Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 armour moved from West India to 79 Sea Zone
                4 infantry moved from West India to 79 Sea Zone
                4 armour, 4 infantry and 5 transports moved from 79 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
                5 armour and 5 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from West India to 79 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 79 Sea Zone to 72 Sea Zone
                3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery and 1 mech_infantry moved from West India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                1 bomber moved from India to Eastern Persia

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tanganyika Territory
                    Japanese attack with 5 armour, 3 artilleries and 8 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Tanganyika Territory from British with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery and 2 mech_infantrys moved from West India to India
                1 carrier, 1 cruiser and 2 tactical_bombers moved from 79 Sea Zone to 72 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from India to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
                2 bombers moved from Eastern Persia to India
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                2 transports placed in 39 Sea Zone
                1 transport placed in 39 Sea Zone
                Japanese undo move 2.
                Japanese undo move 1.
                2 transports placed in 39 Sea Zone
                1 infantry placed in India
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 4 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                2 bombers moved from Algeria to Spain
                1 artillery and 3 infantry moved from Gibraltar to Spain
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                5 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                3 bombers moved from United Kingdom to Spain
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Celebes from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 3 artilleries, 5 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 5 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                5 bombers moved from Spain to United Kingdom
                2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber and 4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 6 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 submarine
        44 Sea Zone : 1 transport
        26 Sea Zone : 6 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 6 submarines
        54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 1 infantry, 14 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        United Kingdom : 5 bombers
        French Central Africa : 1 flag, 1 infantry
        French West Africa : 1 flag
        119 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 7 submarines
        101 Sea Zone : 4 transports
        Spain : 1 flag, 3 artilleries, 4 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 10 / 10
        Japanese : 69 / 82
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 29 / 38
        ANZAC : 10 / 19
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Portugal
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 armour, 1 bomber and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                3 armour and 7 mech_infantrys moved from Belgian Congo to Tanganyika Territory
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
                1 armour moved from Libya to Tobruk
                      British take Tobruk from Italians
                1 armour moved from Tobruk to Libya
                1 infantry moved from Algeria to Morocco

    Combat - British
                Battle in Portugal
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Portugal from Neutral_True with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Tanganyika Territory
                    British attack with 6 armour, 1 bomber and 10 mech_infantrys
                    Japanese defend with 5 armour, 3 artilleries and 8 infantry
                    2 armour owned by the British retreated to Belgian Congo
                    Japanese win with 5 armour remaining. Battle score for attacker is -28
                    Casualties for Japanese: 3 artilleries and 8 infantry
                    Casualties for British: 4 armour and 10 mech_infantrys

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 2 armour
                EDIT: Adding units owned by British to Rhodesia: 2 armour
                EDIT: Turning off Edit Mode
                1 bomber moved from Tanganyika Territory to French West Africa
                3 fighters moved from Portugal to 91 Sea Zone

    Place Units - British
                1 aaGun, 1 armour and 1 fighter placed in Union of South Africa
                2 infantry placed in Quebec
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
                British collect 28 PUs (2 lost to blockades); end with 29 PUs total

    Territory Summary for British :

    Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 2 armour
        Morocco : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        French West Africa : 1 bomber
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour
        Russia : 2 fighters and 1 tactical_bomber
        Portugal : 1 flag, 1 artillery
        106 Sea Zone : 1 submarine and 1 transport
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 63 / 78
        Russians : 10 / 10
        Japanese : 69 / 82
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 30 / 29
        UK_Pacific : 0 / 0
        Italians : 29 / 38
        ANZAC : 10 / 19
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians repair 5 damage on 5 factory_minors; Remaining resources: 33 PUs;
                Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 armour moved from Volgograd to Tambov
                1 bomber moved from Iraq to Tambov
                1 armour moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Egypt to Tobruk
                      Italians take Tobruk from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians repair 5 damage on 5 factory_minors; Remaining resources: 33 PUs;
                Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 armour moved from Volgograd to Tambov
                1 bomber moved from Iraq to Tambov
                1 armour moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Egypt to Tobruk
                      Italians take Tobruk from British

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tambov to Caucasus
                1 artillery moved from Northwest Persia to Turkey
                      Italians take Turkey from Neutral_True
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                2 fighters moved from Southern Italy to Egypt
                1 mech_infantry moved from Egypt to Tobruk
                1 mech_infantry moved from Northwest Persia to Caucasus

    Place Units - Italians
                1 airfield and 3 infantry placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,4,2,4,5,1,1,3,1,2,2,4,1,2,1
                Italians collect 21 PUs (13 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Stop teasing me and kill me!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
                Germans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 16 mech_infantrys moved from Southern France to Spain
                1 tactical_bomber moved from Southern Italy to Spain
                4 fighters moved from Western Germany to Spain
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
                Germans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 16 mech_infantrys moved from Southern France to Spain
                1 tactical_bomber moved from Southern Italy to Spain
                4 fighters moved from Western Germany to Spain
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Battle in Spain
                    Germans attack with 5 armour, 4 fighters, 16 mech_infantrys and 1 tactical_bomber
                    Americans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Germans win, taking Spain from Americans with 5 armour, 4 fighters, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 3 artilleries, 4 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Spain to France
                6 infantry moved from Germany to Western Germany
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                2 armour moved from Karelia to Finland
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 aaGun moved from Southern France to Spain
                3 tactical_bombers moved from Iraq to Egypt
                2 fighters moved from Iraq to Egypt
                1 armour moved from Persia to Saudi Arabia
                      Germans take Saudi Arabia from Neutral_True
                1 mech_infantry moved from Turkmenistan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 armour moved from Kenya to Mozambique
                      Germans take Mozambique from Neutral_True

