@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Russia
2 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to VologdaPlace Units - Russians
8 infantry placed in Russia
Russians undo move 1.
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Rostov : 1 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 armour, 15 artilleries, 1 factory_major, 3 fighters, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns and 12 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 24 / 24
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 22 / 21
UK_Pacific : 2 / 0
Italians : 32 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 fighters moved from Hopei to Kansu
1 bomber moved from Burma to Kansu
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from India to West India
3 tactical_bombers moved from Burma to West India
1 bomber moved from Burma to Kansu
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Burma to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 fighters moved from Hopei to Kansu
1 bomber moved from Burma to Kansu
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from India to West India
3 tactical_bombers moved from Burma to West India
1 bomber moved from Burma to Kansu
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Burma to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 2 fighters
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Kweichow
3 tactical_bombers moved from Burma to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from West India to India
2 tactical_bombers moved from West India to India
2 infantry moved from India to 39 Sea Zone
1 armour and 1 artillery moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Philippines
3 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 transports placed in 39 Sea Zone
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
Americans take French Central Africa from Germans
1 transport moved from 87 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to United Kingdom
3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 92 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 8 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 12 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gold Coast : 1 infantry
United Kingdom : 4 bombers
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag
92 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 52 / 71
Russians : 24 / 24
Japanese : 70 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 24 / 21
UK_Pacific : 0 / 0
Italians : 32 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - British
British buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
3 armour, 1 infantry and 10 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
3 submarines moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 infantry and 10 mech_infantrys
Germans defend with 1 artillery
British roll dice for 4 armour, 1 infantry and 10 mech_infantrys in Anglo Egyptian Sudan, round 1 : 3/15 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 1 : 3/4 hits
Italians roll dice for 2 artilleries in Iraq, round 1 : 0/2 hits
2 artilleries owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in West India, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 1 : 1/3 hits
Italians roll dice for 1 armour in Rhodesia, round 1 : 0/1 hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 93 Sea Zone
British attack with 3 fighters and 3 submarines
Italians defend with 2 destroyers
British roll dice for 3 submarines in 93 Sea Zone, round 1 : 0/3 hits
British roll dice for 3 fighters in 93 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
British roll dice for 3 fighters in 93 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 3 fighters and 2 submarines remaining. Battle score for attacker is 10
Casualties for British: 1 submarine
Casualties for Italians: 2 destroyersNon Combat Move - British
3 fighters moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern PersiaPlace Units - British
1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
British collect 29 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for British :
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 4 armour, 1 infantry and 10 mech_infantrys
Rhodesia : 2 armour and 1 mech_infantry
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
80 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 2 infantry, 13 mech_infantrys and 1 tactical_bomber
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 2 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 51 / 71
Russians : 24 / 24
Japanese : 68 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 31 / 30
UK_Pacific : 2 / 0
Italians : 26 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Novgorod to Nenetsia
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Persia to Iraq
1 artillery moved from Northwest Persia to IraqAirborne Attack Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Novgorod to Nenetsia
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Persia to Iraq
1 artillery moved from Northwest Persia to IraqAirborne Attack Move - Italians
Combat - Italians
Battle in Nenetsia
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
1 bomber moved from Nenetsia to Western GermanyPlace Units - Italians
3 artilleries placed in Southern Italy
4 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,3
Italians collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Northern Territory to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
Japanese defend with 1 battleship and 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 cruiser and 1 submarine
44 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 71
Russians : 22 / 24
Japanese : 65 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 30
UK_Pacific : 2 / 0
Italians : 32 / 45
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 24
Japanese : 65 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 30
UK_Pacific : 2 / 0
Italians : 32 / 45
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians -
Scramble in London?
Sorry for the delay… moving apartments, baby preparation and work has been crazy!
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No scramble…and no worries…I’ve got a lot on my plate too…I only bump because too lazy to go digging in pages or bookmark the game. HA!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom causes 0 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Bryansk
5 armour moved from Archangel to Urals
6 mech_infantrys moved from Archangel to Urals
2 armour moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Vyborg to Karelia
11 armour and 11 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
4 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 102 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Tanganyika Territory to Belgian Congo
1 carrier moved from 68 Sea Zone to 66 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
4 armour placed in Western Germany
1 artillery and 4 mech_infantrys placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
just bumping to move up the page.
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Sorry, spent the last three on an island in Indonesia… will get to it tonight
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Are you in Bali?
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No Bataam, work offsite retreat. Live in Singapore so its a hop, skip and a jump!
Let me do this turn…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from India to 80 Sea Zone
5 infantry moved from Malaya to 37 Sea Zone
2 armour and 1 artillery moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 37 Sea Zone to 79 Sea Zone
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
1 armour moved from India to West India
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes