TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
In looking at the board, and I have to say that there is random shit everywhere…
I’m looking at all these planes, multinational forces, mechanized troops with double/triple can openers, and all the factors to consider all at once, I have to say - I fully understand why your turns are a headache… the fact that USA rolls a dice for tech every turn can’t help your mind either… lol.
As much as I’d like to take full credit, most of this mish-mash is the result of a desperate struggle for survival using every possibility available, as opposed to a deliberate strategy. You have run an excellent campaigns in both Europe and the Pacific, with good counter strokes to allied offensives, knocking me to the ground several times.
This has probably been the most difficult game I’ve had the pleasure of playing in several years, I’d imagine it’s the same for you! :P
Lets see what the next few rounds hold in store…
Ditto. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 aaGun and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,2,4,5
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
You lucked out on convoy rolls lol!
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Philippines
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 2 bombers and 1 harbour
ANZAC roll dice for 2 fighters in Philippines, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in Philippines, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC roll dice for 2 fighters in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for ANZAC: 1 fighter
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 1 : 2/3 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 16 PUs (1 lost to blockades); end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.450
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from Greece to Albania
French take Albania from Italians
2 infantry moved from Persia to Eastern Persia
Combat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.450
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Bombers again!?
…you’re killin’ me here man.
Well, desperate times call for desperate measures…
Well you keep leaving them out! And there are certain trades I am willing to make! :P
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 54 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 4 tactical_bombers moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 18 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 infantry and 5 mech_infantrys moved from Bulgaria to Greece
1 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
Some Risky ones here.
Lets do some dice!
Forgot that technically you can scramble from Novogord.
I will wait 15 or 20 to see if you care, also you can give me an OOL for southern France if you want.
If I dont hear from you I will assume no scramble and then proceed.
also given that you can scramble, assume that the fighter that I’m saving in southern Italy is already there, I will send him in attack move.
hmm…
are you pondering the ool or the scramble?
No scramble.
As for Southern France OOL… lets do British Infantry, American Infantry, Mechanized, Artillery.
But what’s really going to happen, is 3 hits for the allies opening round, and another 2 or 3 in the second round, and you’ll be selecting planes as casualties. :)
I hope…
Wouldnt that be it.
Well, actually its a strafe anyway, So we wont most likely see a second round. Unless of course, its no hits for you and 4 for me…
here goes!
Wouldnt that be it.
Well, actually its a strafe anyway, So we wont most likely see a second round. Unless of course, its no hits for you and 4 for me…
here goes!
LOL, of course it’s a strafe! :)
aw great…
Now do I stay another round?
Wow… epic dice fail, 2 out of 15 hits…