@pacifiersboard Hopefully the site is back up. Happy Birthday to your daughter and apologies if I was rushing you there.
An airbase in Souther France seems more like a bid for the axis :) so I will keep it going and bid an art for Burma
@seththenewb:
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries and 2 transports
      EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
      EDIT: Adding units owned by Americans to Rio de Oro: 1 artillery
      EDIT: Turning off Edit Mode
did you forget to add an art back in?
Yes, I thought I had. If you wouldn’t mind doing so.
@Infrastructure:
@seththenewb:
� � � � � � Turning on Edit Mode
� � � � � � EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries and 2 transports
� � � � � � EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
� � � � � � EDIT: Adding units owned by Americans to Rio de Oro: 1 artillery
� � � � � � EDIT: Turning off Edit Modedid you forget to add an art back in?
Actually, I didn’t have 2 arty to replace . … huh that’s weird. Somehow the program thought I had an extra arty. I thought it was weird that I had to add 2 transports back but figured I’d just accidently selected 2 transports for deletion instead of just one. I only had 3 transports and the British transport didn’t have a US unit on it. I now have 6 units on shore and they’re exactly what I brought over from CUS. So no edits to add that ‘missing’ arty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Spain to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from 97 Sea Zone to Turkey
1 fighter moved from Southern Italy to Turkey
1 artillery and 2 infantry moved from Greece to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Turkey, round 2 : 2/5 hits
British roll dice for 2 infantry in Turkey, round 2 : 0/2 hits
2 infantry owned by the British lost in Turkey
Italians win, taking Turkey from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Gibraltar
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to Spain
1 fighter moved from Turkey to 97 Sea Zone
1 fighter moved from Turkey to Greece
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Northern Territory
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 3 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 fighters moved from 26 Sea Zone to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Greece to Caucasus
3 fighters moved from Greece to Caucasus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 bomber moved from Greece to Caucasus
1 fighter moved from Yugoslavia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Greece to Caucasus
3 fighters moved from Greece to Caucasus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 bomber moved from Greece to Caucasus
1 fighter moved from Yugoslavia to Caucasus
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 4 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Greece
1 fighter moved from Caucasus to Yugoslavia
1 fighter moved from Caucasus to Yugoslavia
1 fighter moved from Caucasus to Greece
1 fighter moved from 97 Sea Zone to Poland
1 fighter moved from Yugoslavia to Poland
1 fighter moved from Belarus to Poland
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Belarus to Poland
2 fighters moved from Spain to 112 Sea Zone
1 tactical_bomber moved from Baltic States to 112 Sea Zone
2 fighters moved from Baltic States to Poland
1 armour, 4 infantry and 2 mech_infantrys moved from Germany to Poland
2 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Vyborg to Novgorod
1 bomber moved from Caucasus to Greece
1 fighter moved from Yugoslavia to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 2 mech_infantrys placed in Greece
2 artilleries and 7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 2 artilleries and 6 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 aaGun
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 armour
EDIT: Adding units owned by Germans to Yugoslavia: 1 armour
EDIT: Removing units owned by Germans from Greece: 1 armour
EDIT: Adding units owned by Germans to Yugoslavia: 1 armour
EDIT: Removing units owned by Germans from Greece: 1 fighter
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 armour
EDIT: Adding units owned by Germans to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 fighter moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Romania
2 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Ukraine to Belarus
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Turkey to Ukraine
1 fighter moved from Romania to Ukraine
4 aaGuns, 5 armour, 6 artilleries, 10 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
9 infantry moved from Russia to Bryansk
2 armour moved from Rostov to Tambov
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Samara to Russia
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Belarus to Russia
Place Units - Russians
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,5,2,5,4,1,4,2,2,5,3,3,6,4,2,1
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour, 5 artilleries and 17 infantry moved from Eastern Persia to Persia
5 mech_infantrys moved from West India to Persia
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 destroyer moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from 8 Sea Zone to 2 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
2 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from Dzavhan to Kazakhstan
submerge or fight in sz42?
fight, ask for ool if the sub hits. please roll on the forum as my subs should roll first and triplea doesn’t do it right.
here we go:
Defense;subs
Rolls: 2@1; Total Hits: 02@1: (3, 2)
cont…
Attack;
Rolls: 1@2, 2@3; Total Hits: 21@2,: (1)2@3: (5, 3)
2 hits, sub is one of them.
