Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to Western Australia
3 armour, 3 artilleries and 7 infantry moved from South Australia to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 3 armour, 3 artilleries, 4 fighters and 7 infantry
Japanese defend with 2 artilleries, 4 infantry and 3 mech_infantrys
ANZAC win, taking Western Australia from Japanese with 3 armour, 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for ANZAC: 6 infantry
Non Combat Move - ANZAC
4 fighters moved from Western Australia to Queensland
2 aaGuns moved from South Australia to Western Australia
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
5 armour and 7 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from France to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
5 armour and 7 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from France to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal
Combat - Germans
Battle in Portugal
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Portugal, round 1 : 2/4 hits
British roll dice for 1 artillery in Portugal, round 1 : 0/1 hits
1 artillery owned by the British lost in Portugal
Germans win, taking Portugal from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Gibraltar
Germans attack with 5 armour, 7 fighters, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 1 artillery and 4 infantry
AA guns fire in Gibraltar : 2/6 hits
2 fighters owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 7 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 6/18 hits
British roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Gibraltar, round 1 : 1/10 hits
2 infantry owned by the British , 2 aaGuns owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 5/17 hits
British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the British , 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 7/14 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 fighters and 5 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 4 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
4 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Persia
1 armour moved from Saudi Arabia to Egypt
4 armour moved from Persia to Trans-Jordan
5 fighters moved from Gibraltar to Spain
1 tactical_bomber moved from Gibraltar to Spain
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
4 infantry and 1 mech_infantry moved from Sweden to Norway
4 armour moved from Finland to Norway
1 mech_infantry moved from Buryatia to Yenisey
1 fighter and 2 tactical_bombers moved from Egypt to Spain
1 aaGun moved from Belarus to Baltic States
1 carrier moved from 66 Sea Zone to 68 Sea Zone
Place Units - Germans
1 factory_minor placed in Persia
1 factory_minor placed in Saudi Arabia
1 airfield placed in Spain
3 mech_infantrys placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,5,5,3,5,5,1,6,4,1,2,4,1,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 25 times
Average roll : 3.566
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 143
Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
Germans Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.814
Median : 4.000
Variance : 1.017
Standard Deviation : 1.009
Total rolls : 59
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Bump*
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 artilleries and 4 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 4 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 1 destroyer, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 tactical_bombers moved from 56 Sea Zone to Western Australia
9 fighters moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Mozambique to South West Africa
Japanese take South West Africa from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 1 destroyer, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 tactical_bombers moved from 56 Sea Zone to Western Australia
9 fighters moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Mozambique to South West Africa
Japanese take South West Africa from British
Combat - Japanese
Battle in Western Australia
Japanese attack with 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 3 artilleries and 1 infantry
AA guns fire in Western Australia : 0/6 hits
Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Western Australia, round 1 : 6/17 hits
ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries and 1 infantry in Western Australia, round 1 : 2/7 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 3 artilleries owned by the ANZAC lost in Western Australia
Japanese roll dice for 2 artilleries, 9 fighters, 1 mech_infantry and 3 tactical_bombers in Western Australia, round 2 : 6/15 hits
ANZAC roll dice for 3 armour in Western Australia, round 2 : 2/3 hits
3 armour owned by the ANZAC and 2 fighters owned by the Japanese lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 2 artilleries, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries and 1 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Western Australia to 42 Sea Zone
7 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
6 carriers, 2 cruisers, 4 submarines and 5 transports moved from 56 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Philippines to Java
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Mozambique
1 tactical_bomber moved from Mozambique to 71 Sea Zone
1 carrier moved from 81 Sea Zone to 71 Sea Zone
6 transports moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 armour and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kweichow to Kansu
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 20 Sea Zone
1 airfield and 1 harbour placed in Java
2 artilleries placed in Kwangtung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 flag, 2 artilleries and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Java : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Sumatra : 1 flag
42 Sea Zone : 1 flag, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines, 3 tactical_bombers and 5 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 destroyer
39 Sea Zone : 6 transports
20 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
56 Sea Zone : 3 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
61 Sea Zone : 1 destroyer
West India : 1 flag
South West Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Mozambique : 1 artillery
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 71 / 91
Russians : 11 / 11
Japanese : 70 / 75
Americans : 55 / 78
Chinese : 0 / 4
British : 23 / 27
UK_Pacific : 0 / 0
Italians : 38 / 42
ANZAC : 9 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.979
Median : 4.000
Variance : 1.319
Standard Deviation : 1.149
Total rolls : 48
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.969
Median : 4.500
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 32
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Just keeping it fresh
bump
just got back from sea trials…I’m looking over this and will get a turn out shortly. This isn’t pretty, but still barely holding on!
bump 2 - sorry mate - not sure what’s happening here, but this is official bump 2.
Ok, I have to call this one. Happy to re-start once you’re back in the forum again!
GG - always fun when the neutrals are attacked! ;)