Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsOdonis (Axis) vs Mallory29 (Allies +9) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 3/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 6 armour, 16 artilleries, 1 factory_major, 3 fighters, 91 infantry and 1 tactical_bomber
Vologda : 1 infantryProduction/PUs Summary :
Germans : 72 / 86
Russians : 8 / 9
Japanese : 69 / 82
Americans : 55 / 78
Chinese : 0 / 4
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 34 / 35
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 bomber moved from India to Union of South Africa
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
4 armour moved from Tanganyika Territory to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 cruiser moved from 72 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 bomber moved from India to Union of South Africa
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
4 armour moved from Tanganyika Territory to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 cruiser moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Union of South Africa
Japanese attack with 5 armour, 1 bomber and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
3 armour retreated to Mozambique
British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -38
Casualties for Japanese: 2 armour, 1 bomber and 2 tactical_bombers
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Japanese
7 transports moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from India to Philippines
5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from India to Mozambique
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to KweichowPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I see you’re active in some of the other games, still wanting to continue this one?
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I’m trying to play catch up…had my sister in town…she left…but was trying to also enjoy my “short” weekend…saw Wolverine…I will get to my move tomorrow…I’ve been a little behind…due to short time. The other games I was able to make easier moves. This game is nearing completion though. I don’t know how much longer I can hold out though…the Economic game has been against me for so long.
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You could always resign ;)
No worries, whenever you’re ready.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 8 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
2 aaGuns, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from French West Africa to Mozambique
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Mozambique
1 armour moved from Rhodesia to Mozambique
1 armour, 1 fighter and 2 infantry moved from Union of South Africa to Mozambique
1 armour moved from Libya to AlgeriaCombat - British
Battle in Mozambique
British attack with 3 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 armour and 1 tactical_bomber; Germans defend with 1 armour and 2 infantry
retreated to Mozambique
Germans win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 3 armour, 1 fighter and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 bomber
EDIT: Adding units owned by British to Union of South Africa: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Quebec to 106 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
1 fighter and 2 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tobruk to Egypt
8 infantry moved from Turkey to Syria
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Caucasus to Syria
1 bomber moved from Caucasus to Egypt
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from French Equatorial Africa to Angola
Italians take Angola from Neutral_True
3 infantry moved from Switzerland to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,5,1,4,6,6,2,5,1,1,2,2,6,3,3
Italians collect 28 PUs (11 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
4 fighters moved from Queensland to Western Australia
3 armour, 3 artilleries and 7 infantry moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 3 armour, 3 artilleries, 4 fighters and 7 infantry
Japanese defend with 2 artilleries, 4 infantry and 3 mech_infantrys
ANZAC win, taking Western Australia from Japanese with 3 armour, 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for ANZAC: 6 infantryNon Combat Move - ANZAC
4 fighters moved from Western Australia to Queensland
2 aaGuns moved from South Australia to Western Australia
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
5 armour and 7 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from France to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
5 armour and 7 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from France to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to PortugalCombat - Germans
Battle in Portugal
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Portugal, round 1 : 2/4 hits
British roll dice for 1 artillery in Portugal, round 1 : 0/1 hits
1 artillery owned by the British lost in Portugal
Germans win, taking Portugal from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Gibraltar
Germans attack with 5 armour, 7 fighters, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 1 artillery and 4 infantry
AA guns fire in Gibraltar : 2/6 hits
2 fighters owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 7 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 6/18 hits
British roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Gibraltar, round 1 : 1/10 hits
2 infantry owned by the British , 2 aaGuns owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 5/17 hits
British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the British , 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 7/14 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 fighters and 5 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 4 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
4 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Persia
1 armour moved from Saudi Arabia to Egypt
4 armour moved from Persia to Trans-Jordan
5 fighters moved from Gibraltar to Spain
1 tactical_bomber moved from Gibraltar to Spain
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
4 infantry and 1 mech_infantry moved from Sweden to Norway
4 armour moved from Finland to Norway
1 mech_infantry moved from Buryatia to Yenisey
1 fighter and 2 tactical_bombers moved from Egypt to Spain
1 aaGun moved from Belarus to Baltic States
1 carrier moved from 66 Sea Zone to 68 Sea ZonePlace Units - Germans
1 factory_minor placed in Persia
1 factory_minor placed in Saudi Arabia
1 airfield placed in Spain
3 mech_infantrys placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,5,5,3,5,5,1,6,4,1,2,4,1,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 25 times
Average roll : 3.566
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 143Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Germans Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.814
Median : 4.000
Variance : 1.017
Standard Deviation : 1.009
Total rolls : 59Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Bump*
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 artilleries and 4 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
2 fighters moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 4 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 1 destroyer, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from 56 Sea Zone to Western Australia
9 fighters moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Mozambique to South West Africa
Japanese take South West Africa from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 4 artilleries, 1 destroyer, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from 56 Sea Zone to Western Australia
9 fighters moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Mozambique to South West Africa
Japanese take South West Africa from BritishCombat - Japanese
Battle in Western Australia
Japanese attack with 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 3 artilleries and 1 infantry
AA guns fire in Western Australia : 0/6 hits
Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Western Australia, round 1 : 6/17 hits
ANZAC roll dice for 2 aaGuns, 3 armour, 3 artilleries and 1 infantry in Western Australia, round 1 : 2/7 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 3 artilleries owned by the ANZAC lost in Western Australia
Japanese roll dice for 2 artilleries, 9 fighters, 1 mech_infantry and 3 tactical_bombers in Western Australia, round 2 : 6/15 hits
ANZAC roll dice for 3 armour in Western Australia, round 2 : 2/3 hits
3 armour owned by the ANZAC and 2 fighters owned by the Japanese lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 2 artilleries, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour, 3 artilleries and 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Western Australia to 42 Sea Zone
7 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
6 carriers, 2 cruisers, 4 submarines and 5 transports moved from 56 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Philippines to Java
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Mozambique
1 tactical_bomber moved from Mozambique to 71 Sea Zone
1 carrier moved from 81 Sea Zone to 71 Sea Zone
6 transports moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 armour and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kweichow to KansuPlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 20 Sea Zone
1 airfield and 1 harbour placed in Java
2 artilleries placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 flag, 2 artilleries and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Java : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Sumatra : 1 flag
42 Sea Zone : 1 flag, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines, 3 tactical_bombers and 5 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 destroyer
39 Sea Zone : 6 transports
20 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
56 Sea Zone : 3 transports
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
61 Sea Zone : 1 destroyer
West India : 1 flag
South West Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Mozambique : 1 artillery
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 91
Russians : 11 / 11
Japanese : 70 / 75
Americans : 55 / 78
Chinese : 0 / 4
British : 23 / 27
UK_Pacific : 0 / 0
Italians : 38 / 42
ANZAC : 9 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.979
Median : 4.000
Variance : 1.319
Standard Deviation : 1.149
Total rolls : 48Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.969
Median : 4.500
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 32ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
Just keeping it fresh
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