@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 67
Russians : 31 / 36
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 25 / 25
UK_Pacific : 6 / 6
Italians : 24 / 41
ANZAC : 10 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in Iraq
Italians attack with 3 artilleries, 1 bomber and 1 infantry
British defend with 3 infantry
Italians win, taking Iraq from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Iraq to Egypt
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 99 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 carrier placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Egypt: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1,6
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
Sorry for the last minute edit there, one non-com I forgot. You’re up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 56 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 56 Sea Zone to South AustraliaPlace Units - ANZAC
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 artilleries, 3 fighters and 5 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 67
Russians : 31 / 36
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 25
UK_Pacific : 6 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 72 Sea Zone to 70 Sea ZoneCombat - French
Battle in 70 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 70 Sea Zone
French win, taking 70 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
70 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 52 / 67
Russians : 31 / 36
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 25
UK_Pacific : 6 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 83 Sea Zone to 70 Sea Zone
1 fighter moved from 84 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from 84 Sea Zone to 70 Sea Zone -
Battle of Britain? Scramble in London?
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we will defend!
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“We shall defend our island, whatever the cost may be…”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 83 Sea Zone to 70 Sea Zone
1 fighter moved from 84 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from 84 Sea Zone to 70 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 70 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win, taking 70 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 aaGun, 3 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
4 infantry moved from Novgorod to Belarus
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter and 2 tactical_bombers moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
2 transports moved from 82 Sea Zone to 70 Sea Zone
1 carrier moved from 84 Sea Zone to 69 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 3 armour, 14 artilleries and 32 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 3 fighters, 49 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Vologda : 6 infantry
Volgograd : 1 armour and 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 25
UK_Pacific : 6 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Burma
4 fighters and 5 tactical_bombers moved from Yunnan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Burma
4 fighters and 5 tactical_bombers moved from Yunnan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 4 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from 38 Sea Zone to Yunnan
4 fighters and 5 tactical_bombers moved from Shensi to Yunnan
1 carrier and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 38 Sea Zone
3 transports moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Korea
2 armour moved from Kiangsu to KweichowPlace Units - Japanese
3 fighters placed in Japan
2 infantry placed in Japan
2 mech_infantrys placed in Malaya
1 bomber placed in Malaya
1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 destroyer and 3 submarines
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 2 bombers
89 Sea Zone : 1 transport
101 Sea Zone : 3 submarines and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 62 / 67
Americans : 50 / 71
Chinese : 3 / 5
British : 22 / 25
UK_Pacific : 5 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 fighter and 1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 22 / 25
UK_Pacific : 5 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour and 2 mech_infantrys moved from South West Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 armour, 2 infantry and 3 mech_infantrys moved from Tanganyika Territory to Rhodesia
1 battleship and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
2 submarines moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 70 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine and 2 transports
Germans roll dice for 1 submarine in 70 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 70 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 70 Sea Zone
2 transports owned by the Germans lost in 70 Sea Zone
British win, taking 70 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine and 2 transports
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rhodesia
British attack with 4 armour, 2 infantry and 7 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour, 2 infantry and 7 mech_infantrys in Rhodesia, round 1 : 3/13 hits
Italians roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Algeria to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from India to West IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 26 PUs; end with 27 PUs totalTerritory Summary for British :
India : 1 airfield and 1 harbour
West India : 3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 4 armour, 2 infantry and 7 mech_infantrys
Morocco : 1 flag
73 Sea Zone : 1 transport
70 Sea Zone : 1 flag, 1 battleship and 1 destroyer
106 Sea Zone : 2 submarines
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 26 / 27
UK_Pacific : 5 / 0
Italians : 25 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 26 / 27
UK_Pacific : 5 / 5
Italians : 25 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
Italians take Persia from British
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Egypt to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
Italians take Persia from British
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Egypt to BessarabiaCombat - Italians
Battle in Kenya
Italians attack with 3 armour
British defend with 1 infantry
Italians win, taking Kenya from British with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 81 Sea Zone
2 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Bessarabia to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs