Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Russia
2 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
Place Units - Russians
8 infantry placed in Russia
Russians undo move 1.
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Rostov : 1 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 armour, 15 artilleries, 1 factory_major, 3 fighters, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns and 12 infantry
Production/PUs Summary :
Germans : 55 / 71
Russians : 24 / 24
Japanese : 65 / 81
Americans : 51 / 72
Chinese : 3 / 4
British : 22 / 21
UK_Pacific : 2 / 0
Italians : 32 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 fighters moved from Hopei to Kansu
1 bomber moved from Burma to Kansu
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from India to West India
3 tactical_bombers moved from Burma to West India
1 bomber moved from Burma to Kansu
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Burma to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 fighters moved from Hopei to Kansu
1 bomber moved from Burma to Kansu
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from India to West India
3 tactical_bombers moved from Burma to West India
1 bomber moved from Burma to Kansu
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Burma to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 2 fighters
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to Kweichow
3 tactical_bombers moved from Burma to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from West India to India
2 tactical_bombers moved from West India to India
2 infantry moved from India to 39 Sea Zone
1 armour and 1 artillery moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Philippines
3 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 transports placed in 39 Sea Zone
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
Americans take French Central Africa from Germans
1 transport moved from 87 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to United Kingdom
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 92 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 8 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 12 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gold Coast : 1 infantry
United Kingdom : 4 bombers
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag
92 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 submarines, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 52 / 71
Russians : 24 / 24
Japanese : 70 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 24 / 21
UK_Pacific : 0 / 0
Italians : 32 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - British
British buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
3 armour, 1 infantry and 10 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
3 submarines moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 infantry and 10 mech_infantrys
Germans defend with 1 artillery
British roll dice for 4 armour, 1 infantry and 10 mech_infantrys in Anglo Egyptian Sudan, round 1 : 3/15 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 1 : 3/4 hits
Italians roll dice for 2 artilleries in Iraq, round 1 : 0/2 hits
2 artilleries owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in West India, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 1 : 1/3 hits
Italians roll dice for 1 armour in Rhodesia, round 1 : 0/1 hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 93 Sea Zone
British attack with 3 fighters and 3 submarines
Italians defend with 2 destroyers
British roll dice for 3 submarines in 93 Sea Zone, round 1 : 0/3 hits
British roll dice for 3 fighters in 93 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
British roll dice for 3 fighters in 93 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 2 destroyers in 93 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 3 fighters and 2 submarines remaining. Battle score for attacker is 10
Casualties for British: 1 submarine
Casualties for Italians: 2 destroyers
Non Combat Move - British
3 fighters moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
Place Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Territory Summary for British :
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 4 armour, 1 infantry and 10 mech_infantrys
Rhodesia : 2 armour and 1 mech_infantry
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
80 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 2 infantry, 13 mech_infantrys and 1 tactical_bomber
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 51 / 71
Russians : 24 / 24
Japanese : 68 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 31 / 30
UK_Pacific : 2 / 0
Italians : 26 / 48
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Novgorod to Nenetsia
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Airborne Attack Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Novgorod to Nenetsia
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
Airborne Attack Move - Italians
Combat - Italians
Battle in Nenetsia
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
1 bomber moved from Nenetsia to Western Germany
Place Units - Italians
3 artilleries placed in Southern Italy
4 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,3
Italians collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Northern Territory to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
Japanese defend with 1 battleship and 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 cruiser and 1 submarine
44 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 24
Japanese : 65 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 30
UK_Pacific : 2 / 0
Italians : 32 / 45
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 22 / 24
Japanese : 65 / 80
Americans : 52 / 72
Chinese : 0 / 4
British : 27 / 30
UK_Pacific : 2 / 0
Italians : 32 / 45
ANZAC : 13 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Scramble in London?
Sorry for the delay… moving apartments, baby preparation and work has been crazy!
No scramble…and no worries…I’ve got a lot on my plate too…I only bump because too lazy to go digging in pages or bookmark the game. HA!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom causes 0 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Bryansk
5 armour moved from Archangel to Urals
6 mech_infantrys moved from Archangel to Urals
2 armour moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 armour moved from Novgorod to Karelia
1 mech_infantry moved from Vyborg to Karelia
11 armour and 11 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
4 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 102 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Tanganyika Territory to Belgian Congo
1 carrier moved from 68 Sea Zone to 66 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
4 armour placed in Western Germany
1 artillery and 4 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
just bumping to move up the page.
Sorry, spent the last three on an island in Indonesia… will get to it tonight
Are you in Bali?
No Bataam, work offsite retreat. Live in Singapore so its a hop, skip and a jump!
Let me do this turn…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from India to 80 Sea Zone
5 infantry moved from Malaya to 37 Sea Zone
2 armour and 1 artillery moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 37 Sea Zone to 79 Sea Zone
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from India to West India
1 armour moved from India to West India
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes