Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Goblins
            Goblins buy 2 trollss; Remaining resources: 0 PUs;
Combat Move - Goblins
            5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Celebran
                  Goblins take Celebran from Neutral
            3 shooterss and 4 stabberss moved from S. Caves to Celebran
            1 wargs moved from S. Caves to Celebran
            4 wargss moved from Isengard to Fangorn
            1 bats moved from Moria to Fangorn
            1 stabbers moved from N. Caves to Eregion
                  Goblins take Eregion from Neutral
            1 stabbers moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            2 shooterss and 1 stabbers moved from N. Caves to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 bats moved from N. Caves to Fangorn
            4 wargss moved from Dol Goldur to Gladden
                  Goblins take Gladden from Neutral
Combat - Goblins
            Battle in Fangorn
                Goblins attack with 2 batss and 4 wargss
                Elves defend with 3 entss
                    Goblins roll dice for 2 batss and 4 wargss in Fangorn, round 1 :  2/0 hits
                    Elves roll dice for 3 entss in Fangorn, round 1 :  2/1 hits
                    2 entss owned by the Elves and 2 wargss owned by the Goblins lost in Fangorn
                    Goblins roll dice for 2 batss and 2 wargss in Fangorn, round 2 :  1/1 hits
                    Elves roll dice for 1 ents in Fangorn, round 2 :  1/1 hits
                    1 ents owned by the Elves and 1 wargs owned by the Goblins lost in Fangorn
                Goblins win, taking Fangorn from Elves with 2 batss and 1 wargs remaining. Battle score for attacker is -15
                Casualties for Goblins: 3 wargss
                Casualties for Elves: 3 entss
Non Combat Move - Goblins
            1 bats moved from Fangorn to Moria
            1 bats moved from Fangorn to Isengard
            2 wargss moved from N. Caves to Celebran
Place Units - Goblins
            2 trollss placed in Moria
Turn Complete - Goblins
            Goblins collect 19 PUs; end with 19 PUs total
Territory Summary for Goblins :
Fangorn : 1 flag, 1 wargs
    Isengard : 1 bats
    N. Caves : 1 castle
    Moria : 1 bats, 1 castle, 8 fortificationss and 2 trollss
    S. Caves : 1 castle
    Gladden : 1 flag, 4 wargss
    Anduin West Bank : 1 flag, 1 stabbers
    Drimrill Dale : 1 flag, 2 shooterss and 1 stabbers
    Celebran : 1 flag, 8 shooterss, 12 stabberss, 2 trollss and 5 wargss
    Eregion : 1 flag, 1 stabbers
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 19 / 19
    Elves : 19 / 22
    Haradrim : 18 / 18
    Gondor : 31 / 33
    Rhun : 12 / 12
    Dale : 9 / 9
    Khand : 10 / 10
    Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Elves
            Elves buy 11 hobbitss; Remaining resources: 0 PUs;
Combat Move - Elves
            1 hunters moved from High Mirkwood to Carrock
                  Elves take Carrock from Neutral
            2 hunterss moved from N. Mirkwood to Gladden
            1 eagles and 1 ents moved from W. Mirkwood to Gladden
            1 eagles moved from E. Mirkwood to Gladden
            2 eagless moved from Lorien to Gladden
            1 hunters moved from Lorien to Anduin East Bank
                  Elves take Anduin East Bank from Neutral
            1 hobbits moved from Rivendell to Eregion
            2 hunterss moved from Rivendell to Eregion
Combat - Elves
            Battle in Eregion
                Elves attack with 1 hobbits and 2 hunterss
                Goblins defend with 1 stabbers
                Elves win, taking Eregion from Goblins with 2 hunterss remaining. Battle score for attacker is 0
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 hobbits
            Battle in Gladden
                Elves attack with 4 eagless, 1 ents and 2 hunterss
                Goblins defend with 4 wargss
                Elves win, taking Gladden from Goblins with 4 eagless, 1 ents and 1 hunters remaining. Battle score for attacker is 16
                Casualties for Goblins: 4 wargss
                Casualties for Elves: 1 hunters
