TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser
Japanese win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
Combat - French
Battle in 92 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
retreated to 92 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Algeria
Turn Complete - French
Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
French Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Well it appears you are doing just as well with your defenses as I am.
Usa’s only attack round 1 - Fail
Anzac’s only attack round 1 - Fail
Frances only attack round 1 - Fail
lol the only difference is that the Axis has to grow quickly or be doomed.
It’s a good thing your G1 was relatively flawless outside of Yugoslavia, else the axis would face ever more limited options.
With all the 6’s going around, clearly we need to rolling for more tech.
Also - I took your Italian sub as the casualty.
If for some reason you would prefer to pop the cruiser or the destroyer, then by all means… :P
Well it appears you are doing just as well with your defenses as I am.
Usa’s only attack round 1 - Fail
Anzac’s only attack round 1 - Fail
Frances only attack round 1 - Faillol the only difference is that the Axis has to grow quickly or be doomed.
It’s a good thing your G1 was relatively flawless outside of Yugoslavia, else the axis would face ever more limited options.
Don’t forget the ass-kicking in southern France!
It’as Japan that is really troubling me though.With the loss of so many land units ans not taking yunnan China and Anzac are going to be monstrous….
Build for Germany will be 9 Transports and 1 artillery and I intend to Strategically bomb London with my 2 bombers, 1 tac from my navy and 1 fighter.
This will be the only combat besides taking both of the French Territories.
Do you intend to intercept?
Hold up.
You moved the French fighter out.
let me think again about the move.
Yeah nevermind. Scratch the SBR.
2:30 AM here post up tomorrow.
He bites!
He bites!
Very much indeed. And let me tell you, the bite is much more deadly than the bark.
He bites!
Very much indeed. And let me tell you, the bite is much more deadly than the bark.
I’m shaking in my boots.
On third thought I will do the SBR but I think it would be crazy to intercept so I will proceed on the assumption that you wont.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 8 transports; Remaining resources: 3 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 8 transports; Remaining resources: 3 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 1 : 3/6 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 1/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total. Damaged units is as follows: airfield = 2, factory_major = 3
Cleaning up after air battles
Non Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from Romania to Bulgaria
4 infantry moved from Romania to Bulgaria
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
5 armour moved from France to Germany
3 armour moved from Romania to Germany
2 artilleries moved from Poland to Germany
8 infantry moved from Poland to Germany
3 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
3 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer and 8 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 artillery and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Romania : 3 infantry
Germany : 2 aaGuns, 8 armour, 2 artilleries, 1 factory_major and 8 infantry
Norway : 3 infantry
Holland Belgium : 1 artillery and 1 mech_infantry
113 Sea Zone : 1 destroyer and 10 transports
Bulgaria : 1 flag, 2 artilleries and 9 infantry
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
91 Sea Zone : 1 submarine
Finland : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 39 / 52
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 36
UK_Pacific : 14 / 11
Italians : 16 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
I will now express my explicit intention NOT to convoy raid the British this turn.
Is it a choice? Or is it automatic?
I hear where you’re coming from, and I get why, but I have to check… :P
You bet. Let me know. Feel free to play Russia while we wait for an official response.
Seems like convoy raiding is automatic. So ideally I would like to have just the cv and bb there I think. All else in the straight.
But if that’s no good just leave them there and we will call it even for the misunderstanding of the tech rolls.