@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Mallory29 (Allies +9) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Stop teasing me and kill me!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
Germans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 16 mech_infantrys moved from Southern France to Spain
1 tactical_bomber moved from Southern Italy to Spain
4 fighters moved from Western Germany to Spain
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 72 PUs;
Germans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 16 mech_infantrys moved from Southern France to Spain
1 tactical_bomber moved from Southern Italy to Spain
4 fighters moved from Western Germany to Spain
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Spain
Germans attack with 5 armour, 4 fighters, 16 mech_infantrys and 1 tactical_bomber
Americans defend with 3 artilleries, 4 infantry and 2 mech_infantrys
Germans win, taking Spain from Americans with 5 armour, 4 fighters, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 artilleries, 4 infantry and 2 mech_infantrysNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Spain to France
6 infantry moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 armour moved from Karelia to Finland
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 aaGun moved from Southern France to Spain
3 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 armour moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
1 mech_infantry moved from Turkmenistan to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Kenya to Mozambique
Germans take Mozambique from Neutral_TruePlace Units - Germans
2 destroyers and 2 transports placed in 113 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,1,3,5,5,1,6,2,4,4,2,5,5,2,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 3/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 6 armour, 16 artilleries, 1 factory_major, 3 fighters, 91 infantry and 1 tactical_bomber
Vologda : 1 infantryProduction/PUs Summary :
Germans : 72 / 86
Russians : 8 / 9
Japanese : 69 / 82
Americans : 55 / 78
Chinese : 0 / 4
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 34 / 35
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 bomber moved from India to Union of South Africa
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
4 armour moved from Tanganyika Territory to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 cruiser moved from 72 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 factory_minors, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 mech_infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 bomber moved from India to Union of South Africa
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
4 armour moved from Tanganyika Territory to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 cruiser moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Union of South Africa
Japanese attack with 5 armour, 1 bomber and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
3 armour retreated to Mozambique
British win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -38
Casualties for Japanese: 2 armour, 1 bomber and 2 tactical_bombers
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Japanese
7 transports moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from India to Philippines
5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from India to Mozambique
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to KweichowPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I see you’re active in some of the other games, still wanting to continue this one?
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I’m trying to play catch up…had my sister in town…she left…but was trying to also enjoy my “short” weekend…saw Wolverine…I will get to my move tomorrow…I’ve been a little behind…due to short time. The other games I was able to make easier moves. This game is nearing completion though. I don’t know how much longer I can hold out though…the Economic game has been against me for so long.
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You could always resign ;)
No worries, whenever you’re ready.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry and 8 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
2 aaGuns, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from French West Africa to Mozambique
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Mozambique
1 armour moved from Rhodesia to Mozambique
1 armour, 1 fighter and 2 infantry moved from Union of South Africa to Mozambique
1 armour moved from Libya to AlgeriaCombat - British
Battle in Mozambique
British attack with 3 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 armour and 1 tactical_bomber; Germans defend with 1 armour and 2 infantry
retreated to Mozambique
Germans win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 3 armour, 1 fighter and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Mozambique: 1 bomber
EDIT: Adding units owned by British to Union of South Africa: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Quebec to 106 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
1 fighter and 2 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tobruk to Egypt
8 infantry moved from Turkey to Syria
1 artillery moved from Turkey to Syria
1 mech_infantry moved from Caucasus to Syria
1 bomber moved from Caucasus to Egypt
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from French Equatorial Africa to Angola
Italians take Angola from Neutral_True
3 infantry moved from Switzerland to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,5,1,4,6,6,2,5,1,1,2,2,6,3,3
Italians collect 28 PUs (11 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
4 fighters moved from Queensland to Western Australia
3 armour, 3 artilleries and 7 infantry moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 3 armour, 3 artilleries, 4 fighters and 7 infantry
Japanese defend with 2 artilleries, 4 infantry and 3 mech_infantrys
ANZAC win, taking Western Australia from Japanese with 3 armour, 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
Casualties for ANZAC: 6 infantryNon Combat Move - ANZAC
4 fighters moved from Western Australia to Queensland
2 aaGuns moved from South Australia to Western Australia
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
5 armour and 7 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from France to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Portugal -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 factory_minors, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
5 armour and 7 mech_infantrys moved from Spain to Gibraltar
4 fighters and 1 tactical_bomber moved from France to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 infantry moved from Sweden to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to PortugalCombat - Germans
Battle in Portugal
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Portugal, round 1 : 2/4 hits
British roll dice for 1 artillery in Portugal, round 1 : 0/1 hits
1 artillery owned by the British lost in Portugal
Germans win, taking Portugal from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Gibraltar
Germans attack with 5 armour, 7 fighters, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 1 artillery and 4 infantry
AA guns fire in Gibraltar : 2/6 hits
2 fighters owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 7 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 6/18 hits
British roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Gibraltar, round 1 : 1/10 hits
2 infantry owned by the British , 2 aaGuns owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 5/17 hits
British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the British , 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 7/14 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 fighters and 5 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 4 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
4 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Persia
1 armour moved from Saudi Arabia to Egypt
4 armour moved from Persia to Trans-Jordan
5 fighters moved from Gibraltar to Spain
1 tactical_bomber moved from Gibraltar to Spain
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
4 infantry and 1 mech_infantry moved from Sweden to Norway
4 armour moved from Finland to Norway
1 mech_infantry moved from Buryatia to Yenisey
1 fighter and 2 tactical_bombers moved from Egypt to Spain
1 aaGun moved from Belarus to Baltic States
1 carrier moved from 66 Sea Zone to 68 Sea ZonePlace Units - Germans
1 factory_minor placed in Persia
1 factory_minor placed in Saudi Arabia
1 airfield placed in Spain
3 mech_infantrys placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,5,5,3,5,5,1,6,4,1,2,4,1,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 25 times
Average roll : 3.566
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 143Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Germans Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.814
Median : 4.000
Variance : 1.017
Standard Deviation : 1.009
Total rolls : 59Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Bump*