Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 infantry
EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 1 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 8 infantry
EDIT: Adding units owned by Chinese to Shensi: 4 infantry
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Turning off Edit Mode
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 4 infantry
Kansu : 2 infantry
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 54 / 67
Russians : 31 / 36
Japanese : 61 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 26
UK_Pacific : 5 / 10
Italians : 25 / 41
ANZAC : 10 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 67
Russians : 31 / 36
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 25 / 25
UK_Pacific : 6 / 6
Italians : 24 / 41
ANZAC : 10 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in Iraq
Italians attack with 3 artilleries, 1 bomber and 1 infantry
British defend with 3 infantry
Italians win, taking Iraq from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Iraq to Egypt
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 99 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 carrier placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1,6
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Sorry for the last minute edit there, one non-com I forgot. You’re up!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from South Australia to 56 Sea Zone
1 fighter moved from South Australia to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 56 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 56 Sea Zone to South Australia
Place Units - ANZAC
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 artilleries, 3 fighters and 5 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 52 / 67
Russians : 31 / 36
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 25
UK_Pacific : 6 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Combat - French
Battle in 70 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 70 Sea Zone
French win, taking 70 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
70 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 52 / 67
Russians : 31 / 36
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 25
UK_Pacific : 6 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 83 Sea Zone to 70 Sea Zone
1 fighter moved from 84 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from 84 Sea Zone to 70 Sea Zone
Battle of Britain? Scramble in London?
we will defend!
“We shall defend our island, whatever the cost may be…”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 83 Sea Zone to 70 Sea Zone
1 fighter moved from 84 Sea Zone to 70 Sea Zone
1 tactical_bomber moved from 84 Sea Zone to 70 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 70 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win, taking 70 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 aaGun, 3 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
4 infantry moved from Novgorod to Belarus
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter and 2 tactical_bombers moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo
2 transports moved from 82 Sea Zone to 70 Sea Zone
1 carrier moved from 84 Sea Zone to 69 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 3 armour, 14 artilleries and 32 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 3 fighters, 49 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Vologda : 6 infantry
Volgograd : 1 armour and 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 68
Americans : 50 / 70
Chinese : 4 / 5
British : 22 / 25
UK_Pacific : 6 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Burma
4 fighters and 5 tactical_bombers moved from Yunnan to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Burma
4 fighters and 5 tactical_bombers moved from Yunnan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 4 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from 38 Sea Zone to Yunnan
4 fighters and 5 tactical_bombers moved from Shensi to Yunnan
1 carrier and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 38 Sea Zone
3 transports moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Korea
2 armour moved from Kiangsu to Kweichow
Place Units - Japanese
3 fighters placed in Japan
2 infantry placed in Japan
2 mech_infantrys placed in Malaya
1 bomber placed in Malaya
1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 destroyer and 3 submarines
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 2 bombers
89 Sea Zone : 1 transport
101 Sea Zone : 3 submarines and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 62 / 67
Americans : 50 / 71
Chinese : 3 / 5
British : 22 / 25
UK_Pacific : 5 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 22 / 25
UK_Pacific : 5 / 6
Italians : 27 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 armour and 2 mech_infantrys moved from South West Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 armour, 2 infantry and 3 mech_infantrys moved from Tanganyika Territory to Rhodesia
1 battleship and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Algeria
2 submarines moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 70 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine and 2 transports
Germans roll dice for 1 submarine in 70 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 70 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 70 Sea Zone
2 transports owned by the Germans lost in 70 Sea Zone
British win, taking 70 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine and 2 transports
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rhodesia
British attack with 4 armour, 2 infantry and 7 mech_infantrys
Italians defend with 1 infantry
British roll dice for 4 armour, 2 infantry and 7 mech_infantrys in Rhodesia, round 1 : 3/13 hits
Italians roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 4 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Algeria to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from India to West India
Place Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 73 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 submarines placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 26 PUs; end with 27 PUs total
Territory Summary for British :
India : 1 airfield and 1 harbour
West India : 3 aaGuns, 1 armour, 2 fighters, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 4 armour, 2 infantry and 7 mech_infantrys
Morocco : 1 flag
73 Sea Zone : 1 transport
70 Sea Zone : 1 flag, 1 battleship and 1 destroyer
106 Sea Zone : 2 submarines
86 Sea Zone : 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 1 armour and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 26 / 27
UK_Pacific : 5 / 0
Italians : 25 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 51 / 65
Russians : 32 / 37
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 26 / 27
UK_Pacific : 5 / 5
Italians : 25 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
Italians take Persia from British
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 bomber moved from Egypt to Bessarabia