with 9 PUs total
Allies are you, lol. just skip through the next nuetral until Italy is up.
So they are. Don’t know why I thought they weren’t.
Right, I don’t understand why it didn’t pop up when I was playing Russia, but now with Britain I have the diplomatic options. Do we do this? Because I’d like to. Also, if you can explain to me what all the flags on this screen mean, I’m all ears.
Your guess is as good as mine bro, I haven’t even read through the game notes.
Well that’s the thing, even the manual doesn’t say anything about that. I’ll try anyway.
I forget to save after rolling for tech, so I’ll restart (that’s all I did this turn anyway), roll again, and will only keep going if it fails. So if you see more than one roll, that’s why.
Didn’t need to reroll. I need scramble orders to Northern France.
No scramble. Battle calc is more confusing than anything else, you have to choose from like 8 different battle types, lol.
When you call it up while pointing at a territory it selects the relevant terrain(s) automatically.
Your sub in sz61 didn’t land a hit, does it submerge or stay?
The same question goes for sz24.
Both submerge. Sorry dude, been working like a dog lately.
No problem, I’m busy too.
About the bombing run on Northern France. I didn’t want the fighter to attack on its own, I thought it would be with the bomber to serve as casualties if the AA landed a hit. That didn’t happen, so the bombing went without a hitch, but I had to roll for the fighter separately, which I thought wouldn’t happen, and lost it. Is it okay if I (or you) edit it back from where it came, since that didn’t work as intended (bomber’s escort)?
OK, now either the game is bugged or there is something I don’t understand.
As you can see in the attached save, I managed to build a battleship sz7, because there was a hull, docks and a factory. So far so good.
But I can’t do it in sz162 (South of Australia), although, as far as I can tell, the same conditions are being met.
The same goes for materials I want to place in Ontario, a marine in Cape Town and a fortification in Western Egypt.
If you know why this isn’t working, do tell me.