@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Tunisia to Libya
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters, 1 mech_infantry and 3 tactical_bombers
British roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 2/2 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 2/6 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.083
Median : 4.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Sorry about that
S.A.
Hi there, will post on the weekend.
Cheers!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yugoslavia: 1 armour
EDIT: Changing ownership of Yugoslavia from Russians to Italians
EDIT: Adding units owned by Italians to Yugoslavia: 2 armour and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 armour and 1 infantry
EDIT: Removing units owned by British from Libya: 1 armour and 1 infantry
EDIT: Removing units owned by French from Libya: 2 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Libya from French to Italians
EDIT: Adding units owned by Italians to Libya: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 97 Sea Zone
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 3 aaGuns, 1 factory_major and 5 infantry
Libya : 1 armour and 1 artillery
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
96 Sea Zone : 2 cruisers and 1 transport
Greece : 1 flag, 2 artilleries and 1 infantry
97 Sea Zone : 1 battleship and 2 transports
Yugoslavia : 1 flag, 2 armour and 1 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 38 / 52
Russians : 47 / 60
Japanese : 34 / 39
Americans : 52 / 72
Chinese : 13 / 12
British : 25 / 0
UK_Pacific : 7 / 6
Italians : 16 / 32
ANZAC : 14 / 11
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hi there, just to explain all the edits in the Italian post above. I had downloaded the UK game file you posted and made the Italian move. But the website was then down so I couldn’t post the turn summary, so I just had the game sitting open on my computer. Then unfortunately my computer crashed so I lost the game file. I reloaded the game and edited in all of the results from the game I had lost. As you received the dice emails for the battles that I did before my computer crashed, you will see that the posted edited map matches up with these emails.
Sorry about any confusion on this, I was very frustrated to come back home and find that my computer had crashed. Let me know if any questions, cheers.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the ANZAC
2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier and 2 fighters in 33 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 33 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.913
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.913
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
No problem bro
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
4 armour, 6 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 10 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 6 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
1 tactical_bomber moved from 110 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to 101 Sea Zone
1 tactical_bomber moved from Western Germany to Finland
1 fighter and 2 tactical_bombers moved from Germany to Finland
2 bombers moved from Southern France to Finland
7 infantry moved from Norway to Finland
8 artilleries moved from Germany to Poland
5 artilleries moved from Slovakia Hungary to Romania
8 infantry moved from Slovakia Hungary to Poland
12 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Romania
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Finland
Germans attack with 2 bombers, 1 fighter, 7 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 2 bombers, 1 fighter, 7 infantry and 3 tactical_bombers in Finland, round 1 : 3/13 hits
Russians roll dice for 2 artilleries and 7 infantry in Finland, round 1 : 4/9 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Finland, round 2 : 5/9 hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 1/6 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Finland, round 3 : 5/8 hits
Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 6 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Poland
Germans attack with 1 armour, 8 artilleries and 9 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 8 artilleries and 9 infantry in Poland, round 1 : 5/18 hits
Russians roll dice for 1 artillery and 4 infantry in Poland, round 1 : 3/5 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Romania
Germans attack with 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in Romania, round 1 : 6/22 hits
Russians roll dice for 1 artillery and 5 infantry in Romania, round 1 : 3/6 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in 101 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 10 transports
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 101 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 101 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 101 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 3/3 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 1 cruiser and 10 transports remaining. Battle score for attacker is -3
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Battle in Eastern United States
Germans attack with 4 armour, 6 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 6 artilleries and 3 infantry in Eastern United States, round 1 : 4/13 hits
Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Eastern United States, round 1 : 3/11 hits
3 infantry owned by the Germans , 2 aaGuns owned by the Americans and 2 infantry owned by the Americans lost in Eastern United States
Germans roll dice for 4 armour and 6 artilleries in Eastern United States, round 2 : 3/10 hits
Americans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Eastern United States, round 2 : 2/9 hits
1 infantry owned by the British , 2 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Eastern United States
