Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                3 armour moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery moved from Iraq to Persia
                      Italians take Persia from British
                3 mech_infantrys moved from Slovakia Hungary to Bessarabia
                1 bomber moved from Egypt to Bessarabia

    Combat - Italians
                Battle in Kenya
                    Italians attack with 3 armour
                    British defend with 1 infantry
                    Italians win, taking Kenya from British with 2 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Bessarabia
                    Italians attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Gibraltar
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -13
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter and 2 infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 81 Sea Zone
                2 armour moved from Northern Italy to Slovakia Hungary
                1 bomber moved from Bessarabia to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 factory_minor placed in Egypt
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 armour moved from New South Wales to South Australia
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 3 fighters
                EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 1 armour, 3 artilleries and 5 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 56 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 23 / 27
        UK_Pacific : 5 / 5
        Italians : 28 / 43
        ANZAC : 14 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - French
                Battle in 110 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 fighter in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 fighter in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 37
        Japanese : 56 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 23 / 27
        UK_Pacific : 5 / 5
        Italians : 28 / 43
        ANZAC : 14 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Smolensk
                11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Belarus to Smolensk
                5 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                2 fighters moved from Belgian Congo to 70 Sea Zone
                3 tactical_bombers moved from Belgian Congo to 70 Sea Zone
                1 carrier moved from 69 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Germans take Tanganyika Territory from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Smolensk
                11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Belarus to Smolensk
                5 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                2 fighters moved from Belgian Congo to 70 Sea Zone
                3 tactical_bombers moved from Belgian Congo to 70 Sea Zone
                1 carrier moved from 69 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      Germans take Tanganyika Territory from British

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 70 Sea Zone
                    Germans attack with 1 carrier, 2 fighters and 3 tactical_bombers
                    British defend with 1 battleship and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Germans
                    Germans win, taking 70 Sea Zone from British with 1 carrier, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in Smolensk
                    Germans attack with 14 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 14 armour, 5 artilleries, 18 infantry, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Novgorod
                3 aaGuns moved from Belarus to Smolensk
                3 armour and 3 mech_infantrys moved from Baltic States to Smolensk
                1 artillery and 2 infantry moved from Baltic States to Belarus
                1 bomber moved from Eastern Poland to Novgorod
                1 aaGun moved from Poland to Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 fighters and 3 tactical_bombers moved from 70 Sea Zone to Egypt
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt

    Place Units - Germans
                1 infantry and 5 mech_infantrys placed in Germany
                1 artillery and 1 mech_infantry placed in France
                1 bomber placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Bryansk to Belarus
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Archangel to Russia
                4 infantry moved from Vologda to Russia
                1 armour moved from Volgograd to Russia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  4/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Russians :

    Belarus : 1 infantry
        Bryansk : 1 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 factory_major, 3 fighters, 61 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 aaGuns and 12 infantry
        Vologda : 1 infantry
        Volgograd : 1 armour and 1 factory_minor
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 31 / 36
        Japanese : 56 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 22 / 27
        UK_Pacific : 5 / 5
        Italians : 28 / 43
        ANZAC : 14 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I might finally be backing you up in Africa…but is it too late?  It is funny to see your Germans surrounded, even if you’ll reopen it next turn…it’s a small moral victory for Vodka!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kweichow to Sikang
                1 armour moved from Kweichow to Shensi
                1 bomber moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Suiyuyan
                1 fighter moved from Yunnan to Suiyuyan
                1 submarine moved from 38 Sea Zone to 42 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Malaya to 37 Sea Zone
                2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from 42 Sea Zone to Java
                1 bomber moved from Malaya to Java
                2 tactical_bombers moved from 38 Sea Zone to India
                1 tactical_bomber moved from Yunnan to India
                4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kweichow to Sikang
                1 armour moved from Kweichow to Shensi
                1 bomber moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Suiyuyan
                1 fighter moved from Yunnan to Suiyuyan
                1 submarine moved from 38 Sea Zone to 42 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Malaya to 37 Sea Zone
                2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from 42 Sea Zone to Java
                1 bomber moved from Malaya to Java
                2 tactical_bombers moved from 38 Sea Zone to India
                1 tactical_bomber moved from Yunnan to India
                4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Burma to India
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 2 fighters
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in India
                    Japanese attack with 4 armour, 5 artilleries, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 armour, 5 artilleries, 6 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                4 fighters moved from Yunnan to 39 Sea Zone
                2 carriers moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 battleship moved from 38 Sea Zone to 39 Sea Zone
                1 battleship and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                4 tactical_bombers moved from Yunnan to Burma
                1 bomber moved from Sikang to Burma
                1 bomber moved from Shensi to Burma
                2 fighters moved from Suiyuyan to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                2 fighters moved from 19 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Java to Malaya
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                3 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 armour and 1 infantry placed in Malaya
                1 mech_infantry placed in Malaya
                2 mech_infantrys placed in Kiangsu
                1 transport placed in 19 Sea Zone
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 5 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in French West Africa
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 transport
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking French West Africa from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 bomber and 2 infantry placed in Eastern United States
                3 submarines and 1 transport placed in 101 Sea Zone
                3 infantry placed in Western United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        United Kingdom : 3 bombers
        French West Africa : 1 flag, 1 armour and 1 infantry
        87 Sea Zone : 1 transport
        92 Sea Zone : 1 submarine
        101 Sea Zone : 1 infantry, 1 mech_infantry, 3 submarines and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 31 / 36
        Japanese : 65 / 81
        Americans : 51 / 72
        Chinese : 3 / 7
        British : 22 / 27
        UK_Pacific : 2 / 0
        Italians : 28 / 43
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 31 / 36
        Japanese : 65 / 81
        Americans : 51 / 72
        Chinese : 3 / 4
        British : 22 / 27
        UK_Pacific : 2 / 0
        Italians : 28 / 43
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 26 PUs;
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                3 fighters moved from 91 Sea Zone to 109 Sea Zone
                4 armour, 2 infantry and 7 mech_infantrys moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Belgian Congo
                    British attack with 4 armour, 2 infantry and 10 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Belgian Congo, round 1 :  9/16 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 4 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 transport moved from 73 Sea Zone to 71 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch
                3 fighters moved from 109 Sea Zone to 91 Sea Zone
                3 aaGuns, 1 armour, 2 fighters, 6 infantry, 13 mech_infantrys and 1 tactical_bomber moved from West India to Eastern Persia

