lionel v mike g40 GERMANY 1.tsvg this link should take you to the game. just make whatever decisions for me so you can finish your turn. after turn hit save upper left corner. name file or use suggestion. save. then go back to the thread and click blue reply button. just above large box is a row of 11 symbols. click far right one looks like sheet of paper with upper right corner folded down. select file you just saved hit open and it will put link in. type anything you want after. hit blue submit button. that should do it.
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 2 bombers and 1 harbour
ANZAC roll dice for 2 fighters in Philippines, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in Philippines, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC roll dice for 2 fighters in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for ANZAC: 1 fighter
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 1 : 2/3 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 16 PUs (1 lost to blockades); end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.450
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from Greece to Albania
French take Albania from Italians
2 infantry moved from Persia to Eastern PersiaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.450
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Bombers again!?
…you’re killin’ me here man.
Well, desperate times call for desperate measures…
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Well you keep leaving them out! And there are certain trades I am willing to make! :P
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 54 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 4 tactical_bombers moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 18 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 infantry and 5 mech_infantrys moved from Bulgaria to Greece
1 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States -
Some Risky ones here.
Lets do some dice!
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Forgot that technically you can scramble from Novogord.
I will wait 15 or 20 to see if you care, also you can give me an OOL for southern France if you want.
If I dont hear from you I will assume no scramble and then proceed.
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also given that you can scramble, assume that the fighter that I’m saving in southern Italy is already there, I will send him in attack move.
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hmm…
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are you pondering the ool or the scramble?
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No scramble.
As for Southern France OOL… lets do British Infantry, American Infantry, Mechanized, Artillery.
But what’s really going to happen, is 3 hits for the allies opening round, and another 2 or 3 in the second round, and you’ll be selecting planes as casualties. :)
I hope…
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Wouldnt that be it.
Well, actually its a strafe anyway, So we wont most likely see a second round. Unless of course, its no hits for you and 4 for me…
here goes!
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Wouldnt that be it.
Well, actually its a strafe anyway, So we wont most likely see a second round. Unless of course, its no hits for you and 4 for me…
here goes!
LOL, of course it’s a strafe! :)
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aw great…
Now do I stay another round?
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Wow… epic dice fail, 2 out of 15 hits…
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4,2,2,2,3,1,5,6,4
Not bad Germany… not bad at all.
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Hmm… Defence of Greece was interesting.
Some numbing of the pain in southern france… I can’t believe you got total capture. Bullshit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 54 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 4 tactical_bombers moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 18 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 infantry and 5 mech_infantrys moved from Bulgaria to Greece
1 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 9 artilleries, 20 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 9 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 infantry and 5 mech_infantrys
French defend with 1 infantry; Americans defend with 1 airfield and 1 factory_minor
Germans win, taking Greece from Americans with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 1 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern Italy to 115 Sea Zone
1 bomber moved from Southern France to Germany
1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 3 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery, 2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2,4,3,5,4,5,3,5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 44 PUs (13 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Wow…
Total Cost from Convoy Blockades: 13
That’ll do it to you eh?