Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
109 Sea Zone : 1 cruiser
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 16 / 30
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Got almost all my planes. Pretty much the dice that I was supposed to get.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
4 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry, 1 tactical_bomber and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to United Kingdom
11 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
1 fighter and 3 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports
French defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in United Kingdom
Germans attack with 4 armour, 3 artilleries, 3 bombers, 5 fighters, 11 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 4/12 hits
4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 4 tactical_bombers in United Kingdom, round 1 : 9/26 hits
British roll dice for 5 aaGuns, 2 artilleries, 1 bomber, 3 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 1 : 7/24 hits
1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 1 fighter, 4 infantry and 4 tactical_bombers in United Kingdom, round 2 : 12/19 hits
British roll dice for 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/20 hits
12 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 artilleries, 3 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 3 : 5/14 hits
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/8 hits
2 infantry owned by the British , 3 armour owned by the Germans , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 7/9 hits
British roll dice for 3 fighters in United Kingdom, round 4 : 2/3 hits
1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour, 3 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 bombers moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
6 infantry moved from Romania to Slovakia Hungary
3 aaGuns and 3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Germany
2 infantry moved from Norway to Finland
3 bombers moved from Holland Belgium to Western Germany
5 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
3 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries and 7 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries
EDIT: Adding units owned by Germans to France: 2 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
Germans collect 47 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Production/PUs Summary :
Germans : 47 / 91
Russians : 36 / 37
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 27 / 0
UK_Pacific : 17 / 17
Italians : 16 / 30
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 26 times
3 was rolled 18 times
4 was rolled 32 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3.514
Median : 4.000
Variance : 0.851
Standard Deviation : 0.923
Total rolls : 142
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.535
Median : 4.000
Variance : 1.043
Standard Deviation : 1.021
Total rolls : 71
French Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.522
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
4 artilleries and 4 infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Territory Summary for Russians :
Yenisey : 1 aaGun
Amur : 1 aaGun and 11 infantry
Timguska : 6 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Belarus : 2 aaGuns
Baltic States : 4 artilleries and 4 infantry
Bryansk : 5 infantry
Eastern Poland : 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 3 armour and 1 factory_minor
Western Ukraine : 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 91
Russians : 41 / 48
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 6 / 12
British : 27 / 0
UK_Pacific : 17 / 17
Italians : 16 / 30
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 infantry moved from Chahar to Suiyuyan
5 fighters and 5 tactical_bombers moved from Chahar to Amur
2 bombers moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 5 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Chahar to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Hunan
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 infantry moved from Chahar to Suiyuyan
5 fighters and 5 tactical_bombers moved from Chahar to Amur
2 bombers moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 5 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Chahar to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Hunan
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 8 infantry and 5 tactical_bombers
Russians defend with 1 aaGun and 11 infantry
AA guns fire in Amur : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 8 infantry and 5 tactical_bombers in Amur, round 1 : 14/22 hits
Russians roll dice for 1 aaGun and 11 infantry in Amur, round 1 : 4/11 hits
11 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 11 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 37 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangtung, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Kwangtung to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 bombers moved from Amur to Hunan
5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 48 PUs; end with 48 PUs total
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.061
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 66
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 2.900
Median : 2.500
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 40
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
Place Units - Americans
1 infantry placed in Eastern United States
1 battleship, 2 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Gilbert Islands : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
101 Sea Zone : 2 battleships, 3 destroyers and 4 transports
Production/PUs Summary :
Germans : 42 / 91
Russians : 39 / 48
Japanese : 48 / 48
Americans : 52 / 77
Chinese : 2 / 12
British : 27 / 0
UK_Pacific : 10 / 17
Italians : 16 / 30
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 1 : 1/9 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Szechwan : 11 infantry
Sikang : 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 42 / 91
Russians : 39 / 48
Japanese : 47 / 48
Americans : 52 / 77
Chinese : 3 / 3
British : 27 / 0
UK_Pacific : 10 / 17
Italians : 16 / 30
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Going to need your OOL for SZ 43.
What are you attacking with?
Oh yea forgot the file.
Sorry there, rolled by accident.
OOL is tip the Battleships, tip the carriers, destroyers, cruiser, fighter x2, tactical x2, leftover fighter, 2 carriers, 1 BB, last carrier, last BB.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
2 artilleries and 3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
9 infantry moved from Shan State to French Indo China
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 3 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 9 infantry
Japanese defend with 2 infantry
British roll dice for 9 infantry in French Indo China, round 1 : 1/9 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 9 infantry in French Indo China, round 2 : 0/9 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 9 infantry in French Indo China, round 3 : 1/9 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 6/7 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 1 : 6/13 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 43 Sea Zone
British roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/12 hits
2 tactical_bombers owned by the British , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -56
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 fighter
Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Borneo
Non Combat Move - British
3 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Persia to Eastern Persia
1 infantry moved from 101 Sea Zone to Eastern United States
1 artillery and 1 infantry moved from British Columbia to Alaska
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 artilleries and 2 infantry
Burma : 3 aaGuns, 2 artilleries and 4 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Alaska : 1 artillery and 1 infantry
French Indo China : 1 flag, 9 infantry
Eastern United States : 1 infantry
West India : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery
Iraq : 1 flag
Eastern Persia : 1 flag, 3 infantry
101 Sea Zone : 1 transport
71 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
81 Sea Zone : 2 transports
79 Sea Zone : 2 cruisers
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 42 / 91
Russians : 39 / 48
Japanese : 43 / 48
Americans : 52 / 77
Chinese : 4 / 3
British : 27 / 0
UK_Pacific : 13 / 13
Italians : 16 / 30
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
2 infantry moved from Greece to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to 81 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Alexandria
2 fighters moved from Albania to Alexandria
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
Airborne Attack Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
2 infantry moved from Greece to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to 81 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Alexandria
2 fighters moved from Albania to Alexandria
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
Airborne Attack Move - Italians
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Syria
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 3 transports
EDIT: Adding units owned by Italians to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 81 Sea Zone to Tobruk
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 42 / 91
Russians : 39 / 48
Japanese : 43 / 48
Americans : 52 / 77
Chinese : 4 / 3
British : 27 / 0
UK_Pacific : 13 / 13
Italians : 18 / 35
ANZAC : 18 / 18
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Shan State to 43 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 2 battleships, 3 carriers and 1 transport
ANZAC roll dice for 1 cruiser and 3 fighters in 43 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 43 Sea Zone, round 1 : 1/5 hits
1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 43 Sea Zone, round 2 : 4/5 hits
1 cruiser owned by the ANZAC , 2 carriers owned by the Japanese and 2 fighters owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 cruiser and 3 fighters
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 carrier and 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 91
Russians : 39 / 48
Japanese : 43 / 48
Americans : 52 / 77
Chinese : 4 / 3
British : 27 / 0
UK_Pacific : 13 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 109 Sea Zone to 103 Sea Zone
Combat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 battleships, 1 carrier and 1 transport
French roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier and 1 transport in 43 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Japanese and 1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
103 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 42 / 91
Russians : 39 / 48
Japanese : 43 / 48
Americans : 52 / 77
Chinese : 4 / 3
British : 27 / 0
UK_Pacific : 13 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Again luck saves your fleet.
ANZAC roll dice for 1 cruiser and 3 fighters in 43 Sea Zone, round 1 : 0/4 hits
Your first battle you rolled way above average you rolled 9/11. My OOL sucked balls too I should have never tipped all my carriers. Only saw 1 fighter in range.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 89 PUs;
Germans buy 1 armour, 6 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 9 transports moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 12 infantry moved from Slovakia Hungary to Poland
5 armour and 4 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Western Germany to Romania
2 tactical_bombers moved from Holland Belgium to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Poland
Germans attack with 5 armour, 4 artilleries, 1 fighter, 21 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 1 fighter, 21 infantry and 4 mech_infantrys in Poland, round 1 : 11/35 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans winRussians win with no units remaining, taking Poland from Russians with 5 armour, 4 artilleries, 1 fighter, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 9 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports in 114 Sea Zone, round 1 : 3/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Romania
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Romania, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Romania to Western Germany
3 aaGuns moved from Slovakia Hungary to Poland
1 artillery moved from Western Germany to Greater Southern Germany
3 aaGuns moved from Western Germany to Greater Southern Germany
3 artilleries moved from France to Northern Italy
1 fighter moved from Poland to Greater Southern Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Production/PUs Summary :
Germans : 49 / 54
Russians : 34 / 48
Japanese : 43 / 48
Americans : 52 / 77
Chinese : 4 / 3
British : 25 / 0
UK_Pacific : 13 / 13
Italians : 18 / 35
ANZAC : 18 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.661
Median : 4.000
Variance : 0.655
Standard Deviation : 0.809
Total rolls : 56
Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.500
Variance : 0.089
Standard Deviation : 0.298
Total rolls : 46
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5