Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Rostov
                1 armour moved from Volgograd to Russia
                2 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  3/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Vologda to Nenetsia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                8 infantry placed in Russia
                Russians undo move 1.
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Rostov : 1 infantry
        Nenetsia : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 armour, 15 artilleries, 1 factory_major, 3 fighters, 64 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 2 aaGuns and 12 infantry

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 24 / 24
        Japanese : 65 / 81
        Americans : 51 / 72
        Chinese : 3 / 4
        British : 22 / 21
        UK_Pacific : 2 / 0
        Italians : 32 / 48
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 fighters moved from Hopei to Kansu
                1 bomber moved from Burma to Kansu
                1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from India to West India
                3 tactical_bombers moved from Burma to West India
                1 bomber moved from Burma to Kansu
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 bomber moved from Malaya to 42 Sea Zone
                1 tactical_bomber moved from Burma to West India

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 fighters moved from Hopei to Kansu
                1 bomber moved from Burma to Kansu
                1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from India to West India
                3 tactical_bombers moved from Burma to West India
                1 bomber moved from Burma to Kansu
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 bomber moved from Malaya to 42 Sea Zone
                1 tactical_bomber moved from Burma to West India

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Kansu
                    Japanese attack with 1 armour, 2 bombers and 2 fighters
                    Chinese defend with 1 fighter and 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 bomber and 2 fighters
                    Casualties for Chinese: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kansu to Kweichow
                3 tactical_bombers moved from Burma to 37 Sea Zone
                2 carriers moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from 39 Sea Zone to India
                1 tactical_bomber moved from West India to India
                2 tactical_bombers moved from West India to India
                2 infantry moved from India to 39 Sea Zone
                1 armour and 1 artillery moved from India to 39 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 bomber moved from 42 Sea Zone to Philippines
                3 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                1 infantry placed in Malaya
                3 transports placed in 39 Sea Zone
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Germans
                1 armour moved from French West Africa to Nigeria
                      British take Nigeria from Germans
                1 armour moved from Nigeria to French Central Africa
                      Americans take French Central Africa from Germans
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from Eastern United States to United Kingdom
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern France causes 5 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
                    Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 8 infantry and 2 mech_infantrys
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 12 submarines, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Gold Coast : 1 infantry
        United Kingdom : 4 bombers
        Morocco : 1 artillery, 2 infantry and 1 mech_infantry
        French Central Africa : 1 flag, 1 armour
        French West Africa : 1 flag
        92 Sea Zone : 1 submarine
        101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 52 / 71
        Russians : 24 / 24
        Japanese : 70 / 80
        Americans : 52 / 72
        Chinese : 0 / 4
        British : 24 / 21
        UK_Pacific : 0 / 0
        Italians : 32 / 48
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - British
                British buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 infantry moved from Morocco to Algeria
                1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Germans
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 armour, 1 infantry and 10 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 fighters moved from 91 Sea Zone to 93 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 4 armour, 1 infantry and 10 mech_infantrys
                    Germans defend with 1 artillery
                        British roll dice for 4 armour, 1 infantry and 10 mech_infantrys in Anglo Egyptian Sudan, round 1 :  3/15 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Iraq
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 1 :  3/4 hits
                        Italians roll dice for 2 artilleries in Iraq, round 1 :  0/2 hits
                        2 artilleries owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries
                Battle in West India
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in West India, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Rhodesia
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 armour
                        British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 1 :  1/3 hits
                        Italians roll dice for 1 armour in Rhodesia, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 93 Sea Zone
                    British attack with 3 fighters and 3 submarines
                    Italians defend with 2 destroyers
                        British roll dice for 3 submarines in 93 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 3 fighters in 93 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 2 destroyers in 93 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British lost in 93 Sea Zone
                        British roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 3 fighters in 93 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 2 destroyers in 93 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 submarines in 93 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 3 fighters in 93 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 2 destroyers in 93 Sea Zone, round 3 :  0/2 hits
                        2 destroyers owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 3 fighters and 2 submarines remaining. Battle score for attacker is 10
                    Casualties for British: 1 submarine
                    Casualties for Italians: 2 destroyers

