Please use last map with DD from sz55 moving to sz43 instead of sz36.
13L G40 - Atease (Axis) vs Mryogen (Allies)
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Use this please, changed where my planes landed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 armour and 5 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 artillery and 17 infantry moved from Novgorod to Archangel
10 infantry moved from Bryansk to Smolensk
9 infantry moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 6 armour and 5 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 6 armour and 5 mech_infantrys in Romania, round 1 : 4/11 hits
Germans roll dice for 1 armour in Romania, round 1 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
2 aaGuns, 5 artilleries and 17 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to ArchangelPlace Units - Russians
1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsTerritory Summary for Russians :
Romania : 1 flag, 6 armour and 5 mech_infantrys
Belarus : 1 infantry
Bryansk : 2 aaGuns, 5 artilleries and 20 infantry
Archangel : 2 aaGuns, 1 artillery and 17 infantry
Eastern Poland : 2 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 19 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 55
Russians : 30 / 35
Japanese : 54 / 64
Americans : 53 / 82
Chinese : 7 / 13
British : 19 / 0
UK_Pacific : 17 / 14
Italians : 23 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 3 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
2 armour and 1 mech_infantry moved from Hopei to Kansu
2 tactical_bombers moved from Kiangsu to Shensi
1 infantry moved from Hopei to Shensi
2 artilleries and 2 infantry moved from Hopei to Chahar
2 bombers moved from Japan to Kansu
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 mech_infantrys, 3 submarines and 2 transports moved from 19 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 mech_infantrys moved from 35 Sea Zone to Philippines
4 fighters moved from 35 Sea Zone to Philippines
3 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 2 tactical_bombers moved from Kiangsu to Chahar
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 fighter moved from 19 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 4 fighters and 2 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Chahar
2 tactical_bombers moved from Shensi to Suiyuyan
2 fighters moved from Japan to ShantungPlace Units - Japanese
1 battleship and 1 carrier placed in 19 Sea Zone
1 armour and 2 infantry placed in Kiangsu
1 infantry placed in Shantung
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 2 fighters
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1,5,1,1,2,5,5,1,4,1,6,2,4,6,6,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4
Japanese collect 56 PUs (6 lost to blockades); end with 59 PUs totalProduction/PUs Summary :
Germans : 46 / 55
Russians : 25 / 35
Japanese : 62 / 59
Americans : 51 / 82
Chinese : 6 / 13
British : 19 / 0
UK_Pacific : 17 / 14
Italians : 23 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.304
Median : 3.500
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Null / Other
1 was rolled 6 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20 -
forgot something again, arty in north america. Please use this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 2 battleships, 4 destroyers, 3 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 3 cruisers and 2 transports moved from 23 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to KiangsuCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 109 Sea Zone
Americans attack with 2 battleships, 4 destroyers and 4 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 4 destroyers and 4 transports in 109 Sea Zone, round 1 : 4/6 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 2 battleships, 4 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Americans attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in United Kingdom, round 1 : 5/7 hits
Germans roll dice for 3 infantry in United Kingdom, round 1 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Kiangsu to Kweichow
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 13 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 artillery placed in Central United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kweichow : 1 bomber
Borneo : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
37 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
26 Sea Zone : 2 battleships, 3 cruisers and 2 transports
22 Sea Zone : 1 flag
13 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 transports
17 Sea Zone : 1 flag
1 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 1 armour, 3 artilleries and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag, 2 battleships, 4 destroyers and 4 transports
101 Sea Zone : 2 destroyers and 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 battleship, 1 destroyer and 2 transports
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 55
Russians : 25 / 35
Japanese : 63 / 60
Americans : 54 / 70
Chinese : 6 / 13
British : 24 / 0
UK_Pacific : 17 / 14
Italians : 22 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
16 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 3 infantry
Kweichow : 1 fighter and 4 infantry
Hopei : 3 infantry
Anhwe : 16 infantryProduction/PUs Summary :
Germans : 40 / 55
Russians : 25 / 35
Japanese : 60 / 60
Americans : 54 / 70
Chinese : 9 / 16
British : 24 / 0
UK_Pacific : 17 / 14
Italians : 22 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 armour moved from 109 Sea Zone to Eire
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 14 infantry moved from Kweichow to Anhwe
2 infantry moved from India to West India
2 artilleries and 2 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Alberta Saskatchewan Manitoba
British attack with 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 1 : 0/1 hits
British roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
British roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Alberta Saskatchewan Manitoba
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in EireNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to Anhwe
1 aaGun moved from Kweichow to AnhweTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,2,1,4,4
