@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Your first battle you rolled way above average you rolled 9/11. My OOL sucked balls too I should have never tipped all my carriers. Only saw 1 fighter in range.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 89 PUs;
Germans buy 1 armour, 6 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 9 transports moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 12 infantry moved from Slovakia Hungary to Poland
5 armour and 4 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Western Germany to Romania
2 tactical_bombers moved from Holland Belgium to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Poland
Germans attack with 5 armour, 4 artilleries, 1 fighter, 21 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 1 fighter, 21 infantry and 4 mech_infantrys in Poland, round 1 : 11/35 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans winRussians win with no units remaining, taking Poland from Russians with 5 armour, 4 artilleries, 1 fighter, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 9 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports in 114 Sea Zone, round 1 : 3/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Romania
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Romania, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Romania to Western Germany
3 aaGuns moved from Slovakia Hungary to Poland
1 artillery moved from Western Germany to Greater Southern Germany
3 aaGuns moved from Western Germany to Greater Southern Germany
3 artilleries moved from France to Northern Italy
1 fighter moved from Poland to Greater Southern Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 48
Japanese : 43 / 48
Americans : 52 / 77
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 13 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.661
Median : 4.000
Variance : 0.655
Standard Deviation : 0.809
Total rolls : 56
Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.500
Variance : 0.089
Standard Deviation : 0.298
Total rolls : 46
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 3 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Romania
1 tactical_bomber moved from Novgorod to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
6 infantry moved from Timguska to Kansu
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
4 artilleries and 4 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 aaGun moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Territory Summary for Russians :
Kansu : 6 infantry
Timguska : 1 aaGun
Slovakia Hungary : 1 flag, 1 artillery and 2 infantry
Romania : 1 flag, 2 artilleries
Eastern Poland : 2 aaGuns, 6 armour, 6 artilleries, 14 infantry and 4 mech_infantrys
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Western Ukraine : 5 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 54
Russians : 40 / 46
Japanese : 42 / 48
Americans : 52 / 77
Chinese : 5 / 3
British : 25 / 0
UK_Pacific : 13 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Shantung to 19 Sea Zone
1 destroyer, 2 mech_infantrys, 2 submarines and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 bombers moved from Hunan to Kansu
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Amur to Manchuria
2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Kweichow
5 fighters and 5 tactical_bombers moved from Manchuria to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 fighters moved from Borneo to 36 Sea Zone
2 tactical_bombers moved from Borneo to Hainan
Combat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 5 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers and 5 infantry in Kansu, round 1 : 2/8 hits
Chinese roll dice for 6 infantry in Kansu, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Kansu, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 3/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 2 bombers in Kansu, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry
Casualties for Russians: 6 infantry
Battle in Malaya
Battle in Aleutian Islands
Non Combat Move - Japanese
2 bombers moved from Kansu to Kweichow
2 mech_infantrys moved from 36 Sea Zone to Hainan
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.276
Median : 3.000
Variance : 2.107
Standard Deviation : 1.452
Total rolls : 29
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.353
Median : 3.000
Variance : 2.562
Standard Deviation : 1.601
Total rolls : 17
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Scramble and kamizaze orders?
forgot the file again
1 kami on a cruiser on SZ6, one kami on one DD in 35 and 2 kami on one DD in 35. 1 kami left.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Gilbert Islands to Wake Island
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2
Battle in 35 Sea Zone
Americans attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 1 : 1/4 hits
Japanese roll dice for 3 aaGuns, 2 fighters and 2 infantry in Japan, round 1 : 2/4 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 mech_infantry in Japan, round 2 : 0/2 hits
Japanese roll dice for 2 aaGuns, 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese win with 2 aaGuns, 2 fighters and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 battleships, 3 cruisers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
108 Sea Zone : 1 armour, 1 artillery, 2 battleships, 3 destroyers, 4 infantry, 2 mech_infantrys and 4 transports
106 Sea Zone : 1 flag
101 Sea Zone : 3 destroyers and 3 transports
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 46
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 10 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Territory Summary for Chinese :
Szechwan : 1 fighter and 20 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 46
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 4 / 10
British : 25 / 0
UK_Pacific : 10 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 cruisers moved from 79 Sea Zone to 39 Sea Zone
9 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
1 armour moved from Quebec to Eastern United States
2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from West India to Persia
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,2,4,1,3,5,1,3,2,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 4 artilleries and 15 infantry
Shan State : 1 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag
39 Sea Zone : 2 cruisers
Eastern United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 46
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 4 / 10
British : 25 / 0
UK_Pacific : 10 / 6
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
1 artillery, 3 fighters and 4 infantry moved from Alexandria to Egypt
1 bomber moved from Tobruk to Egypt
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 2 artilleries, 1 harbour and 5 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 6 infantry in Egypt, round 1 : 2/14 hits
British roll dice for 2 artilleries and 8 infantry in Egypt, round 1 : 4/10 hits
1 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Egypt, round 2 : 2/10 hits
British roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Egypt, round 3 : 5/7 hits
British roll dice for 2 artilleries and 2 infantry in Egypt, round 3 : 1/4 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 2 artilleries and 5 infantry
Casualties for Italians: 2 artilleries and 6 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Yugoslavia
3 fighters moved from Egypt to Greece
1 bomber moved from Egypt to Southern Italy
1 artillery moved from Morocco to Algeria
Place Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6
Italians collect 21 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 46
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 4 / 10
British : 20 / 0
UK_Pacific : 10 / 6
Italians : 23 / 39
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.288
Median : 3.000
Variance : 1.215
Standard Deviation : 1.102
Total rolls : 80
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.957
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.957
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
Italians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.735
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier and 1 destroyer
Japanese defend with 1 artillery, 2 battleships, 1 infantry, 1 submarine and 3 transports
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 1 : 2/2 hits
1 carrier owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 1 submarine and 3 transports remaining. Battle score for attacker is -24
Casualties for ANZAC: 1 carrier and 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Territory Summary for ANZAC :
Kwangsi : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 2 infantry
33 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 46
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 5 / 10
British : 20 / 0
UK_Pacific : 10 / 6
Italians : 23 / 39
ANZAC : 18 / 23
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
1 cruiser moved from 103 Sea Zone to 108 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
108 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 46
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 5 / 10
British : 20 / 0
UK_Pacific : 10 / 6
Italians : 23 / 39
ANZAC : 18 / 23
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Not sure how many more bs rolls I can take before I am forced to call this game.
You’ve gotten lucky a couple time lately - in the pacific and in Egypt where you hit 4 more than you should have. It’s not only negative this game compared to last game.
I don’t know what you expected with that battle, the carrier does not attack. You basically attacked with a destroyer with 3 lives. against 2 BB and a sub? That is a losing battle 100%.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 12 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 fighter moved from Greater Southern Germany to Slovakia Hungary
3 bombers moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 submarine moved from 123 Sea Zone to 111 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Germans attack with 1 artillery, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 1 : 3/9 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 9 transports moved from 114 Sea Zone to 112 Sea Zone
7 infantry moved from Finland to Norway
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
3 aaGuns moved from Greater Southern Germany to Germany
3 artilleries moved from Northern Italy to Greater Southern Germany
3 bombers moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
2 tactical_bombers moved from Slovakia Hungary to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Poland to Western Germany
Place Units - Germans
2 infantry placed in Western Germany
10 infantry placed in Germany
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 47 / 52
Russians : 33 / 46
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 5 / 10
British : 20 / 0
UK_Pacific : 10 / 6
Italians : 23 / 39
ANZAC : 18 / 23
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.053
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 0/5 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 4 : 0/4 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 5 : 2/4 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns, 6 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter, 3 infantry and 1 tactical_bomber moved from Ukraine to Western Ukraine
10 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 aaGun
EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
Territory Summary for Russians :
Slovakia Hungary : 1 flag, 2 artilleries and 1 infantry
Romania : 1 flag
Baltic States : 1 infantry
Bryansk : 10 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 6 armour, 5 artilleries, 1 fighter, 19 infantry, 5 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 aaGun
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 18 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 artillery
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 38 / 47
Japanese : 48 / 49
Americans : 52 / 72
Chinese : 5 / 10
British : 20 / 0
UK_Pacific : 10 / 6
Italians : 23 / 39
ANZAC : 18 / 23
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Hainan to 36 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 mech_infantrys, 2 submarines and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Sakha to Amur
2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Tsinghai
2 battleships and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
6 fighters moved from Kweichow to 19 Sea Zone
2 artilleries and 3 infantry moved from Kweichow to Hopei
2 armour and 1 mech_infantry moved from Shantung to Hopei
1 bomber moved from Kweichow to Japan
1 bomber moved from Kweichow to Japan
1 fighter and 6 tactical_bombers moved from Kweichow to Kiangsu
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
ANZAC roll dice for 2 infantry in Sumatra, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Java
Battle in Novosibirsk
Japanese attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Japanese win, taking Celebes from Dutch, taking Java from ANZAC, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in British Columbia
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 tactical_bombers moved from Hainan to Kiangsu
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
3 carriers placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,6
Japanese collect 58 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Kiangsu: 2 mech_infantrys
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 47
Japanese : 64 / 64
Americans : 52 / 72
Chinese : 4 / 10
British : 19 / 0
UK_Pacific : 10 / 6
Italians : 23 / 39
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.214
Median : 5.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
Null / Other
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 battleships, 3 cruisers and 2 transports moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 carriers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from 109 Sea Zone to Scotland
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 battleships, 3 destroyers, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Scotland
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Americans win, taking Scotland from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Neutral with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in Borneo
Battle in Normandy Bordeaux
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Morocco from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 battleships in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Borneo : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
43 Sea Zone : 1 transport
35 Sea Zone : 1 flag
23 Sea Zone : 2 battleships, 3 cruisers and 2 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
1 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 transport
101 Sea Zone : 1 battleship, 1 destroyer and 3 transports
91 Sea Zone : 2 battleships, 6 destroyers and 4 transports
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 35 / 52
Russians : 35 / 47
Japanese : 60 / 64
Americans : 60 / 82
Chinese : 4 / 10
British : 19 / 0
UK_Pacific : 14 / 6
Italians : 22 / 39
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0