Non Combat Move - Elves
            5 hunterss and 2 wizards moved from High Mirkwood to Gladden
            5 hunterss and 2 wizards moved from Lorien to Gladden
            1 ents moved from E. Mirkwood to N. Mirkwood
            1 ents moved from High Mirkwood to N. Mirkwood
            4 eagless moved from Gladden to N. Mirkwood
            4 hunterss and 2 wizards moved from Rivendell to Rhudaur
Place Units - Elves
            8 hobbitss placed in Rivendell
            3 hobbitss placed in High Mirkwood
Turn Complete - Elves
            Elves collect 23 PUs; end with 23 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 8 hobbitss and 2 towers
    High Mirkwood : 1 castle, 2 fortificationss, 3 hobbitss and 1 tower
    N. Mirkwood : 4 eagless and 3 entss
    Lorien : 1 castle and 3 towers
    Anduin East Bank : 1 flag, 1 hunters
    Gladden : 1 flag, 1 ents, 11 hunterss and 4 wizards
    Carrock : 1 flag, 1 hunters
    Eregion : 1 flag, 2 hunterss
    Rhudaur : 4 hunterss and 2 wizards
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 31 / 33
    Rhun : 12 / 12
    Dale : 9 / 9
    Khand : 10 / 10
    Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
            1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                  Haradrim take Debatable Land from Neutral
            1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
Combat - Haradrim
Non Combat Move - Haradrim
            1 caravel moved from Umbar Peninsula Coast to N. E. Central Sea Zone
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
            2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
            4 corsairss moved from Minas Morgul to S. Ithilien
Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs total
Territory Summary for Haradrim :
S. Ithilien : 4 corsairss, 2 oliphants and 4 spearInfantrys
    City of Corsairs : 1 castle, 3 corsairss, 2 fortificationss and 3 spearInfantrys
    Debatable Land : 1 flag, 2 oliphants and 4 spearInfantrys
    Bay of Harad : 2 caravels and 1 galleon
    Umbar Peninsula Coast : 1 caravel and 5 galleons
    N. E. Central Sea Zone : 1 caravel
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 31 / 33
    Rhun : 12 / 12
    Dale : 9 / 9
    Khand : 10 / 10
    Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Gondor
            Gondor buy 3 spearInfantrys, 3 towerGuards and 3 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
            3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
            2 galleons moved from Lefnui to N. E. Central Sea Zone
            2 galleons moved from Morthond to N. E. Central Sea Zone
            2 galleons moved from Gilrain to N. E. Central Sea Zone
            2 caravels and 1 galleon moved from S. Gondor Coast to N. E. Central Sea Zone
Combat - Gondor
            Battle in N. E. Central Sea Zone
                Gondor attack with 2 caravels and 7 galleons
                Haradrim defend with 1 caravel
                Gondor win with 2 caravels and 7 galleons remaining. Battle score for attacker is 5
                Casualties for Haradrim: 1 caravel
            Battle in Druwaith Laur
                Gondor attack with 3 spearInfantrys and 1 towerGuard
                Neutral defend with 1 spearInfantry
                Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
Non Combat Move - Gondor
            1 spearInfantry moved from S. Gondor to S. Gondor Coast
            1 spearInfantry moved from Tolfolas to S. Gondor Coast
            1 galleon and 2 spearInfantrys moved from S. Gondor Coast to Morthond
            2 spearInfantrys moved from Morthond to Lebennin
            1 spearInfantry moved from Belfalas to Lebennin
            3 heavyCavalrys moved from Anfalas to Lebennin
            3 spearInfantrys moved from Anfalas to Lamedon
            10 undeads moved from Paths of the Dead to Lamedon
            1 spearInfantry moved from W. Osg. to Anorien
            2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
            3 heavyCavalrys moved from Minas Tirith to W. Osg.
            3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
Place Units - Gondor
            2 spearInfantrys placed in W. Osg.
            1 spearInfantry, 3 towerGuards and 3 trebuches placed in Minas Tirith
Turn Complete - Gondor
            Gondor collect 32 PUs; end with 32 PUs total
Territory Summary for Gondor :
E. Osg. : 1 castle
    W. Osg. : 1 castle, 5 heavyCavalrys, 6 spearInfantrys and 2 trebuches
    Minas Tirith : 1 castle, 7 fortificationss, 1 spearInfantry, 4 towers, 3 towerGuards and 3 trebuches
    Anorien : 1 spearInfantry
    Lossarnach : 3 spearInfantrys, 4 towerGuards and 3 trebuches
    Lebennin : 3 heavyCavalrys and 3 spearInfantrys
    Lamedon : 3 spearInfantrys and 10 undeads
    Anfalas : 1 castle and 3 fortificationss
    Andrast : 1 castle and 4 fortificationss
    Druwaith Laur : 1 flag, 3 spearInfantrys and 1 towerGuard
    Morthond : 1 galleon
    N. E. Central Sea Zone : 2 caravels and 7 galleons
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 12 / 12
    Dale : 9 / 9
    Khand : 10 / 10
    Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rhun
            Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rhun
            3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
            4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
            2 spearInfantrys moved from Rhun to S. Dale
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
            1 chariotArchers moved from S. Rhun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            2 chariotArcherss moved from S. Rhun to S. E. Rhovanion
Combat - Rhun
            Battle in S. Dale
                Rhun attack with 2 spearInfantrys
                Dale defend with 1 archers
                    Rhun roll dice for 2 spearInfantrys in S. Dale, round 1 :  0/1 hits
                    Dale roll dice for 1 archers in S. Dale, round 1 :  0/1 hits
                    Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 :  1/1 hits
                    Dale roll dice for 1 archers in S. Dale, round 2 :  0/1 hits
                    1 archers owned by the Dale lost in S. Dale
                Rhun win, taking S. Dale from Dale with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
            Battle in Iron Hills
                Rhun attack with 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun roll dice for 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 1 :  6/0 hits
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 :  3/1 hits
                    3 spearInfantrys owned by the Rhun , 4 fortificationss owned by the Dwarves and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                    Rhun roll dice for 7 chariotArcherss, 2 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 :  5/0 hits
                    Dwarves roll dice for 3 axeInfantrys in Iron Hills, round 2 :  2/1 hits
                    2 spearInfantrys owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in Iron Hills
                Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 15
                Casualties for Rhun: 5 spearInfantrys
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
Non Combat Move - Rhun
            2 warChariots moved from Udun to S. Rhovanion
Place Units - Rhun
            4 spearInfantrys placed in Rhun
Turn Complete - Rhun
            Rhun collect 20 PUs; end with 20 PUs total
Territory Summary for Rhun :
Rhun : 1 castle, 2 fortificationss and 4 spearInfantrys
    N. Rhun : 1 spearInfantry
    S. Rhovanion : 1 flag, 1 chariotArchers and 2 warChariots
    S. E. Rhovanion : 1 flag, 2 chariotArcherss and 2 spearInfantrys
    S. Dale : 1 flag, 2 spearInfantrys
    Iron Hills : 1 flag, 1 castle, 7 chariotArcherss, 2 warChariots and 1 warWagon
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 9
    Khand : 10 / 10
    Dwarves : 12 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dale
            Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Dale
            1 heavyCavalry and 2 spearInfantrys moved from N. Dale to S. Dale
Combat - Dale
            Battle in S. Dale
                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                Rhun defend with 2 spearInfantrys
                1 heavyCavalry and 1 spearInfantry retreated to N. Dale
                Rhun win with 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Rhun: 1 spearInfantry
                Casualties for Dale: 1 spearInfantry
Non Combat Move - Dale
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
Place Units - Dale
            2 archerss and 1 spearInfantry placed in Lake Town
Turn Complete - Dale
            Dale collect 7 PUs; end with 7 PUs total
Territory Summary for Dale :
N. Dale : 3 archerss, 1 heavyCavalry and 4 spearInfantrys
    Lake Town : 2 archerss, 1 castle, 4 fortificationss and 1 spearInfantry
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 10
    Dwarves : 12 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Khand
            Khand buy 1 raiders and 1 trebuche; Remaining resources: 2 PUs;
Non Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
            3 raiderss moved from S. Khand to Khand
Place Units - Khand
            1 raiders and 1 trebuche placed in Khand
Turn Complete - Khand
            Khand collect 10 PUs; end with 12 PUs total
Territory Summary for Khand :
S. Ithilien : 2 raiderCavalrys and 1 warWolves
    Khand : 1 castle, 2 fortificationss, 4 raiderss and 1 trebuche
    Harad Road : 4 raiderss and 2 xbowInfantrys
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 2 cannons; Remaining resources: 1 PUs;
Combat Move - Dwarves
            1 axeInfantry moved from Lonely Mtn. to Withered Heath
                  Dwarves take Withered Heath from Neutral
Combat - Dwarves
Non Combat Move - Dwarves
            5 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
Place Units - Dwarves
            1 berzerkers and 2 cannons placed in Lonely Mtn.
Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 13 PUs total
Territory Summary for Dwarves :
N. Dale : 5 axeInfantrys, 2 cannons and 2 phalanxs
    Lonely Mtn. : 1 berzerkers, 2 cannons, 1 castle and 6 fortificationss
    Withered Heath : 1 flag, 1 axeInfantry
Production/PUs Summary :
Saruman : 10 / 14
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Saruman
            Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs;
Combat Move - Saruman
            1 raiders moved from Isengard to S. Dunland
            1 siegeTower moved from Isengard to S. Dunland
Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 1 raiders and 1 siegeTower
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 1 :  1/1 hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  0/1 hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman win, taking S. Dunland from Neutral with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
Non Combat Move - Saruman
Place Units - Saruman
            2 orcss and 2 siegeTowers placed in Isengard
Turn Complete - Saruman
            Saruman collect 11 PUs; end with 11 PUs total
Territory Summary for Saruman :
Dol Goldur : 4 urukhais
    Isengard : 1 castle, 4 fortificationss, 2 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
    S. Dunland : 1 flag, 1 raiders and 1 siegeTower
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 14 / 14
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Freefolk
            Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
            1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
            1 lightCavalry moved from S. Downs to E. Arnor
            1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
            2 archerss, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 spearInfantry moved from S. Downs to Cardolan
            1 archers, 1 hobbits and 1 spearInfantry moved from S. Downs to Minhiriath
Combat - Freefolk
            Battle in Cardolan
                Freefolk attack with 2 archerss, 1 hobbits and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                Freefolk win, taking Cardolan from Neutral with 2 archerss, 1 hobbits and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Minhiriath
                Freefolk attack with 2 archerss, 3 hobbitss and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                Freefolk win, taking Minhiriath from Neutral with 2 archerss, 2 hobbitss and 2 spearInfantrys remaining. Battle score for attacker is 1
                Casualties for Freefolk: 1 hobbits
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Arnor
                Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
Non Combat Move - Freefolk
            2 archerss and 1 hobbits moved from Bree to S. Downs
            1 hobbits moved from Fornost to Breelands
            2 hobbitss moved from Hobbiton to Shire
Place Units - Freefolk
            3 lightCavalrys placed in Bree
            1 hobbits placed in Hobbiton
Turn Complete - Freefolk
            Freefolk collect 17 PUs; end with 17 PUs total
Territory Summary for Freefolk :
Minhiriath : 1 flag, 2 archerss, 2 hobbitss and 2 spearInfantrys
    Cardolan : 1 flag, 2 archerss, 1 hobbits and 2 spearInfantrys
    E. Arnor : 1 flag, 1 archers, 1 lightCavalry and 2 spearInfantrys
    Fornost : 1 castle
    Breelands : 1 hobbits
    Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
    S. Downs : 2 archerss and 1 hobbits
    Shire : 2 hobbitss
    Hobbiton : 1 castle and 1 hobbits
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 23 / 23
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 23 / 23
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Mordor
            Mordor buy 4 fortificationss, 3 orcss and 2 siegeTowers; Remaining resources: 0 PUs;
Combat Move - Mordor
            1 trolls moved from Minas Morgul to S. Gondor
                  Mordor take S. Gondor from Gondor
            3 nazguls moved from Minas Morgul to Anorien
            1 orcs moved from N. Ithilien to Anorien
            1 trolls moved from S. Mirkwood to W. Mirkwood
                  Mordor take W. Mirkwood from Elves
            1 trolls moved from W. Mirkwood to S. Mirkwood
            1 trolls moved from N. Ithilien to S. Brown Lands
                  Mordor take S. Brown Lands from Neutral
            2 orcss moved from Dagorlad to S. Brown Lands
Combat - Mordor
            Battle in Anorien
                Mordor attack with 3 nazguls and 1 orcs
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 3 nazguls and 1 orcs in Anorien, round 1 :  2/1 hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 1 :  1/1 hits
                Units damaged: 1 nazgul owned by the Mordor
                    1 spearInfantry owned by the Gondor lost in Anorien
                Mordor win, taking Anorien from Gondor with 3 nazguls and 1 orcs remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
Non Combat Move - Mordor
            3 nazguls moved from Anorien to N. Ithilien
            8 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
            1 siegeTower and 1 trolls moved from S. Mirkwood to Dol Goldur
Place Units - Mordor
            4 fortificationss placed in Dol Goldur
            3 orcss and 2 siegeTowers placed in Minas Morgul
Turn Complete - Mordor
            Mordor collect 26 PUs; end with 26 PUs total
            1 unit repaired.