Germans roll dice for 4 armour and 4 artilleries in Eastern United States, round 3 : 3/8 hits
Americans roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Eastern United States, round 3 : 2/6 hits
2 artilleries owned by the Americans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Eastern United States
Germans roll dice for 4 armour and 2 artilleries in Eastern United States, round 4 : 2/6 hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern United States, round 4 : 1/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Eastern United States
Germans roll dice for 4 armour and 1 artillery in Eastern United States, round 5 : 1/5 hits
Americans roll dice for 1 armour in Eastern United States, round 5 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Germans lost in Eastern United States
Germans captures 72PUs while taking Americans capital
Germans converts factory_major into different units
Germans win, taking Eastern United States from Americans with 4 armour remaining. Battle score for attacker is 18
Casualties for Germans: 6 artilleries and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Northern Italy to Yugoslavia
6 infantry moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to Southern Italy
2 bombers, 1 fighter and 3 tactical_bombers moved from Finland to Norway
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 137 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 142 PUs
Territory Summary for Germans :
Eastern United States : 1 flag, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Gibraltar : 1 flag, 1 harbour
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun, 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys
Poland : 2 aaGuns, 1 armour, 8 artilleries and 6 infantry
Germany : 6 armour, 1 factory_major, 6 infantry and 4 mech_infantrys
Norway : 2 bombers, 1 fighter and 3 tactical_bombers
Southern Italy : 1 fighter
Bulgaria : 1 flag
101 Sea Zone : 1 flag, 1 cruiser and 10 transports
Yugoslavia : 1 aaGun
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier and 2 submarines
Production/PUs Summary :
Germans : 65 / 142
Russians : 40 / 60
Japanese : 34 / 39
Americans : 32 / 0
Chinese : 13 / 12
British : 25 / 0
UK_Pacific : 7 / 6
Italians : 16 / 32
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
4 artilleries and 6 infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
2 fighters moved from Scotland to Quebec
1 mech_infantry moved from Belarus to Poland
1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
4 artilleries and 6 infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Scotland to 110 Sea Zone
2 fighters moved from Scotland to Quebec
1 mech_infantry moved from Belarus to Poland
1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Jehol
Combat - Russians
Battle in Poland
Russians attack with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 armour, 8 artilleries and 6 infantry
Russians roll dice for 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Poland, round 1 : 3/10 hits
Germans roll dice for 2 aaGuns, 1 armour, 8 artilleries and 6 infantry in Poland, round 1 : 4/15 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Poland
3 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Baltic States
Germans win with 1 armour, 8 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 4 infantry
Battle in Jehol
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Jehol, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 armour, 4 artilleries and 6 infantry
Germans defend with 1 aaGun, 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Romania, round 1 : 3/11 hits
Germans roll dice for 1 aaGun, 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys in Romania, round 1 : 5/19 hits
5 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Romania
1 infantry owned by the Russians , 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 5 infantry
Battle in 110 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier and 2 submarines
2 submarines owned by the Germans Submerged
Russians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 110 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans lost in 110 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
1 aaGun moved from Amur to Korea
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Belarus to Baltic States
1 infantry moved from Smolensk to Belarus
2 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Ukraine: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.803
Median : 4.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 71
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.917
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36
Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.636
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Sorry for the edit, I forgot my non-coms.
Nice move on America I thought I could have defended better, Its not over yet.
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 battleship and 2 carriers moved from 44 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shantung
1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Sumatra
Battle in Celebes
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to Malaya
1 bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 40 PUs; end with 44 PUs total
Production/PUs Summary :
Germans : 62 / 142
Russians : 43 / 51
Japanese : 40 / 44
Americans : 32 / 0
Chinese : 14 / 12
British : 25 / 0
UK_Pacific : 7 / 6
Italians : 16 / 32
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Could you actually please move one fighter and one tac from Yunnan to Malaya for me please? Made a small mistake on my non-combat. Thanks in advance!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to Central United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to Central United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 64 Sea Zone to Southeast Mexico
Turn Complete - Americans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan