13L G40 - Atease (Axis) vs Mryogen (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Kwangtung : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 transport
        37 Sea Zone : 1 battleship and 2 destroyers
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 25 / 35
        Japanese : 55 / 60
        Americans : 54 / 70
        Chinese : 10 / 16
        British : 20 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - French
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 destroyer
                        French roll dice for 1 cruiser in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 25 / 35
        Japanese : 55 / 60
        Americans : 54 / 70
        Chinese : 10 / 16
        British : 20 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 4 infantry moved from Slovakia Hungary to Romania
                2 armour and 1 mech_infantry moved from Germany to Romania
                1 armour and 1 artillery moved from Scotland to Eire
                4 bombers moved from Western Germany to Romania
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 tactical_bomber moved from Egypt to Southern Italy
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 tactical_bomber moved from Southern Italy to Romania
                8 infantry moved from Baltic States to 115 Sea Zone
                4 artilleries moved from Baltic States to 115 Sea Zone
                3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
                1 armour moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Western Germany to Germany
                3 infantry moved from Holland Belgium to France
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Western Germany to Romania
                1 tactical_bomber moved from 115 Sea Zone to Novgorod
                1 fighter moved from 115 Sea Zone to Romania
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 8 transports moved from 115 Sea Zone to 113 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Eire
                    Germans attack with 1 armour and 1 artillery
                    British defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour and 1 artillery in Eire, round 1 :  1/2 hits
                        British roll dice for 1 armour and 1 infantry in Eire, round 1 :  2/2 hits
                        1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eire
                    British win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Novgorod
                    Germans attack with 3 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 2 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 6 armour and 5 mech_infantrys
                        Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Romania, round 1 :  9/18 hits
                        Russians roll dice for 6 armour and 5 mech_infantrys in Romania, round 1 :  5/11 hits
                        4 armour owned by the Russians , 4 infantry owned by the Germans , 5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 1 fighter and 3 tactical_bombers in Romania, round 2 :  6/13 hits
                        Russians roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        2 armour owned by the Russians and 1 artillery owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Russians: 6 armour and 5 mech_infantrys
                Battle in Eastern Poland
                    Germans attack with 3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys in Eastern Poland, round 1 :  10/35 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 aaGuns moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Novgorod to 113 Sea Zone
                4 artilleries and 8 infantry moved from 113 Sea Zone to Western Germany
                4 bombers moved from Romania to Western Germany
                3 tactical_bombers moved from Romania to Germany
                1 fighter moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 armour
                EDIT: Adding units owned by Germans to Southern France: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter and 2 submarines placed in 113 Sea Zone
                Germans undo move 1.
                2 submarines placed in 113 Sea Zone
                1 fighter placed in Western Germany
                1 armour, 3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,3,2,3,2
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 19 / 35
        Japanese : 55 / 60
        Americans : 54 / 70
        Chinese : 10 / 16
        British : 20 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 20 times
                3 was rolled 13 times
                4 was rolled 16 times
                5 was rolled 27 times
                6 was rolled 13 times
            Average roll : 3.427
            Median : 4.000
            Variance : 1.358
            Standard Deviation : 1.165
            Total rolls : 110

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 13 times
                5 was rolled 20 times
                6 was rolled 10 times
            Average roll : 3.613
            Median : 4.000
            Variance : 1.176
            Standard Deviation : 1.084
            Total rolls : 75

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.611
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                13 infantry moved from Archangel to Vologda
                19 infantry moved from Smolensk to Vologda
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                5 artilleries and 19 infantry moved from Bryansk to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Archangel to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Vologda
                    Russians attack with 32 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 32 infantry in Vologda, round 1 :  3/32 hits
                        Japanese roll dice for 1 artillery in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 31 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Novgorod, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Samara
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Kazakhstan to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Kazakhstan : 2 infantry
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 2 aaGuns
        Rostov : 5 artilleries and 21 infantry
        Archangel : 2 aaGuns
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major, 1 fighter, 14 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Vologda : 31 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 25 / 26
        Japanese : 52 / 60
        Americans : 54 / 70
        Chinese : 10 / 16
        British : 20 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 4 infantry and 4 transports; Remaining resources: 12 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Chahar to Japan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 armour moved from Urals to Archangel
                      Japanese take Nenetsia from Russians
                2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
                1 bomber moved from Kansu to Volgograd
                1 bomber moved from Kansu to Kazakhstan
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Shantung to Jehol
                1 armour moved from Kiangsu to Jehol
                2 infantry moved from Chahar to Jehol
                2 artilleries moved from Chahar to Jehol
                1 tactical_bomber moved from Chahar to Japan
                2 fighters and 2 tactical_bombers moved from Chahar to Jehol
                2 tactical_bombers moved from Suiyuyan to Jehol
                1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 2 armour and 1 bomber in Kazakhstan, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Japanese attack with 1 armour
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Archangel
                    Japanese win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Caroline Islands

    Non Combat Move - Japanese
                2 infantry moved from 19 Sea Zone to Jehol
                1 bomber moved from Volgograd to Romania
                1 bomber moved from Kazakhstan to Romania