British collect 22 PUs (2 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag
Anhwe : 3 aaGuns, 4 artilleries and 14 infantry
Shan State : 2 artilleries and 3 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 3 cruisers and 1 destroyer
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag, 1 armour and 1 infantry
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 25 / 35
Japanese : 59 / 60
Americans : 54 / 70
Chinese : 10 / 16
British : 24 / 22
UK_Pacific : 17 / 18
Italians : 22 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Syria to 98 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to Ukraine
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from British
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to France
3 infantry moved from Southern France to France
1 artillery moved from Tunisia to Libya
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 : 1/2 hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 40 / 55
Russians : 25 / 35
Japanese : 59 / 60
Americans : 54 / 70
Chinese : 10 / 16
British : 20 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
37 Sea Zone : 1 battleship and 2 destroyers
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 40 / 55
Russians : 25 / 35
Japanese : 55 / 60
Americans : 54 / 70
Chinese : 10 / 16
British : 20 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French roll dice for 1 cruiser in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for French :
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 40 / 55
Russians : 25 / 35
Japanese : 55 / 60
Americans : 54 / 70
Chinese : 10 / 16
British : 20 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 4 infantry moved from Slovakia Hungary to Romania
2 armour and 1 mech_infantry moved from Germany to Romania
1 armour and 1 artillery moved from Scotland to Eire
4 bombers moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Egypt to Southern Italy
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Southern Italy to Romania
8 infantry moved from Baltic States to 115 Sea Zone
4 artilleries moved from Baltic States to 115 Sea Zone
3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
1 armour moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to Germany
3 infantry moved from Holland Belgium to France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Romania
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Romania
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 8 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Eire
Germans attack with 1 armour and 1 artillery
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 1 artillery in Eire, round 1 : 1/2 hits
British roll dice for 1 armour and 1 infantry in Eire, round 1 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eire
British win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Novgorod
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 6 armour and 5 mech_infantrys
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Romania, round 1 : 9/18 hits
Russians roll dice for 6 armour and 5 mech_infantrys in Romania, round 1 : 5/11 hits
4 armour owned by the Russians , 4 infantry owned by the Germans , 5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter and 3 tactical_bombers in Romania, round 2 : 6/13 hits
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Russians: 6 armour and 5 mech_infantrys
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 10/35 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to 113 Sea Zone
4 artilleries and 8 infantry moved from 113 Sea Zone to Western Germany
4 bombers moved from Romania to Western Germany
3 tactical_bombers moved from Romania to Germany
1 fighter moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Southern France: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 2 submarines placed in 113 Sea Zone
Germans undo move 1.
2 submarines placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour, 3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,3,2,3,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 46 / 54
Russians : 19 / 35
Japanese : 55 / 60
Americans : 54 / 70
Chinese : 10 / 16
British : 20 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 27 times
6 was rolled 13 times
Average roll : 3.427
Median : 4.000
Variance : 1.358
Standard Deviation : 1.165
Total rolls : 110Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.613
Median : 4.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 75French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.611
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
13 infantry moved from Archangel to Vologda
19 infantry moved from Smolensk to Vologda
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Caucasus
5 artilleries and 19 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 32 infantry
Japanese defend with 1 artillery
Russians roll dice for 32 infantry in Vologda, round 1 : 3/32 hits
Japanese roll dice for 1 artillery in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 31 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 1 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Kazakhstan : 2 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns
Rostov : 5 artilleries and 21 infantry
Archangel : 2 aaGuns
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 14 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 31 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 54
Russians : 25 / 26
Japanese : 52 / 60
Americans : 54 / 70
Chinese : 10 / 16
British : 20 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 4 transports; Remaining resources: 12 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Chahar to Japan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Urals to Archangel
Japanese take Nenetsia from Russians
2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to Kazakhstan
3 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
2 infantry moved from Chahar to Jehol
2 artilleries moved from Chahar to Jehol
1 tactical_bomber moved from Chahar to Japan
2 fighters and 2 tactical_bombers moved from Chahar to Jehol
2 tactical_bombers moved from Suiyuyan to Jehol
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Kazakhstan
