Scramble to sz114, thanks
L13 G40 toan6ca (axis) vs suprise attack (Allies +8)
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Will post by the end of Monday, sorry have been tied up at work…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 carrier, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 armour and 6 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 6 artilleries, 5 infantry and 10 transports moved from 110 Sea Zone to 91 Sea Zone
4 armour, 6 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Southern Italy to Poland
2 tactical_bombers moved from Holland Belgium to PolandCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 10 transports
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports in 91 Sea Zone, round 1 : 3/8 hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 36
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Battle in Gibraltar
Germans attack with 4 armour, 6 artilleries and 5 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 6 artilleries and 5 infantry in Gibraltar, round 1 : 8/15 hits
British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/8 hits
2 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 4 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Poland to Germany
7 infantry moved from Finland to Norway
2 armour moved from Western Germany to Slovakia Hungary
1 aaGun, 1 armour and 9 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Southern France to Western Germany
2 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from Southern France to Northern ItalyPlace Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
8 artilleries and 2 mech_infantrys placed in Germany
1 infantry placed in United Kingdom
Germans undo move 1.
1 carrier and 1 submarine placed in 110 Sea Zone
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 3 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
2 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
5 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Bessarabia to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
1 artillery and 5 infantry moved from Bessarabia to Romania
5 infantry moved from Eastern Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Novgorod to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 3 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
2 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
5 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Bessarabia to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
1 artillery and 5 infantry moved from Bessarabia to Romania
5 infantry moved from Eastern Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Novgorod to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western UkraineCombat - Russians
Battle in Manchuria
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Poland, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,6,3,6,4,6,4
Russians collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.600
Median : 3.000
Variance : 1.388
Standard Deviation : 1.178
Total rolls : 50Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.706
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17 -
Hi there, sorry for the delay, I’ll post by the end of the weekend. It’s tougher for me to post on the weekdays right now as I am very busy at work. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
4 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
2 infantry moved from Anhwe to Jehol
1 bomber moved from Kwangsi to Jehol
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
2 fighters and 3 tactical_bombers moved from Malaya to SzechwanCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Americans defend with 1 carrier, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 carrier, 4 destroyers and 2 fighters in 33 Sea Zone, round 1 : 1/6 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 1 : 3/12 hits
Chinese roll dice for 5 infantry in Szechwan, round 1 : 1/5 hits
3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Szechwan, round 2 : 7/11 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery
Casualties for Chinese: 5 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 44 Sea Zone, round 1 : 4/4 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighterNon Combat Move - Japanese
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Jehol to Japan
2 fighters moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 bomber moved from 44 Sea Zone to Philippines
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 artilleries placed in Malaya
1 destroyer and 1 submarine placed in 19 Sea Zone
1 artillery placed in Shantung
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 3 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 10 transports
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports in 91 Sea Zone, round 1 : 4/5 hits
3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports in 91 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 10 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 cruiser, 1 destroyer and 3 submarines
2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.519
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2
Chinese collect 11 PUs (2 lost to blockades); end with 12 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.568
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 37Null / Other
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Tunisia to Libya
2 infantry moved from Anglo Egyptian Sudan to Egypt -
Just making sure you’re aware that you need to finish the British turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Tunisia to Libya
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters, 1 mech_infantry and 3 tactical_bombers
British roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 2/2 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 2/6 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.083
Median : 4.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Sorry about that
S.A. -
Hi there, will post on the weekend.
Cheers!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yugoslavia: 1 armour
EDIT: Changing ownership of Yugoslavia from Russians to Italians
EDIT: Adding units owned by Italians to Yugoslavia: 2 armour and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 armour and 1 infantry
EDIT: Removing units owned by British from Libya: 1 armour and 1 infantry
EDIT: Removing units owned by French from Libya: 2 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Libya from French to Italians
EDIT: Adding units owned by Italians to Libya: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 97 Sea Zone
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 3 aaGuns, 1 factory_major and 5 infantry
Libya : 1 armour and 1 artillery
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
96 Sea Zone : 2 cruisers and 1 transport
Greece : 1 flag, 2 artilleries and 1 infantry
97 Sea Zone : 1 battleship and 2 transports
Yugoslavia : 1 flag, 2 armour and 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 38 / 52
Russians : 47 / 60
Japanese : 34 / 39
Americans : 52 / 72
Chinese : 13 / 12
British : 25 / 0
UK_Pacific : 7 / 6
Italians : 16 / 32
ANZAC : 14 / 11
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi there, just to explain all the edits in the Italian post above. I had downloaded the UK game file you posted and made the Italian move. But the website was then down so I couldn’t post the turn summary, so I just had the game sitting open on my computer. Then unfortunately my computer crashed so I lost the game file. I reloaded the game and edited in all of the results from the game I had lost. As you received the dice emails for the battles that I did before my computer crashed, you will see that the posted edited map matches up with these emails.
Sorry about any confusion on this, I was very frustrated to come back home and find that my computer had crashed. Let me know if any questions, cheers.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the ANZAC
2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 33 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.913
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.913
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13