Territory Summary for Mordor :
W. Mirkwood : 1 flag
    S. Mirkwood : 1 flag, 1 trolls
    N. Ithilien : 1 flag, 3 nazguls, 15 orcss, 8 siegeTowers and 2 trollss
    S. Ithilien : 1 flag
    Anorien : 1 flag, 1 orcs
    S. Gondor : 1 flag, 1 trolls
    Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 2 siegeTowers and 4 towers
    Barad Dur : 1 castle, 6 fortificationss and 1 tower
    Udun : 1 castle, 4 fortificationss and 2 towers
    Dol Goldur : 1 castle, 6 fortificationss, 1 siegeTower, 1 tower and 1 trolls
    Dagorlad : 1 flag
    S. Brown Lands : 1 flag, 2 orcss and 1 trolls
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 26 / 26
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 22 / 23
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Rohan
            Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs;
Combat Move - Rohan
            2 lightCavalrys and 1 spearInfantry moved from Westfold to S. Dunland
Combat - Rohan
            Battle in S. Dunland
                Rohan attack with 2 lightCavalrys and 1 spearInfantry
                Saruman defend with 1 raiders and 1 siegeTower
                2 lightCavalrys and 1 spearInfantry retreated to Westfold
                Saruman win with 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Saruman: 1 raiders
Non Combat Move - Rohan
            6 spearInfantrys moved from Helms Deep to Westfold
Place Units - Rohan
            2 spearInfantrys and 3 trebuches placed in Helms Deep
Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs total
Territory Summary for Rohan :
Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys, 1 tower and 3 trebuches
    Westfold : 3 heavyCavalrys, 8 lightCavalrys and 10 spearInfantrys
    Eastfold : 1 castle and 4 fortificationss
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 26 / 26
    Rohan : 18 / 18
    Goblins : 17 / 19
    Elves : 22 / 23
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Goblins
            Goblins buy 3 shooterss and 6 stabberss; Remaining resources: 1 PUs;
Combat Move - Goblins
            1 bats moved from Isengard to N. Dunland
            1 wargs moved from Fangorn to N. Dunland
            2 trollss moved from Moria to Eregion
            1 bats moved from Moria to Eregion
            1 wargs moved from Celebran to Eregion
            8 shooterss moved from Celebran to Anduin East Bank
            2 shooterss moved from Drimrill Dale to Anduin East Bank
            1 stabbers moved from Celebran to Lorien
            1 wargs moved from Celebran to Lorien
            1 stabbers moved from Celebran to Lorien
            1 wargs moved from Celebran to Lorien
            1 wargs moved from Celebran to Lorien
            1 stabbers moved from Celebran to Lorien
            1 stabbers moved from Celebran to Lorien
            8 stabberss, 2 trollss and 1 wargs moved from Celebran to Anduin East Bank
Combat - Goblins
            Battle in Lorien
                Goblins attack with 4 stabberss and 3 wargss
                Elves defend with 1 castle and 3 towers
                    Goblins roll dice for 4 stabberss and 3 wargss in Lorien, round 1 :  1/1 hits
                    Elves roll dice for 3 towers in Lorien, round 1 :  2/0 hits
                    2 stabberss owned by the Goblins and 1 tower owned by the Elves lost in Lorien
                    Goblins roll dice for 2 stabberss and 3 wargss in Lorien, round 2 :  1/1 hits
                    Elves roll dice for 2 towers in Lorien, round 2 :  1/1 hits
                    1 stabbers owned by the Goblins and 1 tower owned by the Elves lost in Lorien
                    Goblins roll dice for 1 stabbers and 3 wargss in Lorien, round 3 :  1/1 hits
                    Elves roll dice for 1 tower in Lorien, round 3 :  0/1 hits
                    1 tower owned by the Elves lost in Lorien
                Goblins win, taking Lorien from Elves with 1 stabbers and 3 wargss remaining. Battle score for attacker is 9
                Casualties for Goblins: 3 stabberss
                Casualties for Elves: 3 towers
            Battle in N. Dunland
                Goblins attack with 1 bats and 1 wargs
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 1 :  0/1 hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 :  0/1 hits