OOL?
actually you have to take 1 sub and the destroyer by the rules.
Defense;
Rolls: 1@2; Total Hits: 01@2: (5)
i will assume that your lone sub submerges.
i am going to try to reroll sz42 battle on dicey until it comes out right.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour, 5 artilleries and 17 infantry moved from Eastern Persia to Persia
5 mech_infantrys moved from West India to Persia
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 destroyer moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from 8 Sea Zone to 2 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
2 infantry moved from Tsinghai to Kazakhstan
2 bombers moved from Dzavhan to Kazakhstan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 3 armour, 5 artilleries, 17 infantry and 5 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 5 artilleries, 17 infantry and 5 mech_infantrys in Persia, round 2 : 5/30 hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 3 armour, 5 artilleries, 16 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 2 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 2 Sea Zone
Japanese win, taking 2 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 9 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 9 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 9 Sea Zone to 6 Sea Zone
1 fighter moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to Shan State
6 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Yunnan
3 transports moved from 80 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from West India to 79 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from India to West India
2 bombers moved from Kazakhstan to West India
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
1 fighter and 1 tactical_bomber moved from Dzavhan to Tsinghai
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 carrier, 2 destroyers and 1 transport moved from 8 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from West India to Eastern Persia
Place Units - Japanese
3 infantry placed in West India
3 infantry placed in India
1 artillery placed in Malaya
2 destroyers placed in 37 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 4.
1 destroyer and 1 transport placed in 37 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in West India
3 infantry placed in India
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 3 infantry
EDIT: Adding units owned by Japanese to Shan State: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 37 Sea Zone
Japanese undo move 4.
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
Japanese collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Saudi Arabia to Turkey
Americans take Turkey from Italians
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 cruiser moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
7 bombers moved from Ukraine to Eastern Persia
3 fighters moved from Saudi Arabia to Eastern Persia
Combat - Americans
Battle in Aleutian Islands
Americans attack with 2 infantry
Japanese defend with 1 artillery
Americans win, taking Aleutian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Americans attack with 7 bombers and 3 fighters
Japanese defend with 1 artillery and 2 infantry
Americans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 2 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 2 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 2 Sea Zone to British Columbia
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
7 bombers and 3 fighters moved from Eastern Persia to Saudi Arabia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Saudi Arabia to Iraq
2 fighters moved from Egypt to Saudi Arabia
6 infantry moved from Egypt to Trans-Jordan
1 artillery and 8 infantry moved from Alexandria to Egypt
1 aaGun and 4 infantry moved from Tobruk to Alexandria
1 artillery and 4 infantry moved from Libya to Tobruk
1 armour and 5 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Rio de Oro to Tunisia
1 artillery and 3 infantry moved from Rio de Oro to Algeria
2 fighters moved from Rio de Oro to Egypt
2 fighters moved from Eastern United States to Rio de Oro
4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Rio de Oro
1 bomber moved from Eastern United States to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to British Columbia
Place Units - Americans
3 infantry placed in Saudi Arabia
4 infantry and 2 mech_infantrys placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,1,2,3,4,5,1,4,5,5,3,4,5,6,5,5,6,2,4,3
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Poland: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 2 fighters
EDIT: Turning off Edit Mode
4 artilleries and 14 infantry moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
1 bomber moved from Egypt to Persia
6 armour, 4 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Saudi Arabia to Persia
1 mech_infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Japanese
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Combat - British
Battle in Persia
British attack with 6 armour, 4 artilleries, 1 bomber, 4 fighters, 16 infantry, 6 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 3 armour, 8 artilleries, 19 infantry and 5 mech_infantrys
British win, taking Persia from Japanese with 6 armour, 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 1 aaGun, 3 armour, 8 artilleries, 19 infantry and 5 mech_infantrys
Casualties for British: 3 artilleries, 16 infantry and 6 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Persia to Iraq
1 bomber moved from Persia to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Saudi Arabia
1 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Libya to Tobruk
3 aaGuns, 3 fighters and 3 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Rio de Oro
1 fighter moved from Rio de Oro to Egypt
1 aaGun moved from Iraq to Persia
1 fighter moved from Persia to Saudi Arabia
1 tactical_bomber moved from Persia to Iraq
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,3,2,3,6,2,1,4,3,3,2,1,6,1,3,3,1,1,2,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 28 PUs (6 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific