Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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Think of how different things could have been If I had just had an extra couple guys on my take of India… sigh
-
If you want to feel better, pull up the game history and look at the axis high-water mark, (Ends of J8/J9 I think?) things were not looking so hot for the allies…
And be glad the Japanese are facing those russians… had all that russian effort been focus’d on Germany, I wouldn’t be facing ANY of this predicament, because I’d be getting 324325390 IPC’s in NO’s every turn…
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I know, everything changed on turn 9. Turn 9 man, you nailed it, it was your magnum opus.
We will see if I ever manage to recover from that…
-
I still think the allies round 9 is trumped in comparison to your Piece de Resistance in that face to face Europe game we played over several sessions…
Where you blocked my capture of Moscow by landing that French Fighter in the way… buying yourself a considerable amount of time.
Yes - in the end, the allies broke down that game, but I’m still left with a particularly incensed and traumatic memory of the whole thing…
How close things can come… and this one isn’t over yet.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
5 armour and 4 mech_infantrys moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Siam
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Siam
3 mech_infantrys moved from Shantung to Chahar
2 mech_infantrys moved from Manchuria to Buryatia
1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsi to Hunan
1 fighter moved from Jehol to Hunan
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to SiamCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 carrier
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 carrier and 1 fighter in 45 Sea Zone, round 1 : 2/2 hits
1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 45 Sea Zone
retreated to 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 1 : 3/5 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Siam
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 1 : 2/6 hits
Russians roll dice for 2 mech_infantrys in Siam, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Siam
Japanese win, taking Siam from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Shan State
Japanese attack with 5 armour and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 armour and 4 mech_infantrys in Shan State, round 1 : 4/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Anhwe, round 1 : 0/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Chahar, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
1 fighter owned by the ANZAC forced to land in Dutch New GuineaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Kwangtung to 20 Sea Zone
1 aaGun and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Shan State
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Hunan to Jehol
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.451
Median : 3.000
Variance : 0.243
Standard Deviation : 0.493
Total rolls : 71Null / Other
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48ANZAC Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
I do not envy Japan’s move…
But atleast it’s going to be exciting right? :)
Tuff choices made there. Dice gods were not with me quite as they were before. This leaves you some options…
…I’m sure you will find some particularly painful things to do with them.
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And ah yes… the French fighter…
Still waiting for his glory in this game…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 bombers and 1 fighter moved from Novgorod to Yugoslavia
2 fighters moved from 93 Sea Zone to Greece
1 bomber moved from Gibraltar to Greece
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
Americans take 41 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Sumatra to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western Australia to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western Australia to Yunnan
1 fighter moved from Western United States to Wake IslandCombat - Americans
Battle in Philippines
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour in Siberia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Siberia
Japanese win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Greece
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 bomber and 2 fighters in Greece, round 1 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Greece, round 1 : 1/2 hits
1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Yugoslavia
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 1 fighter in Yugoslavia, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 1 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Yugoslavia
Americans win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber and 1 fighterNon Combat Move - Americans
1 bomber moved from Yugoslavia to Cyprus
1 bomber moved from Greece to Cyprus
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Greece to Albania
2 carriers and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
4 transports moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Americans undo move 6.
1 submarine placed in 101 Sea Zone
1 armour placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 1 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Hunan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,5,5,1,4,1,3
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.554
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 56Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - British
1 cruiser and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 mech_infantry moved from Yunnan to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 3 infantry in Kwangtung, round 1 : 1/3 hits
1 mech_infantry owned by the British lost in Kwangtung
retreated to Kwangtung
Japanese win with 3 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarTurn Complete - British
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.547
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.547
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
Well that was terrible all around… I think I lost every single battle, save one in china.
Sure I had some “higher risk” battles, but facing infantry that hit at 75% instead of 33% doesn’t make things easy! :S Where were those epic elite infantry when I was defending southern france?
Not excited about losing 2 fighters and a bomber in europe for 1 inf 1 art and 2 mech… :S Just as unexciting as losing 1 mech for nothing in the Hong Kong strafe :( The bright side is I keep the status quo, and cause you some problems. Keeping my objectives and the economics secure is all that matters at this point for me I guess.
I have to say I liked the trap you layed out in the pacific… very carefully calculated, very thorough. Exposes my weakness of broken attack waves. Protects your ships and your interests, and it’s a good thing I didn’t attack your fleet considering the dice results.
Let’s see what sh-italy does. :)
-
In lieu of the fact there is F-All italy can do…
I’ll skip through the turn and post FRANZAC. You might aswell just edit your turn after - with the “advanced” knowledge of what the French and Australians have done!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
Italians collect 5 PUs (2 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.768
Median : 4.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 69Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Dutch New Guinea to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.768
Median : 4.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 69Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
1 infantry moved from Albania to Greece
French take Greece from Germans
2 infantry moved from Eastern Persia to West IndiaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 16 times
Average roll : 3.768
Median : 4.000
Variance : 1.279
Standard Deviation : 1.131
Total rolls : 69Null / Other
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.222
Median : 4.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,6,6
Italians collect 5 PUs (2 lost to blockades); end with 10 PUs totalFitting… The Italians even got good dice on the convoy Raid!
Remember to edit them in place when you make your German move. Hope Mussolini’s not “offended” that I didn’t let him go for the “scaring” of French troops in Yugoslavia.
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If only France had a capital… they are making more than Italy without one!
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If only France had a capital, if only England had a capital. They do. Its just that I own them.
And remind me, who was supposed to be “epic mad” on Italy’s turn? I forget… ;-)
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Yeah yeah!
Even though your 4 dice at 2, do as well as my 6 dice at 4, I’m still going to take you down. ;)
If only Italy made less than $6. Oh wait… :P