@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 fighter, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 fighter, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Combat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking 119 Sea Zone from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Greece
2 armour and 6 mech_infantrys moved from Romania to Ukraine
9 armour and 13 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
2 infantry moved from Karelia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Gibraltar
1 artillery and 6 infantry moved from Gibraltar to Spain
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Germany to Romania
1 infantry moved from Belarus to Archangel
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 aaGun and 2 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
7 infantry and 1 mech_infantry placed in Germany
Germans undo move 5.
3 infantry placed in Normandy Bordeaux
4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Vologda
9 armour and 10 mech_infantrys moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Novosibirsk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Novosibirsk
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 9 armour, 2 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 9 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
2 infantry moved from Russia to Vologda
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 88 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Eastern Persia to Saudi Arabia
3 tactical_bombers moved from Eastern Persia to Saudi Arabia
2 bombers moved from Eastern Persia to Saudi Arabia
1 artillery and 2 infantry moved from Eastern Persia to Persia
3 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 88 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Eastern Persia to Saudi Arabia
3 tactical_bombers moved from Eastern Persia to Saudi Arabia
2 bombers moved from Eastern Persia to Saudi Arabia
1 artillery and 2 infantry moved from Eastern Persia to Persia
3 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in Saudi Arabia
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Saudi Arabia, round 2 : 7/8 hits
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Saudi Arabia
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 armour, 1 bomber and 2 mech_infantrys
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Tsinghai
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Persia
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to India
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Saudi Arabia to Eastern Persia
1 aaGun and 8 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
6 infantry moved from Burma to India
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
2 transports moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Amur
3 infantry moved from Shensi to Kansu
3 infantry moved from Kweichow to Shensi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in West India
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Turkey to Ukraine
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
2 bombers moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter moved from Turkey to Persia
5 bombers moved from Turkey to Persia
1 infantry moved from Iraq to Persia
8 fighters moved from Turkey to Persia
Combat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 5 bombers, 9 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Persia from Japanese with 5 bombers, 9 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
1 carrier and 2 submarines moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
2 bombers moved from 55 Sea Zone to Wake Island
2 bombers moved from 45 Sea Zone to Queensland
1 bomber moved from 34 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Eastern United States
3 aaGuns moved from Western United States to Central United States
2 infantry moved from Central United States to Eastern United States
2 fighters moved from Queensland to Hawaiian Islands
7 armour and 15 mech_infantrys moved from Iraq to Caucasus
1 artillery and 6 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Alexandria to Egypt
4 infantry moved from Tobruk to Alexandria
5 bombers and 9 fighters moved from Persia to Turkey
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
3 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Ukraine to Turkey
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
3 mech_infantrys placed in Saudi Arabia
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 4.
1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Americans collect 58 PUs (7 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 fighters moved from Egypt to 80 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
British win with 3 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 109 Sea Zone to 101 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters moved from 80 Sea Zone to Saudi Arabia
3 infantry moved from Iraq to Saudi Arabia
2 fighters moved from Turkey to Saudi Arabia
1 mech_infantry moved from Iraq to Saudi Arabia
3 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Turkey: 3 fighters
EDIT: Adding units owned by British to Egypt: 3 fighters
EDIT: Turning off Edit Mode
British undo move 1.
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 26 PUs (6 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
wow. thats some crazy sub warfare…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Rostov
1 fighter moved from Greece to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Rostov
1 fighter moved from Greece to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Argentina
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Argentina from Americans, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Rostov to Greece
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Southern France to Spain
4 infantry moved from Rio de Oro to Algeria
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 fighter placed in Southern Italy
1 aaGun and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Southern France
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Argentina
2 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Rostov
1 fighter moved from Greece to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
Combat - Italians
Battle in Argentina
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Argentina from Americans, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 fighters and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Rostov to Greece
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Southern France to Spain
4 infantry moved from Rio de Oro to Algeria
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 fighter placed in Southern Italy
1 aaGun and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Southern France
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Rostov: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
please use second map! made some ncms.
@Infrastructure:
wow. thats some crazy sub warfare…
Ya, no that was ridiculous!
if you want you can roll the whole turn lowluck to compensate for the crazy ftr thing you let me have.
i mean the three british battles.
If I just rerolled the sub combat, how would that affect Italy’s turn? Would you want me to pause between rolling the sub battles and then Aussies to give you a chance to change something with Italy? I will reroll, just didn’t know if you’d want a chance to redo some of Italy’s moves first. And thanks for the reroll options. :-)
no problem with italy’s turn, just go to anzac after.
sz80 (dd, 3ftr vs ss)
A
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (4, 3, 2)
D
Rolls: 1@1; Total Hits: 01@1: (6)
sz109 (dd, ftr vs ss)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
D
Rolls: 1@1; Total Hits: 01@1: (5)
sz119 (dd, ftr vs ss)
A
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D
Rolls: 1@1; Total Hits: 01@1: (4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French