13L G40 Infrastructure vs Seththenewb (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 fighter moved from Ukraine to Caucasus
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Romania
                1 tactical_bomber moved from Ukraine to Poland
                1 fighter moved from Ukraine to Romania
                1 fighter moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                    Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Poland to Eastern Poland
                1 fighter moved from Romania to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Western Ukraine to Eastern Poland
                6 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 infantry and 2 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Eastern Poland: 1 fighter
                EDIT: Adding units owned by Russians to Belarus: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 3 infantry moved from 5 Sea Zone to Amur
                6 infantry moved from Manchuria to Amur
                1 artillery and 3 infantry moved from Jehol to Buyant-Uhaa
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kiangsu to Amur
                3 fighters moved from Japan to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 armour moved from French Indo China to Burma
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
                1 tactical_bomber moved from Kiangsi to Buyant-Uhaa
                1 infantry moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 artillery moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese


  • ool


  • If you get more bad luck on the next round, ask for ool. Otherwise, lose the bomber next round.

    hitstaken.tsvg


  • I hate when a really good game is ruined by luck.  down 7 aircraft and 2 land units more than i should have.  Up hill from here on out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 3 infantry moved from 5 Sea Zone to Amur
                6 infantry moved from Manchuria to Amur
                1 artillery and 3 infantry moved from Jehol to Buyant-Uhaa
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kiangsu to Amur
                3 fighters moved from Japan to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 armour moved from French Indo China to Burma
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
                1 tactical_bomber moved from Kiangsi to Buyant-Uhaa
                1 infantry moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 artillery moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 9 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 12 infantry; Americans defend with 1 bomber
                        AA fire in Amur :  2/6 hits
                        2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers in Amur, round 2 :  4/18 hits
                        Russians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 12 infantry in Amur, round 2 :  4/14 hits
                        2 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 :  6/14 hits
                        Russians roll dice for 1 artillery, 1 bomber and 10 infantry in Amur, round 3 :  5/12 hits
                        5 infantry owned by the Russians , 5 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Amur, round 4 :  4/9 hits
                        Russians roll dice for 1 artillery and 5 infantry in Amur, round 4 :  4/6 hits
                        4 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Amur, round 5 :  4/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Amur, round 5 :  1/2 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Russians lost in Amur
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 artillery, 4 fighters, 9 infantry and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 1 artillery and 12 infantry
                    Casualties for Americans: 1 bomber
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 aaGun, 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 infantry in Burma, round 2 :  2/2 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the British and 1 artillery owned by the Japanese lost in Burma
                    1 armour owned by the Japanese retreated to Yunnan
                    UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun
                Battle in Buyant-Uhaa
                    Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Mongolians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 :  1/5 hits
                        Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 :  0/2 hits
                        1 infantry owned by the Mongolians lost in Buyant-Uhaa
                        Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 :  3/5 hits
                        Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 :  0/1 hits
                        1 infantry owned by the Mongolians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Mongolians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Mongolians: 2 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 :  5/6 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  1/3 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kwangsi
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 44 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                2 bombers moved from Amur to Japan
                1 tactical_bomber moved from Buyant-Uhaa to Manchuria
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Shan State to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 factory_minor placed in French Indo China
                2 fighters and 2 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 2 transports
                    Americans win with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from 10 Sea Zone to Western United States
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                5 bombers moved from Eastern United States to United Kingdom
                2 fighters moved from 106 Sea Zone to United Kingdom
                1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 armour moved from Brazil to Suriname
                1 armour moved from Suriname to British Guiana
                2 infantry and 1 mech_infantry moved from Venezuela to British Guiana
                1 infantry moved from Chile to Argentina
                      Americans take Argentina from Neutral_True
                1 artillery and 1 infantry moved from Chile to 65 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 2 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Afghanistan to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 fighter moved from India to Persia
                1 fighter moved from Persia to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 3 infantry
                    British win, taking Iraq from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for British: 2 infantry
                Battle in Persia
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour
                    British win, taking Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Scotland
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                4 infantry moved from Afghanistan to Eastern Persia
                1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Burma to India
                1 fighter moved from Iraq to Saudi Arabia
                1 bomber and 1 tactical_bomber moved from Iraq to Eastern Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 1 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • Man, Amur really cost Japan quite a bit. If you’re willing to return the favor some other time, you can reroll that with LL dice. Or maybe just throw a couple of those air back on the board.

