Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • '20 '18 '16 '13 '12

    Think of how different things could have been If I had just had an extra couple guys on my take of India… sigh

  • Liaison TripleA '11 '10

    If you want to feel better, pull up the game history and look at the axis high-water mark, (Ends of J8/J9 I think?) things were not looking so hot for the allies…

    And be glad the Japanese are facing those russians… had all that russian effort been focus’d on Germany, I wouldn’t be facing ANY of this predicament, because I’d be getting 324325390 IPC’s in NO’s every turn…

  • '20 '18 '16 '13 '12

    I know, everything changed on turn 9. Turn 9 man, you nailed it, it was your magnum opus.

    We will see if I ever manage to recover from that…

  • Liaison TripleA '11 '10

    I still think the allies round 9 is trumped in comparison to your Piece de Resistance in that face to face Europe game we played over several sessions…

    Where you blocked my capture of Moscow by landing that French Fighter in the way…  buying yourself a considerable amount of time.

    Yes - in the end, the allies broke down that game, but I’m still left with a particularly incensed and traumatic memory of the whole thing…

    How close things can come… and this one isn’t over yet.

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;

    Combat Move - Japanese
                5 armour and 4 mech_infantrys moved from French Indo China to Shan State
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from French Indo China to Siam
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from French Indo China to Siam
                3 mech_infantrys moved from Shantung to Chahar
                2 mech_infantrys moved from Manchuria to Buryatia
                1 infantry and 1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                3 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsi to Hunan
                1 fighter moved from Jehol to Hunan
                1 tactical_bomber moved from Manchuria to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Siam
                1 fighter moved from French Indo China to Siam

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 carrier
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 carrier and 1 fighter in 45 Sea Zone, round 1 :  2/2 hits
                        1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
                    retreated to 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 1 :  3/5 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Malaya
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Siam
                    Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 1 :  2/6 hits
                        Russians roll dice for 2 mech_infantrys in Siam, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Siam
                    Japanese win, taking Siam from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Shan State
                    Japanese attack with 5 armour and 4 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 armour and 4 mech_infantrys in Shan State, round 1 :  4/9 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Anhwe, round 1 :  0/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 :  0/2 hits
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Chahar, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                    1 fighter owned by the ANZAC forced to land in Dutch New Guinea

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Siam to French Indo China
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 aaGun moved from Kwangtung to 20 Sea Zone
                1 aaGun and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 aaGun moved from 37 Sea Zone to Shan State
                1 aaGun moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun moved from 36 Sea Zone to French Indo China
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from Anhwe to Manchuria
                1 fighter moved from Hunan to Jehol
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.451
            Median : 3.000
            Variance : 0.243
            Standard Deviation : 0.493
            Total rolls : 71

    Null / Other
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '20 '18 '16 '13 '12

    @Gargantua:

    I do not envy Japan’s move…

    But atleast it’s going to be exciting right? :)

    Tuff choices made there. Dice gods were not with me quite as they were before. This leaves you some options…

    …I’m sure you will find some particularly painful things to do with them.

  • '20 '18 '16 '13 '12

    And ah yes… the French fighter…

    Still waiting for his glory in this game…

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 3 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                2 bombers and 1 fighter moved from Novgorod to Yugoslavia
                2 fighters moved from 93 Sea Zone to Greece
                1 bomber moved from Gibraltar to Greece
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 destroyer moved from 42 Sea Zone to 38 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from Sumatra to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Western Australia to Queensland
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 bomber moved from Western Australia to Yunnan
                1 fighter moved from Western United States to Wake Island

    Combat - Americans
                Battle in Philippines
                Battle in Siberia
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour and 1 infantry in Siberia, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 1 :  1/2 hits
                        1 infantry owned by the Americans lost in Siberia
                        Americans roll dice for 1 armour in Siberia, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Siberia
                    Japanese win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Greece
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
                        Americans roll dice for 1 bomber and 2 fighters in Greece, round 1 :  2/4 hits
                        Germans roll dice for 2 mech_infantrys in Greece, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 fighter
                Battle in Yugoslavia
                    Americans attack with 2 bombers and 1 fighter
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 bombers and 1 fighter in Yugoslavia, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 1 :  2/2 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Yugoslavia
                    Americans win with 1 bomber remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber and 1 fighter

    Non Combat Move - Americans
                1 bomber moved from Yugoslavia to Cyprus
                1 bomber moved from Greece to Cyprus
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 9 Sea Zone to 26 Sea Zone
                1 fighter moved from Greece to Albania
                2 carriers and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
                4 transports moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                2 artilleries and 4 infantry placed in Eastern United States
                Americans undo move 3.
                1 artillery and 1 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 submarine placed in 101 Sea Zone
                1 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 21

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 1 :  1/4 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,5,5,1,4,1,3
                Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.554
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 56

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Combat Move - British
                1 cruiser and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung

    Combat - British
                Battle in Kwangtung
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Kwangtung, round 1 :  0/2 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 1 :  1/3 hits
                        1 mech_infantry owned by the British lost in Kwangtung
                    retreated to Kwangtung
                    Japanese win with 3 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangtung to Yunnan
                1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Syria to 98 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.547
            Median : 3.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 64

    Null / Other
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.547
            Median : 3.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 64

    Null / Other
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

  • Liaison TripleA '11 '10

    Well that was terrible all around…  I think I lost every single battle, save one in china.

    Sure I had some “higher risk” battles, but facing infantry that hit at 75% instead of 33% doesn’t make things easy! :S  Where were those epic elite infantry when I was defending southern france?

    Not excited about losing 2 fighters and a bomber in europe for 1 inf 1 art and 2 mech… :S Just as unexciting as losing 1 mech for nothing in the Hong Kong strafe :(  The bright side is I keep the status quo, and cause you some problems.  Keeping my objectives and the economics secure is all that matters at this point for me I guess.

    I have to say I liked the trap you layed out in the pacific… very carefully calculated, very thorough.  Exposes my weakness of broken attack waves. Protects your ships and your interests, and it’s a good thing I didn’t attack your fleet considering the dice results.

    Let’s see what sh-italy does. :)

  • Liaison TripleA '11 '10

    In lieu of the fact there is F-All italy can do…

    I’ll skip through the turn and post FRANZAC.  You might aswell just edit your turn after - with the “advanced” knowledge of what the French and Australians have done!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
                Italians collect 5 PUs (2 lost to blockades); end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 16 times
            Average roll : 3.768
            Median : 4.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Dutch New Guinea to Queensland
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 16 times
            Average roll : 3.768
            Median : 4.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Albania to Greece
                      French take Greece from Germans
                2 infantry moved from Eastern Persia to West India

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 7 times
                6 was rolled 16 times
            Average roll : 3.768
            Median : 4.000
            Variance : 1.279
            Standard Deviation : 1.131
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

  • Liaison TripleA '11 '10

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
                Italians collect 5 PUs (2 lost to blockades); end with 10 PUs total

    Fitting… The Italians even got good dice on the convoy Raid!

    Remember to edit them in place when you make your German move.  Hope Mussolini’s not “offended” that I didn’t let him go for the “scaring” of French troops in Yugoslavia.

  • Liaison TripleA '11 '10

    If only France had a capital… they are making more than Italy without one!

  • '20 '18 '16 '13 '12

    If only France had a capital, if only England had a capital. They do. Its just that I own them.

    And remind me, who was supposed to be “epic mad” on Italy’s turn? I forget… ;-)

  • Liaison TripleA '11 '10

    Yeah yeah!

    Even though your 4 dice at 2, do as well as my 6 dice at 4, I’m still going to take you down. ;)

    If only Italy made less than $6.  Oh wait… :P

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