I surrender. Congratulations with the win. Excellent and exciting game!
Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Burma
4 fighters and 5 tactical_bombers moved from Yunnan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Burma
4 fighters and 5 tactical_bombers moved from Yunnan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 4 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from 38 Sea Zone to Yunnan
4 fighters and 5 tactical_bombers moved from Shensi to Yunnan
1 carrier and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 38 Sea Zone
3 transports moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Korea
2 armour moved from Kiangsu to KweichowPlace Units - Japanese
3 fighters placed in Japan
2 infantry placed in Japan
2 mech_infantrys placed in Malaya
1 bomber placed in Malaya
1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 destroyer and 3 submarines
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 2 bombers
89 Sea Zone : 1 transport
101 Sea Zone : 3 submarines and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 62 / 67
Americans : 50 / 71
Chinese : 3 / 5
British : 22 / 25
UK_Pacific : 5 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 fighter and 1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 22 / 25
UK_Pacific : 5 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour and 2 mech_infantrys moved from South West Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 armour, 2 infantry and 3 mech_infantrys moved from Tanganyika Territory to Rhodesia
1 battleship and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
2 submarines moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 70 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine and 2 transports
Germans roll dice for 1 submarine in 70 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 70 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 70 Sea Zone
2 transports owned by the Germans lost in 70 Sea Zone
British win, taking 70 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine and 2 transports
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rhodesia
British attack with 4 armour, 2 infantry and 7 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour, 2 infantry and 7 mech_infantrys in Rhodesia, round 1 : 3/13 hits
Italians roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Algeria to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 26 PUs; end with 27 PUs totalTerritory Summary for British :
India : 1 airfield and 1 harbour
West India : 3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 4 armour, 2 infantry and 7 mech_infantrys
Morocco : 1 flag
73 Sea Zone : 1 transport
70 Sea Zone : 1 flag, 1 battleship and 1 destroyer
106 Sea Zone : 2 submarines
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 26 / 27
UK_Pacific : 5 / 0
Italians : 25 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 26 / 27
UK_Pacific : 5 / 5
Italians : 25 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
Italians take Persia from British
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Egypt to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
Italians take Persia from British
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Egypt to BessarabiaCombat - Italians
Battle in Kenya
Italians attack with 3 armour
British defend with 1 infantry
Italians win, taking Kenya from British with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 81 Sea Zone
2 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Bessarabia to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from New South Wales to South Australia
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 3 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 1 armour, 3 artilleries and 5 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 23 / 27
UK_Pacific : 5 / 5
Italians : 28 / 43
ANZAC : 14 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 23 / 27
UK_Pacific : 5 / 5
Italians : 28 / 43
ANZAC : 14 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Smolensk
11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Belgian Congo to 70 Sea Zone
3 tactical_bombers moved from Belgian Congo to 70 Sea Zone
1 carrier moved from 69 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Smolensk
11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Belgian Congo to 70 Sea Zone
3 tactical_bombers moved from Belgian Congo to 70 Sea Zone
1 carrier moved from 69 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from BritishCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 70 Sea Zone
Germans attack with 1 carrier, 2 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Germans
Germans win, taking 70 Sea Zone from British with 1 carrier, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Smolensk
Germans attack with 14 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 14 armour, 5 artilleries, 18 infantry, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
3 aaGuns moved from Belarus to Smolensk
3 armour and 3 mech_infantrys moved from Baltic States to Smolensk
1 artillery and 2 infantry moved from Baltic States to Belarus
1 bomber moved from Eastern Poland to Novgorod
1 aaGun moved from Poland to Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters and 3 tactical_bombers moved from 70 Sea Zone to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to EgyptPlace Units - Germans
1 infantry and 5 mech_infantrys placed in Germany
1 artillery and 1 mech_infantry placed in France
1 bomber placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Russia
4 infantry moved from Vologda to Russia
1 armour moved from Volgograd to RussiaCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 factory_major, 3 fighters, 61 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 53 / 69
Russians : 31 / 36
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 22 / 27
UK_Pacific : 5 / 5
Italians : 28 / 43
ANZAC : 14 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I might finally be backing you up in Africa…but is it too late? It is funny to see your Germans surrounded, even if you’ll reopen it next turn…it’s a small moral victory for Vodka!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kweichow to Sikang
1 armour moved from Kweichow to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 submarine moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Yunnan to India
4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kweichow to Sikang
1 armour moved from Kweichow to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 submarine moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Yunnan to India
4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 4 armour, 5 artilleries, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 5 artilleries, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
4 fighters moved from Yunnan to 39 Sea Zone
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 39 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Sikang to Burma
1 bomber moved from Shensi to Burma
2 fighters moved from Suiyuyan to Hopei
1 mech_infantry moved from Kiangsu to Hopei
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Java to Malaya
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from India to BurmaPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 mech_infantry placed in Malaya
2 mech_infantrys placed in Kiangsu
1 transport placed in 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in French West Africa
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans win, taking French West Africa from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 bomber and 2 infantry placed in Eastern United States
3 submarines and 1 transport placed in 101 Sea Zone
3 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 3 bombers
French West Africa : 1 flag, 1 armour and 1 infantry
87 Sea Zone : 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 7
British : 22 / 27
UK_Pacific : 2 / 0
Italians : 28 / 43
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 52 / 69
Russians : 31 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 22 / 27
UK_Pacific : 2 / 0
Italians : 28 / 43
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 26 PUs;
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 91 Sea Zone to 109 Sea Zone
4 armour, 2 infantry and 7 mech_infantrys moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Belgian Congo
British attack with 4 armour, 2 infantry and 10 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Belgian Congo, round 1 : 9/16 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Belgian Congo
British win, taking Belgian Congo from Italians with 4 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 73 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
3 fighters moved from 109 Sea Zone to 91 Sea Zone
3 aaGuns, 1 armour, 2 fighters, 6 infantry, 13 mech_infantrys and 1 tactical_bomber moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 21 PUs (2 lost to blockades); end with 21 PUs totalTerritory Summary for British :
West India : 1 infantry
Belgian Congo : 4 armour, 1 infantry and 10 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
93 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 6 infantry, 13 mech_infantrys and 1 tactical_bomber
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Suriname : 1 flag, 2 infantry
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 23 / 21
UK_Pacific : 2 / 0
Italians : 27 / 43
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Slovakia Hungary to Ukraine
2 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour moved from Kenya to Rhodesia
Italians take Rhodesia from British