Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Intercept?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 3 tactical_bombers moved from Western Germany to Bryansk
4 artilleries and 6 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Bessarabia to Bryansk
5 artilleries and 2 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
2 infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
5 infantry moved from Novgorod to Belarus
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major and 6 mech_infantrys
Norway : 2 infantry
Belarus : 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 10 armour, 8 artilleries, 2 bombers, 3 fighters, 10 infantry, 15 mech_infantrys and 3 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 artilleries, 6 infantry and 5 mech_infantrys
Ukraine : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
95 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 infantry
91 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 22
Japanese : 37 / 47
Americans : 55 / 76
Chinese : 14 / 20
British : 28 / 32
UK_Pacific : 14 / 14
Italians : 21 / 26
ANZAC : 19 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 10 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Samara to Russia
3 infantry moved from Vologda to Russia
1 infantry moved from Archangel to Vologda
7 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 infantry moved from Tambov to Volgograd
Place Units - Russians
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 16 PUs; end with 26 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 45 infantry, 6 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 10 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor, 2 infantry and 3 mech_infantrys
Samara : 7 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 26
Japanese : 37 / 47
Americans : 55 / 76
Chinese : 14 / 20
British : 28 / 32
UK_Pacific : 14 / 14
Italians : 21 / 26
ANZAC : 19 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery and 9 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 infantry moved from Malaya to Shan State
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Malaya to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 1 : 4/8 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Shan State, round 1 : 1/3 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 19 Sea Zone, round 1 : 6/10 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
2 fighters and 3 tactical_bombers moved from Shan State to Malaya
1 infantry and 1 mech_infantry moved from Hopei to Chahar
Place Units - Japanese
1 airfield placed in Kiangsu
1 aaGun, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,2,5,4
Japanese collect 32 PUs (8 lost to blockades); end with 32 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 infantry and 1 mech_infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Borneo : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag, 1 artillery and 9 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
44 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 53 / 66
Russians : 14 / 26
Japanese : 40 / 32
Americans : 55 / 76
Chinese : 14 / 20
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 21 / 26
ANZAC : 19 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from British Guiana to United Kingdom
1 bomber moved from Morocco to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 bombers moved from Western United States to Korea
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 4 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier and 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Central United States : 1 armour, 1 factory_major and 3 mech_infantrys
Southeast Mexico : 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
United Kingdom : 2 bombers
89 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 53 / 66
Russians : 14 / 26
Japanese : 40 / 32
Americans : 55 / 76
Chinese : 14 / 20
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 21 / 26
ANZAC : 19 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
2 artilleries and 2 infantry placed in Manchuria
Chinese undo move 3.
1 artillery and 2 infantry placed in Manchuria
1 artillery placed in Suiyuyan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,6,1,3,1,5,2,1,3,3
Chinese collect 13 PUs (5 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsi : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Shensi : 1 infantry
Yunnan : 3 artilleries and 7 infantry
Suiyuyan : 1 artillery and 2 infantry
Hopei : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 53 / 66
Russians : 14 / 26
Japanese : 36 / 32
Americans : 55 / 76
Chinese : 18 / 19
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 21 / 26
ANZAC : 19 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 3/6 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Adding units owned by British to Ethiopia: 1 infantry
EDIT: Removing units owned by British from Kenya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun moved from Yunnan to Shan State
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 2 fighters and 1 tactical_bomber
Shan State : 1 aaGun, 1 armour and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Kwangtung : 1 harbour and 2 mech_infantrys
Sumatra : 1 flag, 1 aaGun and 1 infantry
43 Sea Zone : 1 flag, 1 submarine
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 66
Russians : 14 / 26
Japanese : 35 / 32
Americans : 55 / 76
Chinese : 18 / 19
British : 29 / 39
UK_Pacific : 14 / 14
Italians : 20 / 26
ANZAC : 19 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I made a really hash out of that turn and i’m sorry. I ended up completely forgetting about UKP and rolling dice for my strat bombers on the Euro board.
I edited the damage onto France and s.France and completed my turn out east. If you can’t accept that battle in Siam, I understand and I’ll make the necessary NCM instead.
Nah, it’s all good. This game is over anyways. I’m posting the results.