  • 15 14

    @Infrastructure:

    I hate when a really good game is ruined by luck.� �down 7 aircraft and 2 land units more than i should have.� Up hill from here on out.

    Just wanted to let you know that I am following your game.
    Really really interesting game. Still fascinating how in how many facets Axis can be player. So far I only attacked the true neutrals playing Allies, however this game is very inspiring.

    Despite the bad dices I think Axis is in a good shape. Good luck to both players for the rest of the game!

  • 15 14

    @seththenewb:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 2 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Afghanistan to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 fighter moved from India to Persia
                1 fighter moved from Persia to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 3 infantry
                    British win, taking Iraq from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for British: 2 infantry
                Battle in Persia
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour
                    British win, taking Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Scotland
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                4 infantry moved from Afghanistan to Eastern Persia
                1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Burma to India
                1 fighter moved from Iraq to Saudi Arabia
                1 bomber and 1 tactical_bomber moved from Iraq to Eastern Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 1 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Hey guys, I really apologize in advance for asking a question about a quite recent move and sorry for hijacking the thread, but my curiosity cannot does not allow me to resist to ask:
    Is there a reason why you don’t pick up Angola and Mozambique? They are free4 grabs aren’t they?


  • They are, but I’m trying to save the middle east and egypt as much as I can. So everything’s going north for now. Depends on what all his stuff in Turkey does. If it looks like I can’t save Egypt, they can slow down and pick those 2 terr up. Similar reason why in some games I won’t take Brazil for a couple turns with the allies, I might need the troops on the front lines somewhere else.

  • 15 14

    I see, thanks for the quick reply. I was wondering why you moved the S.Africa Inf to Rhodesia instead of Mozambique but then I realized that this would slow them down as this would not be the shortest way north!


  • Friendly bump


  • @seththenewb:

    Man, Amur really cost Japan quite a bit. If you’re willing to return the favor some other time, you can reroll that with LL dice. Or maybe just throw a couple of those air back on the board.

    I REALLY LIKE YOUR STYLE.

    A similar thing happened in my game against hank13 when he had an atrocious important battle.
    Here is what I proposed to him;
    “How about this, you reroll (Amur for us) twice and take the worse of the two rerolls for you and you allow me to do the same at some point if I fail a battle that I should have won?  The only reason I say twice is because I would get really mad if you had some super awesome kick ass roll in compensation.  This way a median should help eliminate that.  I’m also open to other suggestions that seem fair.  I don’t want to win because of extreme luck, but I am learning that luck is a big part of this game.”

    He actually wanted to redo whole turns so I agreed, but I think one battle should be enough.
    By rolling twice and taking the worse it means I can’t screw you in the other direction with really good luck.

    If I understand your suggestion correctly you’re saying I reroll amur using lowluck and you can choose a battle that goes really wrong using lowluck at some point as well?


  • Yeah, I figure you can’t get too outrageous of a result with LL and same would apply to me for whatever battle I choose in the future. But we could do 2 rerolls as well. Or just use the triplea calc to decide what the average result should be and you edit pieces back till you get to that. So long as it’s fair and we both get to use the same method.  :-)

    And yea, I don’t want to take away the luck aspect of the game, I hate the idea of playing LL the whole game. But I am willing to gives a mulligan or two in extreme cases of dicing. I want dice to be a part of the game, but I don’t want it to be THAT big a part of the game.


  • bump


  • Up to the top, you still around man?

    Just let me know if you need more time or are busy. It’s just been over a week since you made a move or posted anything.


  • Sorry man.

    Was the most sick I’ve ever been last week.  Wouldn’t wish it on my worst enemy.  Doctor still isnt sure what it is.  I’m feelin tons better though!

    OK Can I turn low luck on for 1 round and then it can get turned off again?  Or roll it using low luck rules here on the site?  I like your original way let’s go with that.

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