    Non Combat Move - British
                3 fighters moved from 93 Sea Zone to 91 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia

    Place Units - British
                1 bomber and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total

    Territory Summary for British :

    West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 4 armour, 1 infantry and 10 mech_infantrys
        Rhodesia : 2 armour and 1 mech_infantry
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 armour
        80 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 2 infantry, 13 mech_infantrys and 1 tactical_bomber
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 2 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 24 / 24
        Japanese : 68 / 80
        Americans : 52 / 72
        Chinese : 0 / 4
        British : 31 / 30
        UK_Pacific : 2 / 0
        Italians : 26 / 48
        ANZAC : 10 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Just bumping to move up the boards…will be on for several hours about 2 hours from this post.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 armour, 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 bomber moved from Novgorod to Nenetsia
                1 armour moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Airborne Attack Move - Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 armour, 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 bomber moved from Novgorod to Nenetsia
                1 armour moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Airborne Attack Move - Italians

    Combat - Italians
                Battle in Nenetsia
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 2 infantry
                    Italians win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 71 Sea Zone to 76 Sea Zone
                1 fighter moved from 95 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 bomber moved from Nenetsia to Western Germany

    Place Units - Italians
                3 artilleries placed in Southern Italy
                4 infantry placed in Northern Italy
                2 armour and 1 mech_infantry placed in Egypt
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,3
                Italians collect 29 PUs (3 lost to blockades); end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Northern Territory to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to Northern Territory

    Combat - ANZAC
                Battle in Celebes
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
                    Japanese defend with 1 battleship and 1 destroyer
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 6 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        44 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 24
        Japanese : 65 / 80
        Americans : 52 / 72
        Chinese : 0 / 4
        British : 27 / 30
        UK_Pacific : 2 / 0
        Italians : 32 / 45
        ANZAC : 13 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 22 / 24
        Japanese : 65 / 80
        Americans : 52 / 72
        Chinese : 0 / 4
        British : 27 / 30
        UK_Pacific : 2 / 0
        Italians : 32 / 45
        ANZAC : 13 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
                1 bomber moved from Western Germany to United Kingdom
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians

  • '20 '19 '18 '15 '13

    Scramble in London?

    Sorry for the delay… moving apartments, baby preparation and work has been crazy!


  • No scramble…and no worries…I’ve got a lot on my plate too…I only bump because too lazy to go digging in pages or bookmark the game.  HA!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
                1 bomber moved from Western Germany to United Kingdom
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 1 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom causes 0 damage total.
                Battle in Vologda
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                5 armour moved from Archangel to Urals
                6 mech_infantrys moved from Archangel to Urals
                2 armour moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                2 armour moved from Novgorod to Karelia
                1 mech_infantry moved from Vyborg to Karelia
                11 armour and 11 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Novgorod to Southern Italy
                1 tactical_bomber moved from Novgorod to Western Germany
                4 mech_infantrys moved from Germany to Western Germany
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 102 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 carrier moved from 68 Sea Zone to 66 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                4 armour placed in Western Germany
                1 artillery and 4 mech_infantrys placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Tambov to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns and 12 infantry moved from Samara to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • just bumping to move up the page.

  • '20 '19 '18 '15 '13

    Sorry, spent the last three on an island in Indonesia… will get to it tonight


  • Are you in Bali?

  • '20 '19 '18 '15 '13

    No Bataam, work offsite retreat. Live in Singapore so its a hop, skip and a jump!

    Let me do this turn…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 fighter moved from Philippines to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from India to 80 Sea Zone
                5 infantry moved from Malaya to 37 Sea Zone
                2 armour and 1 artillery moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 37 Sea Zone to 79 Sea Zone
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
                1 armour moved from India to West India
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

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