                    Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 2 :  1/1 hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 :  0/1 hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins win, taking N. Dunland from Neutral with 1 bats and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Anduin East Bank
                Goblins attack with 10 shooterss, 8 stabberss, 2 trollss and 1 wargs
                Elves defend with 1 hunters
                    Goblins roll dice for 10 shooterss, 8 stabberss, 2 trollss and 1 wargs in Anduin East Bank, round 1 :  4/1 hits
                    Elves roll dice for 1 hunters in Anduin East Bank, round 1 :  1/1 hits
                    1 stabbers owned by the Goblins and 1 hunters owned by the Elves lost in Anduin East Bank
                Goblins win, taking Anduin East Bank from Elves with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 hunters
            Battle in Eregion
                Goblins attack with 1 bats, 2 trollss and 1 wargs
                Elves defend with 2 hunterss
                    Goblins roll dice for 1 bats, 2 trollss and 1 wargs in Eregion, round 1 :  2/1 hits
                    Elves roll dice for 2 hunterss in Eregion, round 1 :  1/0 hits
                    1 bats owned by the Goblins and 2 hunterss owned by the Elves lost in Eregion
                Goblins win, taking Eregion from Elves with 2 trollss and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Goblins: 1 bats
                Casualties for Elves: 2 hunterss
Non Combat Move - Goblins
            1 bats moved from N. Dunland to Moria
Place Units - Goblins
            2 shooterss placed in N. Caves
            1 shooters and 6 stabberss placed in Moria
Turn Complete - Goblins
            Goblins collect 24 PUs; end with 25 PUs total
Territory Summary for Goblins :
Lorien : 1 flag, 1 castle, 1 stabbers and 3 wargss
    Fangorn : 1 flag
    N. Caves : 1 castle and 2 shooterss
    Moria : 1 bats, 1 castle, 8 fortificationss, 1 shooters and 6 stabberss
    S. Caves : 1 castle
    Anduin East Bank : 1 flag, 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
    Anduin West Bank : 1 flag, 1 stabbers
    Drimrill Dale : 1 flag, 1 stabbers
    Celebran : 1 flag
    N. Dunland : 1 flag, 1 wargs
    Eregion : 1 flag, 2 trollss and 1 wargs
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 26 / 26
    Rohan : 18 / 18
    Goblins : 24 / 25
    Elves : 16 / 23
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Elves
            Elves buy 11 hobbitss; Remaining resources: 1 PUs;
Combat Move - Elves
            1 ents, 11 hunterss and 4 wizards moved from Gladden to Anduin East Bank
            4 eagless moved from N. Mirkwood to Anduin East Bank
            1 ents moved from N. Mirkwood to W. Mirkwood
                  Elves take W. Mirkwood from Mordor
            1 hunters moved from Carrock to Anduin East Bank
            4 hunterss and 2 wizards moved from Rhudaur to Eregion
            8 hobbitss moved from Rivendell to Eregion
Combat - Elves
            Battle in Eregion
                Elves attack with 8 hobbitss, 4 hunterss and 2 wizards
                Goblins defend with 2 trollss and 1 wargs
                Elves win, taking Eregion from Goblins with 7 hobbitss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 15
                Casualties for Goblins: 2 trollss and 1 wargs
                Casualties for Elves: 1 hobbits
            Battle in Anduin East Bank
                Elves attack with 4 eagless, 1 ents, 12 hunterss and 4 wizards
                Goblins defend with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
                Elves win, taking Anduin East Bank from Goblins with 1 ents, 4 hunterss and 4 wizards remaining. Battle score for attacker is -5
                Casualties for Goblins: 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
                Casualties for Elves: 4 eagless and 8 hunterss
Non Combat Move - Elves
            2 entss moved from N. Mirkwood to W. Mirkwood
            3 hobbitss moved from High Mirkwood to Carrock
Place Units - Elves
            8 hobbitss placed in Rivendell
            3 hobbitss placed in High Mirkwood
Turn Complete - Elves
            Elves collect 19 PUs; end with 20 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 8 hobbitss and 2 towers
    High Mirkwood : 1 castle, 2 fortificationss, 3 hobbitss and 1 tower
    W. Mirkwood : 3 entss
    Anduin East Bank : 1 flag, 1 ents, 4 hunterss and 4 wizards
