Setting up.
L13 G40 toan6ca (axis) vs suprise attack (Allies +8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Yunnan
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 3/8 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Yunnan to India
1 infantry moved from India to BurmaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.231
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8British Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
5 infantry moved from Southern France to Northern Italy
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from AmericansCombat - Italians
Battle in Morocco
Battle in Alexandria
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Morocco from French, taking Alexandria from British, taking Slovakia Hungary from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
3 transports placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 4 infantry
Morocco : 1 flag, 1 artillery
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 infantry
Northern Italy : 3 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 2 artilleries and 1 infantry
92 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Yugoslavia : 1 flag, 1 armour
98 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 65 / 142
Russians : 40 / 51
Japanese : 34 / 44
Americans : 32 / 0
Chinese : 19 / 19
British : 25 / 0
UK_Pacific : 8 / 8
Italians : 19 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 23 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of New Brunswick Nova Scotia from British to Germans
EDIT: Turning off Edit Mode
1 armour moved from Eastern United States to Ontario
Germans take Ontario from British
1 armour moved from Ontario to Eastern United States
1 infantry moved from United Kingdom to Scotland
2 bombers moved from Norway to Scotland
1 fighter and 1 tactical_bomber moved from Norway to Scotland
1 armour moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Norway to Baltic States
2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Germany to Baltic States
3 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 artilleries moved from Poland to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 fighter and 1 tactical_bomber; British defend with 1 airfield
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 1 : 1/5 hits
British roll dice for 1 fighter and 1 tactical_bomber in Scotland, round 1 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits
1 fighter owned by the Russians lost in Scotland
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour, 4 artilleries and 5 infantry
Germans roll dice for 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/23 hits
Russians roll dice for 1 armour, 4 artilleries and 5 infantry in Eastern Poland, round 1 : 4/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 4/19 hits
Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 2 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 4 artilleries and 5 infantry
Battle in Baltic States
Germans attack with 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 6/20 hits
Russians roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Baltic States, round 1 : 3/9 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 4 armour, 5 artilleries, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 8/17 hits
Russians roll dice for 3 armour in Baltic States, round 2 : 2/3 hits
3 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 infantry
Casualties for Russians: 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
2 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from Western Germany to Holland Belgium
6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Finland to Norway
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 10 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to Alexandria
2 tactical_bombers moved from Baltic States to PolandPlace Units - Germans
10 armour placed in Germany
10 armour placed in Western Germany
1 infantry placed in United Kingdom
3 armour placed in Eastern United StatesTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
Eastern United States : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Alexandria : 1 fighter
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Ontario : 1 flag
United Kingdom : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 infantry
Western Germany : 1 airfield, 10 armour, 1 factory_major and 1 harbour
Poland : 2 tactical_bombers
Germany : 10 armour and 1 factory_major
Norway : 1 infantry
Holland Belgium : 2 aaGuns
Baltic States : 1 flag, 4 armour, 5 artilleries and 4 mech_infantrys
Eastern Poland : 1 flag, 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
104 Sea Zone : 1 cruiser and 10 transports
Bulgaria : 1 flag
101 Sea Zone : 1 flag
Yugoslavia : 1 aaGun
91 Sea Zone : 2 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 76
Russians : 38 / 51
Japanese : 34 / 44
Americans : 32 / 0
Chinese : 19 / 19
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 19 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There was some error in Triple A when I tried to blitz to New Brunswick and back to Eastern US, so I just changed the ownership to German to reflect this.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Quebec to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Quebec to Eastern United StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 10/19 hits
4 infantry owned by the Russians , 2 armour owned by the Russians , 4 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win with 5 armour, 8 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 4 infantry and 1 mech_infantry
Battle in Shantung
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 1 : 2/4 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 1 : 0/6 hits
2 infantry owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shantung, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 3 : 0/3 hits
1 artillery owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 4 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 4 : 1/2 hits
1 mech_infantry owned by the Russians lost in Shantung
Russians roll dice for 1 armour and 1 artillery in Shantung, round 5 : 2/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 5 : 2/2 hits
1 armour owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Shantung
Japanese win with no units remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eastern United States
Russians attack with 2 fighters
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters in Eastern United States, round 1 : 1/2 hits
Germans roll dice for 7 armour in Eastern United States, round 1 : 4/7 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Eastern United States
Germans win with 6 armour remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour
Casualties for Russians: 2 fightersNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 armour moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.382
Median : 3.500
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 68Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.192
Median : 3.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Russians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.120
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 55 Sea Zone
2 cruisers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Siam
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 bomber moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 2 cruisers in Java, round 1 : 2/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siam
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Siam, round 1 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from 55 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Marshall Islands : 1 bomber
Shantung : 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 armour and 1 artillery
Yunnan : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 2 transports
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
33 Sea Zone : 1 battleship and 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag
6 Sea Zone : 1 transport
55 Sea Zone : 1 carrier and 1 fighter
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 65 / 76
Russians : 43 / 54
Japanese : 41 / 46
Americans : 32 / 0
Chinese : 19 / 19
British : 22 / 0
UK_Pacific : 7 / 8
Italians : 19 / 34
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Central United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 submarine moved from 89 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Central United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Eastern United States
Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern United States, round 1 : 3/6 hits
Germans roll dice for 6 armour in Eastern United States, round 1 : 4/6 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 1/2 hits
Germans roll dice for 3 armour in Eastern United States, round 2 : 3/3 hits
1 armour owned by the Germans , 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
Germans win with 2 armour remaining. Battle score for attacker is -19
Casualties for Germans: 4 armour
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
Turn Complete - Americans
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 2 infantry in Shantung, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 1 : 2/5 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Kiangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kiangsu
2 infantry placed in Jehol
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.138
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries and 3 infantry
Germans defend with 1 fighter; Italians defend with 4 infantry
British roll dice for 2 artilleries and 3 infantry in Alexandria, round 1 : 3/5 hits
Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 1 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the Italians and 1 fighter owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.500
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 58Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
Wow! am I ever sucking in this game,I dont hear the fat lady singing yet. Next game I’ll try to play better
S.A.