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 2 armour and 1 bomber in Kazakhstan, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Japanese attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Caroline IslandsNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Volgograd to Romania
1 bomber moved from Kazakhstan to RomaniaPlace Units - Japanese
2 artilleries and 4 infantry placed in Japan
4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,3,3,6,3,5,2,4,1,5,3,6,3,3,3,1,6,3,1,2,2,4,6
Japanese collect 51 PUs (3 lost to blockades); end with 63 PUs totalProduction/PUs Summary :
Germans : 43 / 54
Russians : 23 / 26
Japanese : 54 / 63
Americans : 54 / 70
Chinese : 10 / 16
British : 20 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.368
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.360
Median : 3.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships and 3 cruisers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 13 Sea Zone to 10 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to Scotland
British take Scotland from Germans
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 battleships and 4 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in Soviet Far East
Battle in Aleutian Islands
Battle in 125 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking Soviet Far East from Japanese, taking Aleutian Islands from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
10 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Kweichow : 1 bomber
British Columbia : 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 artilleries and 2 infantry
41 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
44 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 battleships, 3 cruisers, 3 destroyers and 10 submarines
17 Sea Zone : 1 flag
1 Sea Zone : 1 flag
8 Sea Zone : 1 transport
3 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Alberta Saskatchewan Manitoba : 1 infantry
Scotland : 1 armour
United Kingdom : 3 artilleries and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag, 2 artilleries and 3 infantry
112 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 4 transports
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag
64 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 3 battleships, 7 destroyers and 2 transportsProduction/PUs Summary :
Germans : 41 / 54
Russians : 24 / 26
Japanese : 51 / 63
Americans : 54 / 74
Chinese : 10 / 16
British : 24 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Shensi
16 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to ShensiCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 21 infantry
Kwangsi : 1 flag
Kiangsi : 1 flag
Shensi : 1 fighter and 5 infantry
Suiyuyan : 1 infantry
Kansu : 2 infantry
Tsinghai : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 41 / 54
Russians : 24 / 26
Japanese : 45 / 63
Americans : 54 / 74
Chinese : 16 / 23
British : 24 / 22
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eire to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Shan State to Malaya
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
4 artilleries and 10 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to KweichowCombat - British
Battle in Malaya
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 artilleries and 3 infantry in Malaya, round 1 : 1/5 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 aaGun moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Shantung
1 armour moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
1 artillery placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 2 transportsTerritory Summary for British, UK_Pacific :
Shantung : 2 aaGuns, 4 artilleries and 10 infantry
Kiangsu : 1 infantry
Siam : 1 flag
Kweichow : 1 aaGun and 3 infantry
Anhwe : 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Malaya : 2 artilleries, 1 harbour and 3 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship and 3 cruisers
39 Sea Zone : 2 transports
West India : 1 artillery and 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
Morocco : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 2 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 54
Russians : 24 / 26
Japanese : 39 / 63
Americans : 54 / 74
Chinese : 19 / 23
British : 24 / 24
UK_Pacific : 20 / 25
Italians : 26 / 43
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to 112 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to France
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 armour moved from Northwest Persia to Iraq
1 armour moved from Iraq to Trans-Jordan
1 armour moved from France to YugoslaviaCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in GibraltarNon Combat Move - Italians
4 infantry moved from 97 Sea Zone to Greece
1 bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Northern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
1 factory_minor placed in Egypt
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 28 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 41 / 54
Russians : 24 / 26
Japanese : 39 / 63
Americans : 54 / 74
Chinese : 19 / 23
British : 22 / 24
UK_Pacific : 20 / 25
Italians : 28 / 46
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Kwangtung to KiangsiNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Kiangsi : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
Java : 1 flag, 1 armour and 1 infantry
37 Sea Zone : 1 battleship and 2 destroyers
57 Sea Zone : 1 artillery, 1 infantry and 2 transports
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 54
Russians : 24 / 26
Japanese : 39 / 63
Americans : 54 / 74
Chinese : 19 / 23
British : 22 / 24
UK_Pacific : 20 / 25
Italians : 28 / 46
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Done once again your bs luck prevails. Kinda nice knowing you can play like carp and the dice will save ya everytime eh?
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You’re referring to that 2 planes vs 1 destroyer battle? You are crazy fool man I am tired of your bitching and complaining every battle that doesn’t go your way and your failure to acknowledge the battles that do. You’ve had your share of luck in this game even if overall they were slightly advantaging me. I am done playing with you.