    Gladden : 1 flag
    Carrock : 1 flag, 3 hobbitss
    Eregion : 1 flag, 7 hobbitss, 4 hunterss and 2 wizards
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 25 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Haradrim
            Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;
Non Combat Move - Haradrim
            4 corsairss, 2 oliphants and 4 spearInfantrys moved from S. Ithilien to N. Ithilien
            2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien
            2 oliphants moved from S. Ithilien to N. Ithilien
            3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
            2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
Place Units - Haradrim
            2 galleons and 1 raft placed in Bay of Harad
Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs total
Territory Summary for Haradrim :
N. Ithilien : 4 corsairss, 4 oliphants and 4 spearInfantrys
    S. Ithilien : 4 spearInfantrys
    City of Corsairs : 1 castle and 2 fortificationss
    Umbar : 3 corsairss and 3 spearInfantrys
    Debatable Land : 1 flag
    Bay of Harad : 2 galleons and 1 raft
    Umbar Peninsula Coast : 3 caravels and 6 galleons
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 25 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Gondor
            Gondor buy 4 spearInfantrys, 1 towerGuard and 4 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
            3 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Angren Bank
            1 spearInfantry and 1 trebuche moved from Minas Tirith to Anorien
Combat - Gondor
            Battle in Anorien
                Gondor attack with 1 spearInfantry and 1 trebuche
                Mordor defend with 1 orcs
                Gondor win, taking Anorien from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Angren Bank
                Gondor attack with 3 spearInfantrys and 1 towerGuard
                Neutral defend with 1 spearInfantry
                Gondor win, taking Angren Bank from Neutral with 1 spearInfantry and 1 towerGuard remaining. Battle score for attacker is -3
                Casualties for Neutral: 1 spearInfantry
                Casualties for Gondor: 2 spearInfantrys
Non Combat Move - Gondor
            2 spearInfantrys moved from Lamedon to Morthond
            1 galleon and 2 spearInfantrys moved from Morthond to Anduin Mouth
            3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Lossarnach to W. Osg.
            2 spearInfantrys moved from Anduin Mouth to W. Osg.
            3 heavyCavalrys moved from Lebennin to W. Osg.
            1 spearInfantry and 10 undeads moved from Lamedon to Lebennin
            2 caravels and 7 galleons moved from N. E. Central Sea Zone to Anduin Mouth
            3 spearInfantrys moved from Lebennin to Lossarnach
Place Units - Gondor
            2 trebuches placed in W. Osg.
            4 spearInfantrys, 1 towerGuard and 2 trebuches placed in Minas Tirith
Turn Complete - Gondor
            Gondor collect 32 PUs; end with 32 PUs total
Territory Summary for Gondor :
E. Osg. : 1 castle
    W. Osg. : 1 castle, 8 heavyCavalrys, 11 spearInfantrys, 4 towerGuards and 7 trebuches
    Minas Tirith : 1 castle, 7 fortificationss, 4 spearInfantrys, 4 towers, 4 towerGuards and 4 trebuches
    Anorien : 1 spearInfantry and 1 trebuche
    Lossarnach : 3 spearInfantrys
    Lebennin : 1 spearInfantry and 10 undeads
    Anfalas : 1 castle and 3 fortificationss
    Andrast : 1 castle and 4 fortificationss
    Druwaith Laur : 1 flag
    Angren Bank : 1 flag, 1 spearInfantry and 1 towerGuard
    Anduin Mouth : 2 caravels and 8 galleons
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 24 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 20 / 20
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Rhun
            Rhun buy 2 fortificationss, 1 tower and 2 warChariots; Remaining resources: 0 PUs;
Combat Move - Rhun
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                  Rhun take Rhovanion from Neutral
Combat - Rhun
Non Combat Move - Rhun
            2 chariotArcherss moved from S. E. Rhovanion to Rhun
            1 chariotArchers and 2 warChariots moved from S. Rhovanion to E. Rhovanion
            7 chariotArcherss, 2 warChariots and 1 warWagon moved from Iron Hills to Rhun
Place Units - Rhun
            1 fortifications placed in Iron Hills