    Place Units - Japanese
                2 artilleries and 4 infantry placed in Japan
                4 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,3,3,6,3,5,2,4,1,5,3,6,3,3,3,1,6,3,1,2,2,4,6
                Japanese collect 51 PUs (3 lost to blockades); end with 63 PUs total

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 23 / 26
        Japanese : 54 / 63
        Americans : 54 / 70
        Chinese : 10 / 16
        British : 20 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 12 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.368
            Median : 3.000
            Variance : 1.622
            Standard Deviation : 1.273
            Total rolls : 38

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.360
            Median : 3.000
            Variance : 1.292
            Standard Deviation : 1.137
            Total rolls : 25

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                1 infantry moved from Western United States to British Columbia
                      British take British Columbia from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 battleships and 3 cruisers moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 13 Sea Zone to 10 Sea Zone
                3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                1 armour moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 battleships and 4 destroyers moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Central United States to Eastern United States

    Combat - Americans
                Battle in Soviet Far East
                Battle in Aleutian Islands
                Battle in 125 Sea Zone
                    Russians loiter and taunt with ; Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 125 Sea Zone
                    Germans win, taking Soviet Far East from Japanese, taking Aleutian Islands from Japanese with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Kweichow : 1 bomber
        British Columbia : 1 infantry
        Borneo : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 2 artilleries and 2 infantry
        41 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
        44 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 battleships, 3 cruisers, 3 destroyers and 10 submarines
        17 Sea Zone : 1 flag
        1 Sea Zone : 1 flag
        8 Sea Zone : 1 transport
        3 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Alberta Saskatchewan Manitoba : 1 infantry
        Scotland : 1 armour
        United Kingdom : 3 artilleries and 2 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Algeria : 1 flag, 2 artilleries and 3 infantry
        112 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 4 transports
        86 Sea Zone : 1 transport
        109 Sea Zone : 1 flag
        64 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 3 battleships, 7 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 24 / 26
        Japanese : 51 / 63
        Americans : 54 / 74
        Chinese : 10 / 16
        British : 24 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Shensi
                16 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                4 infantry moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi

    Combat - Chinese
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 21 infantry
        Kwangsi : 1 flag
        Kiangsi : 1 flag
        Shensi : 1 fighter and 5 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 24 / 26
        Japanese : 45 / 63
        Americans : 54 / 74
        Chinese : 16 / 23
        British : 24 / 22
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - British
                British buy 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eire to 109 Sea Zone
                1 armour and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 artilleries and 3 infantry moved from Shan State to Malaya
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                4 artilleries and 10 infantry moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow

    Combat - British
                Battle in Malaya
                    British attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 2 artilleries and 3 infantry in Malaya, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery in Malaya, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                1 aaGun moved from Anhwe to Kweichow
                1 aaGun moved from Anhwe to Shantung
                1 aaGun moved from Anhwe to Shantung
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - British
                3 infantry placed in Union of South Africa
                2 infantry placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India
                2 transports placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery
                    Some Units in 39 Sea Zone change ownership: 2 transports

    Territory Summary for British, UK_Pacific :

    Shantung : 2 aaGuns, 4 artilleries and 10 infantry
        Kiangsu : 1 infantry
        Siam : 1 flag
        Kweichow : 1 aaGun and 3 infantry
        Anhwe : 1 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 2 artilleries, 1 harbour and 3 infantry
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship and 3 cruisers
        39 Sea Zone : 2 transports
        West India : 1 artillery and 5 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
        Morocco : 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag, 2 infantry
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 24 / 26
        Japanese : 39 / 63
        Americans : 54 / 74
        Chinese : 19 / 23
        British : 24 / 24
        UK_Pacific : 20 / 25
        Italians : 26 / 43
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 bomber, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 bomber moved from Southern Italy to 112 Sea Zone
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Northern Italy to France
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Iraq to Trans-Jordan
                1 armour moved from France to Yugoslavia

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Italians
                4 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from 112 Sea Zone to Southern Italy
                1 fighter moved from 112 Sea Zone to Northern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 factory_minor placed in Egypt
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 28 PUs; end with 30 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                EDIT: Adding units owned by Italians to 94 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 24 / 26
        Japanese : 39 / 63
        Americans : 54 / 74
        Chinese : 19 / 23
        British : 22 / 24
        UK_Pacific : 20 / 25
        Italians : 28 / 46
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Kiangsi : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        Java : 1 flag, 1 armour and 1 infantry
        37 Sea Zone : 1 battleship and 2 destroyers
        57 Sea Zone : 1 artillery, 1 infantry and 2 transports
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 24 / 26
        Japanese : 39 / 63
        Americans : 54 / 74
        Chinese : 19 / 23
        British : 22 / 24
        UK_Pacific : 20 / 25
        Italians : 28 / 46
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Done once again your bs luck prevails.  Kinda nice knowing you can play like carp and the dice will save ya everytime eh?


  • You’re referring to that 2 planes vs 1 destroyer battle? You are crazy fool man I am tired of your bitching and complaining every battle that doesn’t go your way and your failure to acknowledge the battles that do. You’ve had your share of luck in this game even if overall they were slightly advantaging me. I am done playing with you.

Suggested Topics

  • 119
  • 60
  • 54
  • 143
  • 209
  • 310
  • 4.0k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.7k

Users

40.4k

Topics

1.8m

Posts