Shoot, I forgot to have my lone German sub attack the South Africa fleet. OK if I just do it and roll it here on the forum? If so, let me know your OOL/Combat instructions for your DD and sub. Or you can roll it as well, and decide your own defense. The German sub will fight until the end.
Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
Italians take Persia from British
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Egypt to BessarabiaCombat - Italians
Battle in Kenya
Italians attack with 3 armour
British defend with 1 infantry
Italians win, taking Kenya from British with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 81 Sea Zone
2 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Bessarabia to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour moved from New South Wales to South Australia
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 3 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 1 armour, 3 artilleries and 5 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 23 / 27
UK_Pacific : 5 / 5
Italians : 28 / 43
ANZAC : 14 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 23 / 27
UK_Pacific : 5 / 5
Italians : 28 / 43
ANZAC : 14 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Smolensk
11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Belgian Congo to 70 Sea Zone
3 tactical_bombers moved from Belgian Congo to 70 Sea Zone
1 carrier moved from 69 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Smolensk
11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Belgian Congo to 70 Sea Zone
3 tactical_bombers moved from Belgian Congo to 70 Sea Zone
1 carrier moved from 69 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from BritishCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 70 Sea Zone
Germans attack with 1 carrier, 2 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Germans
Germans win, taking 70 Sea Zone from British with 1 carrier, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Smolensk
Germans attack with 14 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 14 armour, 5 artilleries, 18 infantry, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
3 aaGuns moved from Belarus to Smolensk
3 armour and 3 mech_infantrys moved from Baltic States to Smolensk
1 artillery and 2 infantry moved from Baltic States to Belarus
1 bomber moved from Eastern Poland to Novgorod
1 aaGun moved from Poland to Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters and 3 tactical_bombers moved from 70 Sea Zone to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to EgyptPlace Units - Germans
1 infantry and 5 mech_infantrys placed in Germany
1 artillery and 1 mech_infantry placed in France
1 bomber placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Russia
4 infantry moved from Vologda to Russia
1 armour moved from Volgograd to RussiaCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 factory_major, 3 fighters, 61 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 53 / 69
Russians : 31 / 36
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 22 / 27
UK_Pacific : 5 / 5
Italians : 28 / 43
ANZAC : 14 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I might finally be backing you up in Africa…but is it too late? It is funny to see your Germans surrounded, even if you’ll reopen it next turn…it’s a small moral victory for Vodka!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kweichow to Sikang
1 armour moved from Kweichow to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 submarine moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Yunnan to India
4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kweichow to Sikang
1 armour moved from Kweichow to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 submarine moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Yunnan to India
4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 4 armour, 5 artilleries, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 5 artilleries, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
4 fighters moved from Yunnan to 39 Sea Zone
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 39 Sea Zone
2 transports moved from 38 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Sikang to Burma
1 bomber moved from Shensi to Burma
2 fighters moved from Suiyuyan to Hopei
1 mech_infantry moved from Kiangsu to Hopei
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Java to Malaya
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from India to BurmaPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 mech_infantry placed in Malaya
2 mech_infantrys placed in Kiangsu
1 transport placed in 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in French West Africa
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans win, taking French West Africa from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 bomber and 2 infantry placed in Eastern United States
3 submarines and 1 transport placed in 101 Sea Zone
3 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 3 bombers
French West Africa : 1 flag, 1 armour and 1 infantry
87 Sea Zone : 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 7
British : 22 / 27
UK_Pacific : 2 / 0
Italians : 28 / 43
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 52 / 69
Russians : 31 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 22 / 27
UK_Pacific : 2 / 0
Italians : 28 / 43
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 26 PUs;
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 91 Sea Zone to 109 Sea Zone
4 armour, 2 infantry and 7 mech_infantrys moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Belgian Congo
British attack with 4 armour, 2 infantry and 10 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Belgian Congo, round 1 : 9/16 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Belgian Congo
British win, taking Belgian Congo from Italians with 4 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 73 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
3 fighters moved from 109 Sea Zone to 91 Sea Zone
3 aaGuns, 1 armour, 2 fighters, 6 infantry, 13 mech_infantrys and 1 tactical_bomber moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 21 PUs (2 lost to blockades); end with 21 PUs totalTerritory Summary for British :
West India : 1 infantry
Belgian Congo : 4 armour, 1 infantry and 10 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
93 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 6 infantry, 13 mech_infantrys and 1 tactical_bomber
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Suriname : 1 flag, 2 infantry
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 23 / 21
UK_Pacific : 2 / 0
Italians : 27 / 43
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Slovakia Hungary to Ukraine
2 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour moved from Kenya to Rhodesia
Italians take Rhodesia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Slovakia Hungary to Ukraine
2 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour moved from Kenya to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 destroyers
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Novgorod
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Iraq to Northwest PersiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 11 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 destroyer, 2 submarines and 2 transports
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 battleship owned by the Japanese , 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 48
Casualties for Japanese: 1 battleship, 1 destroyer, 2 submarines and 2 transports
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 3 artilleries and 5 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
Northern Territory : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 52 / 69
Russians : 27 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 22 / 21
UK_Pacific : 2 / 0
Italians : 32 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 69
Russians : 27 / 36
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 22 / 21
UK_Pacific : 2 / 0
Italians : 32 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 59 PUs;
Germans buy 3 armour, 3 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus -
Scramble in Moscow?
-
Yes sir!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 59 PUs;
Germans buy 3 armour, 3 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
7 mech_infantrys moved from Smolensk to Archangel
5 armour moved from Smolensk to Archangel
12 armour and 10 mech_infantrys moved from Smolensk to Ukraine
3 aaGuns moved from Smolensk to Belarus
11 infantry moved from Smolensk to Belarus
2 artilleries moved from Smolensk to Belarus
3 armour moved from Novgorod to Archangel
5 mech_infantrys moved from Germany to France
2 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Germany
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 carrier moved from 70 Sea Zone to 68 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in France
3 artilleries placed in Western Germany
1 mech_infantry placed in Germany
2 submarines placed in 105 Sea Zone
Germans undo move 5.
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs