@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 1 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,5,5,1,4,1,3
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.554
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 56Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - British
1 cruiser and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 mech_infantry moved from Yunnan to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 3 infantry in Kwangtung, round 1 : 1/3 hits
1 mech_infantry owned by the British lost in Kwangtung
retreated to Kwangtung
Japanese win with 3 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarTurn Complete - British
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.547
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.547
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
Well that was terrible all around… I think I lost every single battle, save one in china.
Sure I had some “higher risk” battles, but facing infantry that hit at 75% instead of 33% doesn’t make things easy! :S Where were those epic elite infantry when I was defending southern france?
Not excited about losing 2 fighters and a bomber in europe for 1 inf 1 art and 2 mech… :S Just as unexciting as losing 1 mech for nothing in the Hong Kong strafe :( The bright side is I keep the status quo, and cause you some problems. Keeping my objectives and the economics secure is all that matters at this point for me I guess.
I have to say I liked the trap you layed out in the pacific… very carefully calculated, very thorough. Exposes my weakness of broken attack waves. Protects your ships and your interests, and it’s a good thing I didn’t attack your fleet considering the dice results.
Let’s see what sh-italy does. :)
-
In lieu of the fact there is F-All italy can do…
I’ll skip through the turn and post FRANZAC. You might aswell just edit your turn after - with the “advanced” knowledge of what the French and Australians have done!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
Italians collect 5 PUs (2 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.768
Median : 4.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 69Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Dutch New Guinea to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.768
Median : 4.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 69Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
1 infantry moved from Albania to Greece
French take Greece from Germans
2 infantry moved from Eastern Persia to West IndiaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.768
Median : 4.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 69Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
Italians collect 5 PUs (2 lost to blockades); end with 10 PUs totalFitting… The Italians even got good dice on the convoy Raid!
Remember to edit them in place when you make your German move. Hope Mussolini’s not “offended” that I didn’t let him go for the “scaring” of French troops in Yugoslavia.
-
If only France had a capital… they are making more than Italy without one!
-
If only France had a capital, if only England had a capital. They do. Its just that I own them.
And remind me, who was supposed to be “epic mad” on Italy’s turn? I forget… ;-)
-
Yeah yeah!
Even though your 4 dice at 2, do as well as my 6 dice at 4, I’m still going to take you down. ;)
If only Italy made less than $6. Oh wait… :P
-
Hey man, what goes around come around. I had 15 dice at 1 with 1 hit to your 3 dice at 2 that hit 100% in Greece.
Oh and my 2@3 and 2@4 that got 2 hits to your 1@2 and 1@4 that hot 100% off of new guinea.
Yeah, Italy… about that…
-
LOL!
Isn’t Axis and Allies great? :)
I love it…
-
LOL!
Isn’t Axis and Allies great? :)
I love it…
It is indeed. Guess thats why we play it so much huh?
So you gonna be back on the mainland for end July? We gotta get a good group together for a F2F. Lookin forward to seeing Mr. Bear. How’s he doing?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia -
This hit the wrong thread… not sure why. Apologies.
-
-
Yeah yeah, when you can manage to land somewhere other than Greece or Southern France we will consider comming out with our arms up. Maybe you could try, i dunno, LONDON?
But feel free to come on back to southern France. Thats where I am now actually. Pretty nice at the moment…
-
Not very happy about this German turn here Joel…
Goddamn bombers can get anywhere cant they…