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
                British collect 21 PUs (2 lost to blockades); end with 21 PUs total

    Territory Summary for British :

    West India : 1 infantry
        Belgian Congo : 4 armour, 1 infantry and 10 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        93 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 6 infantry, 13 mech_infantrys and 1 tactical_bomber
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport
        Suriname : 1 flag, 2 infantry
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 31 / 36
        Japanese : 65 / 81
        Americans : 51 / 72
        Chinese : 3 / 4
        British : 23 / 21
        UK_Pacific : 2 / 0
        Italians : 27 / 43
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 93 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Slovakia Hungary to Ukraine
                2 armour moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Kenya to Rhodesia
                      Italians take Rhodesia from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 93 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Slovakia Hungary to Ukraine
                2 armour moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Kenya to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 2 destroyers
                    British defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 2 destroyers and 1 fighter
                    Americans defend with 1 submarine
                    Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Ukraine
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Novgorod
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Persia to Iraq
                1 infantry moved from Northwest Persia to Persia
                1 artillery moved from Iraq to Northwest Persia

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                1 infantry and 2 mech_infantrys placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 11 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 2 submarines
                    Japanese defend with 1 battleship, 1 destroyer, 2 submarines and 2 transports
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Japanese , 1 battleship owned by the Japanese , 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                        2 transports owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 48
                    Casualties for Japanese: 1 battleship, 1 destroyer, 2 submarines and 2 transports
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory
                2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 armour, 3 artilleries and 5 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 2 infantry
        Northern Territory : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        54 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 27 / 36
        Japanese : 65 / 81
        Americans : 51 / 72
        Chinese : 3 / 4
        British : 22 / 21
        UK_Pacific : 2 / 0
        Italians : 32 / 48
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 27 / 36
        Japanese : 65 / 81
        Americans : 51 / 72
        Chinese : 3 / 4
        British : 22 / 21
        UK_Pacific : 2 / 0
        Italians : 32 / 48
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_minors; Remaining resources: 59 PUs;
                Germans buy 3 armour, 3 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Bryansk
                2 infantry moved from Smolensk to Belarus
                2 infantry moved from Smolensk to Archangel
                2 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Archangel
                1 artillery moved from Smolensk to Bryansk
                1 artillery moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Belarus

  • '20 '19 '18 '15 '13

    Scramble in Moscow?


  • Yes sir!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_minors; Remaining resources: 59 PUs;
                Germans buy 3 armour, 3 artilleries, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Bryansk
                2 infantry moved from Smolensk to Belarus
                2 infantry moved from Smolensk to Archangel
                2 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Archangel
                1 artillery moved from Smolensk to Bryansk
                1 artillery moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Belarus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                7 mech_infantrys moved from Smolensk to Archangel
                5 armour moved from Smolensk to Archangel
                12 armour and 10 mech_infantrys moved from Smolensk to Ukraine
                3 aaGuns moved from Smolensk to Belarus
                11 infantry moved from Smolensk to Belarus
                2 artilleries moved from Smolensk to Belarus
                3 armour moved from Novgorod to Archangel
                5 mech_infantrys moved from Germany to France
                2 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Eastern Poland to Germany
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 carrier moved from 70 Sea Zone to 68 Sea Zone
                1 fighter moved from Egypt to Southern Italy
                1 tactical_bomber moved from Archangel to Novgorod

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in France
                3 artilleries placed in Western Germany
                1 mech_infantry placed in Germany
                2 submarines placed in 105 Sea Zone
                Germans undo move 5.
                1 submarine placed in 110 Sea Zone
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

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