Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    In looking at the board, and I have to say that there is random shit everywhere…

    I’m looking at all these planes, multinational forces, mechanized troops with double/triple can openers, and all the factors to consider all at once, I have to say - I fully understand why your turns are a headache… the fact that USA rolls a dice for tech every turn can’t help your mind either… lol.

    As much as I’d like to take full credit, most of this mish-mash is the result of a desperate struggle for survival using every possibility available, as opposed to a deliberate strategy.  You have run an excellent campaigns in both Europe and the Pacific, with good counter strokes to allied offensives, knocking me to the ground several times.

    This has probably been the most difficult game I’ve had the pleasure of playing in several years, I’d imagine it’s the same for you! :P

    Lets see what the next few rounds hold in store…

  • '20 '18 '16 '13 '12

    Ditto. :-)

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 aaGun and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,2,4,5
                Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total

  • Liaison TripleA '11 '10

    You lucked out on convoy rolls lol!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 infantry moved from Alexandria to Egypt

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 infantry moved from Alexandria to Egypt

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 airfield, 2 bombers and 1 harbour
                        ANZAC roll dice for 2 fighters in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 2 bombers in Philippines, round 1 :  0/2 hits
                        1 bomber owned by the Japanese lost in Philippines
                        ANZAC roll dice for 2 fighters in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber in Philippines, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 bombers
                    Casualties for ANZAC: 1 fighter
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 1 :  2/3 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 45 Sea Zone
                2 fighters moved from 37 Sea Zone to Yunnan
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                ANZAC collect 16 PUs (1 lost to blockades); end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.450
            Median : 3.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - French
                1 infantry moved from Greece to Albania
                      French take Albania from Italians
                2 infantry moved from Persia to Eastern Persia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.450
            Median : 3.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • '20 '18 '16 '13 '12

    Bombers again!?

    …you’re killin’ me here man.

    Well, desperate times call for desperate measures…

  • Liaison TripleA '11 '10

    Well you keep leaving them out! And there are certain trades I am willing to make! :P

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 54 PUs;
                Germans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                3 fighters and 4 tactical_bombers moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to Southern France
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                7 artilleries and 18 infantry moved from Poland to Baltic States
                4 mech_infantrys moved from Germany to Baltic States
                1 infantry and 5 mech_infantrys moved from Bulgaria to Greece
                1 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
                1 armour moved from Germany to Baltic States
                2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States

  • '20 '18 '16 '13 '12

    Some Risky ones here.

    Lets do some dice!

  • '20 '18 '16 '13 '12

    Forgot that technically you can scramble from Novogord.

    I will wait 15 or 20 to see if you care, also you can give me an OOL for southern France if you want.

    If I dont hear from you I will assume no scramble and then proceed.

  • '20 '18 '16 '13 '12

    also given that you can scramble, assume that the fighter that I’m saving in southern Italy is already there, I will send him in attack move.

  • Liaison TripleA '11 '10

    hmm…

  • '20 '18 '16 '13 '12

    are you pondering the ool or the scramble?

  • Liaison TripleA '11 '10

    No scramble.

    As for Southern France OOL… lets do British Infantry, American Infantry, Mechanized, Artillery.

    But what’s really going to happen, is 3 hits for the allies opening round, and another 2 or 3 in the second round, and you’ll be selecting planes as casualties. :)

    I hope…

  • '20 '18 '16 '13 '12

    Wouldnt that be it.

    Well, actually its a strafe anyway, So we wont most likely see a second round. Unless of course, its no hits for you and 4 for me…

    here goes!

  • Liaison TripleA '11 '10

    @Canuck12:

    Wouldnt that be it.

    Well, actually its a strafe anyway, So we wont most likely see a second round. Unless of course, its no hits for you and 4 for me…

    here goes!

    LOL, of course it’s a strafe! :)

  • '20 '18 '16 '13 '12

    aw great…

    Now do I stay another round?

  • Liaison TripleA '11 '10

    Wow… epic dice fail, 2 out of 15 hits…

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