Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                4 fighters moved from Queensland to Western Australia
                3 armour, 3 artilleries and 7 infantry moved from South Australia to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 3 armour, 3 artilleries, 4 fighters and 7 infantry
                    Japanese defend with 2 artilleries, 4 infantry and 3 mech_infantrys
                    ANZAC win, taking Western Australia from Japanese with 3 armour, 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 6 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Western Australia to Queensland
                2 aaGuns moved from South Australia to Western Australia
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Vologda
                5 armour and 7 mech_infantrys moved from Spain to Gibraltar
                4 fighters and 1 tactical_bomber moved from France to Gibraltar
                3 fighters moved from Western Germany to Gibraltar
                2 infantry moved from Sweden to 113 Sea Zone
                2 artilleries moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Vologda
                5 armour and 7 mech_infantrys moved from Spain to Gibraltar
                4 fighters and 1 tactical_bomber moved from France to Gibraltar
                3 fighters moved from Western Germany to Gibraltar
                2 infantry moved from Sweden to 113 Sea Zone
                2 artilleries moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal

    Combat - Germans
                Battle in Portugal
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery
                        Germans roll dice for 2 artilleries and 2 infantry in Portugal, round 1 :  2/4 hits
                        British roll dice for 1 artillery in Portugal, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Portugal
                    Germans win, taking Portugal from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Gibraltar
                    Germans attack with 5 armour, 7 fighters, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 1 artillery and 4 infantry
                        AA guns fire in Gibraltar :  2/6 hits
                        2 fighters owned by the Germans lost in Gibraltar
                        Germans roll dice for 5 armour, 5 fighters, 7 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 :  6/18 hits
                        British roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Gibraltar, round 1 :  1/10 hits
                        2 infantry owned by the British , 2 aaGuns owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
                        Germans roll dice for 5 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 :  5/17 hits
                        British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 :  3/6 hits
                        2 infantry owned by the British , 1 artillery owned by the British , 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
                        Germans roll dice for 5 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 :  7/14 hits
                        British roll dice for 1 artillery in Gibraltar, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 5 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 fighters and 5 mech_infantrys
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Americans: 2 aaGuns, 1 artillery and 4 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 armour moved from Archangel to Novgorod
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Urals
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                4 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
                4 infantry moved from Afghanistan to Eastern Persia
                1 mech_infantry moved from Afghanistan to Persia
                1 armour moved from Saudi Arabia to Egypt
                4 armour moved from Persia to Trans-Jordan
                5 fighters moved from Gibraltar to Spain
                1 tactical_bomber moved from Gibraltar to Spain
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                4 infantry and 1 mech_infantry moved from Sweden to Norway
                4 armour moved from Finland to Norway
                1 mech_infantry moved from Buryatia to Yenisey
                1 fighter and 2 tactical_bombers moved from Egypt to Spain
                1 aaGun moved from Belarus to Baltic States
                1 carrier moved from 66 Sea Zone to 68 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Persia
                1 factory_minor placed in Saudi Arabia
                1 airfield placed in Spain
                3 mech_infantrys placed in France
                2 armour and 1 mech_infantry placed in Novgorod
                1 fighter placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,5,5,3,5,5,1,6,4,1,2,4,1,1
                Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    Dice Statistics:

    Total
                1 was rolled 29 times
                2 was rolled 15 times
                3 was rolled 22 times
                4 was rolled 25 times
                5 was rolled 27 times
                6 was rolled 25 times
            Average roll : 3.566
            Median : 4.000
            Variance : 0.880
            Standard Deviation : 0.938
            Total rolls : 143

    Null / Other
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.528
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 36

    Germans Combat
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.814
            Median : 4.000
            Variance : 1.017
            Standard Deviation : 1.009
            Total rolls : 59

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.528
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 36