            1 fortifications, 1 tower and 2 warChariots placed in Rhun
Turn Complete - Rhun
            Rhun collect 22 PUs; end with 22 PUs total
Territory Summary for Rhun :
Rhun : 1 castle, 9 chariotArcherss, 3 fortificationss, 4 spearInfantrys, 1 tower, 4 warChariots and 1 warWagon
    N. Rhun : 1 spearInfantry
    S. Rhovanion : 1 flag
    S. E. Rhovanion : 1 flag
    Rhovanion : 1 flag, 1 spearInfantry
    E. Rhovanion : 1 flag, 1 chariotArchers, 1 spearInfantry and 2 warChariots
    S. Dale : 1 flag, 1 spearInfantry
    Iron Hills : 1 flag, 1 castle and 1 fortifications
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 24 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 22 / 22
    Dale : 7 / 7
    Khand : 10 / 12
    Dwarves : 12 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Dale
            Dale buy 2 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Dale
            1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
            1 archers and 2 spearInfantrys moved from N. Dale to N. Rhun
            1 archers and 1 heavyCavalry moved from N. Dale to Iron Hills
Combat - Dale
            Battle in N. Rhun
                Dale attack with 1 archers and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                Dale win, taking N. Rhun from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
            Battle in S. Dale
                Dale attack with 1 archers and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
            Battle in Iron Hills
                Dale attack with 1 archers and 1 heavyCavalry
                Rhun defend with 1 castle and 1 fortifications
                Dale win, taking Iron Hills from Rhun with 1 archers and 1 heavyCavalry remaining. Battle score for attacker is 2
                Casualties for Rhun: 1 fortifications
Non Combat Move - Dale
            2 archerss and 1 spearInfantry moved from Lake Town to N. Dale
Place Units - Dale
            2 spearInfantrys placed in Lake Town
Turn Complete - Dale
            Dale collect 12 PUs; end with 13 PUs total
Territory Summary for Dale :
N. Rhun : 1 flag, 1 archers and 2 spearInfantrys
    S. Dale : 1 archers and 2 spearInfantrys
    N. Dale : 2 archerss and 1 spearInfantry
    Lake Town : 1 castle, 4 fortificationss and 2 spearInfantrys
    Iron Hills : 1 archers and 1 heavyCavalry
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 24 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 32 / 32
    Rhun : 13 / 22
    Dale : 12 / 13
    Khand : 10 / 12
    Dwarves : 16 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Khand
            Khand buy 3 trebuches; Remaining resources: 0 PUs;
Combat Move - Khand
            1 warWolves moved from S. Ithilien to E. Osg.
                  Khand take E. Osg. from Gondor
Combat - Khand
Non Combat Move - Khand
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            4 raiderss and 1 trebuche moved from Khand to Harad Road
Place Units - Khand
            3 trebuches placed in Khand
Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs total
Territory Summary for Khand :
S. Ithilien : 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
    E. Osg. : 1 flag, 1 castle and 1 warWolves
    Khand : 1 castle, 2 fortificationss and 3 trebuches
    Harad Road : 4 raiderss and 1 trebuche
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 24 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 13 / 22
    Dale : 12 / 13
    Khand : 12 / 12
    Dwarves : 16 / 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :2
Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 0 PUs;
Non Combat Move - Dwarves
            1 axeInfantry moved from Withered Heath to N. Dale
            1 berzerkers and 2 cannons moved from Lonely Mtn. to N. Dale
Place Units - Dwarves
            2 axeInfantrys and 1 cannon placed in Iron Hills
Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs total
Territory Summary for Dwarves :
N. Dale : 6 axeInfantrys, 1 berzerkers, 4 cannons and 2 phalanxs
    Lonely Mtn. : 1 castle and 6 fortificationss
    Withered Heath : 1 flag
    Iron Hills : 2 axeInfantrys, 1 cannon and 1 castle
Production/PUs Summary :
Saruman : 11 / 11
    Freefolk : 17 / 17
    Mordor : 24 / 26
    Rohan : 18 / 18
    Goblins : 22 / 25
    Elves : 19 / 20
    Haradrim : 18 / 18
    Gondor : 30 / 32
    Rhun : 13 / 22
    Dale : 12 / 13
    Khand : 12 / 12
    Dwarves : 16 / 16