@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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Too many dice breaks for Japan! :S Atleast one of those battles had to go WRONG! lol…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western Australia to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 110 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Greece to GermanyAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western Australia to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 110 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Greece to GermanyAirborne Attack Move - Americans
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Southern France from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,5,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 bomber moved from 44 Sea Zone to Western Australia
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Greece to Novgorod
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Greece to 93 Sea Zone
1 carrier and 2 fighters moved from 56 Sea Zone to 45 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 fighter moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
3 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 fighter and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 5.
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 16 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.323
Median : 3.000
Variance : 5.300
Standard Deviation : 2.302
Total rolls : 31Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 artillery and 1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 artilleries and 5 infantry moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.366
Median : 3.000
Variance : 3.575
Standard Deviation : 1.891
Total rolls : 41Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Syria to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Syria to IraqCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Yunnan to HunanTurn Complete - British
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 20 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.396
Median : 3.000
Variance : 3.519
Standard Deviation : 1.876
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.358
Median : 3.000
Variance : 2.904
Standard Deviation : 1.704
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
Now for the most exciting turn of the game.
:)
Mussolini? …. Hello? Dude - you have to wake up it’s your turn!
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In looking at the board, and I have to say that there is random shit everywhere…
I’m looking at all these planes, multinational forces, mechanized troops with double/triple can openers, and all the factors to consider all at once, I have to say - I fully understand why your turns are a headache… the fact that USA rolls a dice for tech every turn can’t help your mind either… lol.
As much as I’d like to take full credit, most of this mish-mash is the result of a desperate struggle for survival using every possibility available, as opposed to a deliberate strategy. You have run an excellent campaigns in both Europe and the Pacific, with good counter strokes to allied offensives, knocking me to the ground several times.
This has probably been the most difficult game I’ve had the pleasure of playing in several years, I’d imagine it’s the same for you! :P
Lets see what the next few rounds hold in store…
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Ditto. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 aaGun and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,2,4,5
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total -
You lucked out on convoy rolls lol!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 2 bombers and 1 harbour
ANZAC roll dice for 2 fighters in Philippines, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in Philippines, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC roll dice for 2 fighters in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for ANZAC: 1 fighter
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 1 : 2/3 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 16 PUs (1 lost to blockades); end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.450
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from Greece to Albania
French take Albania from Italians
2 infantry moved from Persia to Eastern PersiaCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.450
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Bombers again!?
…you’re killin’ me here man.
Well, desperate times call for desperate measures…
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Well you keep leaving them out! And there are certain trades I am willing to make! :P
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 54 PUs;
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 4 tactical_bombers moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea Zone
7 artilleries and 18 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 infantry and 5 mech_infantrys moved from Bulgaria to Greece
1 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States -
Some Risky ones here.
Lets do some dice!