scram of 111
13L G40 Infrastructure vs Seththenewb (Allies +10)
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please use second map! made some ncms.
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@Infrastructure:
wow. thats some crazy sub warfare…
Ya, no that was ridiculous!
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if you want you can roll the whole turn lowluck to compensate for the crazy ftr thing you let me have.
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i mean the three british battles.
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If I just rerolled the sub combat, how would that affect Italy’s turn? Would you want me to pause between rolling the sub battles and then Aussies to give you a chance to change something with Italy? I will reroll, just didn’t know if you’d want a chance to redo some of Italy’s moves first. And thanks for the reroll options. :-)
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no problem with italy’s turn, just go to anzac after.
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sz80 (dd, 3ftr vs ss)
A
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (4, 3, 2)
D
Rolls: 1@1; Total Hits: 01@1: (6)sz109 (dd, ftr vs ss)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
D
Rolls: 1@1; Total Hits: 01@1: (5)sz119 (dd, ftr vs ss)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D
Rolls: 1@1; Total Hits: 01@1: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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That went much better. Thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Greece to Volgograd
10 armour and 18 mech_infantrys moved from Ukraine to Caucasus
10 fighters and 2 tactical_bombers moved from Greece to Caucasus
3 infantry moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Greece to Volgograd
10 armour and 18 mech_infantrys moved from Ukraine to Caucasus
10 fighters and 2 tactical_bombers moved from Greece to Caucasus
3 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour, 10 fighters, 18 mech_infantrys and 2 tactical_bombers
Americans defend with 7 armour and 15 mech_infantrys
Germans roll dice for 10 armour, 10 fighters, 18 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 14/40 hits
Russians roll dice for 7 armour and 15 mech_infantrys in Caucasus, round 2 : 11/22 hits
14 mech_infantrys owned by the Americans and 11 mech_infantrys owned by the Germans lost in Caucasus
10 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Rostov
Russians win with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 11 mech_infantrys
Casualties for Americans: 14 mech_infantrysNon Combat Move - Germans
10 fighters and 2 tactical_bombers moved from Caucasus to Greece
1 bomber moved from Volgograd to Greece
5 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Romania to Bessarabia
1 mech_infantry moved from Germany to Poland
1 fighter moved from Western Germany to Gibraltar
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 85 Sea Zone to 83 Sea Zone
3 infantry moved from Normandy Bordeaux to Spain
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Eastern PolandPlace Units - Germans
3 artilleries placed in Greece
3 armour placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Vologda to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
1 armour moved from Vologda to Evenkiyskiy
Russians take Urals from Japanese
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Bryansk to Russia
4 infantry moved from Vologda to Russia
8 armour and 8 mech_infantrys moved from Vologda to Russia
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 artilleries, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
4 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 artilleries, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
4 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Eastern Persia to PersiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Japanese attack with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber in Persia, round 2 : 8/34 hits
Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 4 artilleries, 1 fighter, 28 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tanganyika Territory
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Tanganyika Territory from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 aaGun moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
1 artillery and 5 infantry moved from West India to Eastern Persia
7 infantry moved from India to West India
1 infantry moved from Burma to India
4 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Amur to Buryatia
2 infantry moved from Korea to Amur
2 infantry moved from Kansu to Olgiy
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 aaGun and 2 artilleries placed in West India
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
13 armour and 11 mech_infantrys moved from Iraq to Eastern Persia
British take Persia from Japanese
5 fighters moved from Saudi Arabia to Eastern Persia
1 bomber moved from Turkey to Eastern Persia
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Persia
British attack with 13 armour, 1 bomber, 5 fighters and 11 mech_infantrys
Japanese defend with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
British win, taking Eastern Persia from Japanese with 11 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 70
Casualties for Japanese: 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
Casualties for British: 2 armour and 11 mech_infantrysNon Combat Move - British
5 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 aaGun, 4 artilleries, 7 infantry and 2 tactical_bombers moved from Turkey to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Saudi Arabia to Iraq
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 101 Sea Zone to Eastern United StatesPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
British collect 31 PUs (2 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
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Ugh, that Persia clear was a LOT more expensive than it should’ve been. I knew I’d lose air there, but thought it’d be worth it to knock out all that Japanese air.
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And even that battle was a little costlier than it should’ve been. Not by much though . . . ugh.
Should’ve been -40 to get +80 instead of -90 to get +70. :|
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you have a lowluck reroll coming to you because of my early japanese one if you want to use it there.
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I’ll take you up on it. But for now, my little brother is back in town for a couple of days on his way to the east coast. Haven’t seen him in 3 years, so I won’t be posting as much.