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • '20 '19 '18 '15 '13

    Bump*


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 infantry moved from Vologda to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                2 artilleries and 4 infantry moved from Russia to Samara
                4 infantry moved from Russia to Samara
                2 artilleries moved from Russia to Samara
                2 fighters moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 4 artilleries and 8 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 artilleries, 1 destroyer, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 tactical_bombers moved from 56 Sea Zone to Western Australia
                9 fighters moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from 56 Sea Zone to Western Australia
                1 armour moved from Mozambique to South West Africa
                      Japanese take South West Africa from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 artilleries, 1 destroyer, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 tactical_bombers moved from 56 Sea Zone to Western Australia
                9 fighters moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from 56 Sea Zone to Western Australia
                1 armour moved from Mozambique to South West Africa
                      Japanese take South West Africa from British

    Combat - Japanese
                Battle in Western Australia
                    Japanese attack with 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 3 armour, 3 artilleries and 1 infantry
                        AA guns fire in Western Australia :  0/6 hits
                        Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Western Australia, round 1 :  6/17 hits
                        ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries and 1 infantry in Western Australia, round 1 :  2/7 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 3 artilleries owned by the ANZAC lost in Western Australia
                        Japanese roll dice for 2 artilleries, 9 fighters, 1 mech_infantry and 3 tactical_bombers in Western Australia, round 2 :  6/15 hits
                        ANZAC roll dice for 3 armour in Western Australia, round 2 :  2/3 hits
                        3 armour owned by the ANZAC and 2 fighters owned by the Japanese lost in Western Australia
                    Japanese win, taking Western Australia from ANZAC with 2 artilleries, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 fighters and 2 infantry
                    Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries and 1 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Western Australia to 42 Sea Zone
                7 fighters moved from Western Australia to 42 Sea Zone
                1 destroyer moved from 56 Sea Zone to 61 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 destroyer moved from 56 Sea Zone to 55 Sea Zone
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone
                6 carriers, 2 cruisers, 4 submarines and 5 transports moved from 56 Sea Zone to 42 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Philippines to Java
                1 artillery moved from West India to 79 Sea Zone
                1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to Mozambique
                1 tactical_bomber moved from Mozambique to 71 Sea Zone
                1 carrier moved from 81 Sea Zone to 71 Sea Zone
                6 transports moved from 79 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                1 armour and 2 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsi to Kwangtung
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Kweichow to Kansu

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in French Indo China
                1 destroyer placed in 20 Sea Zone
                1 airfield and 1 harbour placed in Java
                2 artilleries placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Korea : 1 aaGun and 1 infantry
        Kiangsu : 1 factory_minor
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 flag, 2 artilleries and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        Java : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines, 3 tactical_bombers and 5 transports
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        34 Sea Zone : 1 destroyer
        39 Sea Zone : 6 transports
        20 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        56 Sea Zone : 3 transports
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine
        61 Sea Zone : 1 destroyer
        West India : 1 flag
        South West Africa : 1 flag, 1 armour
        French Madagascar : 1 flag
        Mozambique : 1 artillery
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 71 / 91
        Russians : 11 / 11
        Japanese : 70 / 75
        Americans : 55 / 78
        Chinese : 0 / 4
        British : 23 / 27
        UK_Pacific : 0 / 0
        Italians : 38 / 42
        ANZAC : 9 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.979
            Median : 4.000
            Variance : 1.319
            Standard Deviation : 1.149
            Total rolls : 48

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.969
            Median : 4.500
            Variance : 1.032
            Standard Deviation : 1.016
            Total rolls : 32

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • '20 '19 '18 '15 '13

    Just keeping it fresh

  • '20 '19 '18 '15 '13

    bump


  • just got back from sea trials…I’m looking over this and will get a turn out shortly.  This isn’t pretty, but still barely holding on!

  • '20 '19 '18 '15 '13

    bump 2 - sorry mate - not sure what’s happening here, but this is official bump 2.

  • '20 '19 '18 '15 '13

    Ok, I have to call this one. Happy to re-start once you’re back in the forum again!

    GG - always fun when the neutrals are attacked! ;)

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