    Place Units - Germans
                2 destroyers and 2 transports placed in 113 Sea Zone
                3 fighters placed in Western Germany
                3 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,1,3,5,5,1,6,2,4,4,2,5,5,2,1
                Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                3 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  3/5 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 6 armour, 16 artilleries, 1 factory_major, 3 fighters, 91 infantry and 1 tactical_bomber
        Vologda : 1 infantry

    Production/PUs Summary :

    Germans : 72 / 86
        Russians : 8 / 9
        Japanese : 69 / 82
        Americans : 55 / 78
        Chinese : 0 / 4
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 34 / 35
        ANZAC : 10 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Philippines to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 infantry moved from Malaya to 37 Sea Zone
                2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
                1 carrier moved from 37 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
                2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
                1 bomber moved from India to Union of South Africa
                1 armour moved from Tanganyika Territory to 72 Sea Zone
                1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                4 armour moved from Tanganyika Territory to Union of South Africa
                1 armour moved from 71 Sea Zone to Union of South Africa
                1 cruiser moved from 72 Sea Zone to 71 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Philippines to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                3 infantry moved from Malaya to 37 Sea Zone
                2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
                1 carrier moved from 37 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
                2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
                1 bomber moved from India to Union of South Africa
                1 armour moved from Tanganyika Territory to 72 Sea Zone
                1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                4 armour moved from Tanganyika Territory to Union of South Africa
                1 armour moved from 71 Sea Zone to Union of South Africa
                1 cruiser moved from 72 Sea Zone to 71 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Australia
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Union of South Africa
                    Japanese attack with 5 armour, 1 bomber and 2 tactical_bombers
                    British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    3 armour retreated to Mozambique
                    British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -38
                    Casualties for Japanese: 2 armour, 1 bomber and 2 tactical_bombers
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                7 transports moved from 72 Sea Zone to 79 Sea Zone
                1 carrier moved from 72 Sea Zone to 81 Sea Zone
                1 bomber moved from India to Philippines
                5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
                1 fighter moved from 44 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 tactical_bomber moved from India to Mozambique
                1 artillery moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to India
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Kansu to Kweichow

    Place Units - Japanese
                1 artillery and 1 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                2 transports placed in 39 Sea Zone
                1 infantry placed in India
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in French Indo China
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '20 '19 '18 '15 '13

    I see you’re active in some of the other games, still wanting to continue this one?


  • I’m trying to play catch up…had my sister in town…she left…but was trying to also enjoy my “short” weekend…saw Wolverine…I will get to my move tomorrow…I’ve been a little behind…due to short time.  The other games I was able to make easier moves.  This game is nearing completion though.  I don’t know how much longer I can hold out though…the Economic game has been against me for so long.

  • '20 '19 '18 '15 '13

    You could always resign ;)

    No worries, whenever you’re ready.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 3 artilleries, 5 infantry and 8 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 aaGuns, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                6 submarines moved from 26 Sea Zone to 54 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 artilleries and 5 infantry placed in Eastern United States
                8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from French West Africa to Mozambique
                1 armour moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Japanese
                1 armour moved from Tanganyika Territory to Mozambique
                1 armour moved from Rhodesia to Mozambique
                1 armour, 1 fighter and 2 infantry moved from Union of South Africa to Mozambique
                1 armour moved from Libya to Algeria

    Combat - British
                Battle in Mozambique
                    British attack with 3 armour, 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 3 armour and 1 tactical_bomber; Germans defend with 1 armour and 2 infantry
                    retreated to Mozambique
                    Germans win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 armour
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 3 armour, 1 fighter and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Mozambique: 1 bomber
                EDIT: Adding units owned by British to Union of South Africa: 1 fighter
                EDIT: Turning off Edit Mode
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Quebec
                1 fighter and 2 infantry placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4,2
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from British
                      Italians take Tunisia from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from British
                      Italians take Tunisia from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Tobruk to Egypt
                8 infantry moved from Turkey to Syria
                1 artillery moved from Turkey to Syria
                1 mech_infantry moved from Caucasus to Syria
                1 bomber moved from Caucasus to Egypt
                1 armour moved from Tambov to Caucasus
                1 mech_infantry moved from French Equatorial Africa to Angola
                      Italians take Angola from Neutral_True
                3 infantry moved from Switzerland to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                3 infantry placed in Egypt
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,5,1,4,6,6,2,5,1,1,2,2,6,3,3
                Italians collect 28 PUs (11 lost to blockades); end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

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