Please perform the German Combat Move.
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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All good.
We’ve got about 10 more rounds to go in this game lol…
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Haha, yeah settle in eh? We’re about halfway through.
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Sorry again. Work has been busy. Plus this Jap turn is a doozy. I have already run through it 3 times and its not even close to where I want it.
You put me in a hell of a bind down there!
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Just doing my part. ;)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Russians roll dice for 1 mech_infantry in Siam, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Siam
Japanese win, taking Siam from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 : 1/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 armour and 4 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kiangsi to Jehol
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs total -
Too many dice breaks for Japan! :S Atleast one of those battles had to go WRONG! lol…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western Australia to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 110 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Greece to GermanyAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western Australia to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to 110 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Greece to GermanyAirborne Attack Move - Americans
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Southern France from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,5,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 bomber moved from 44 Sea Zone to Western Australia
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Greece to Novgorod
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Greece to 93 Sea Zone
1 carrier and 2 fighters moved from 56 Sea Zone to 45 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 fighter moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
3 submarines placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 fighter and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 5.
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 16 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.323
Median : 3.000
Variance : 5.300
Standard Deviation : 2.302
Total rolls : 31Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 artillery and 1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 artilleries and 5 infantry moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.366
Median : 3.000
Variance : 3.575
Standard Deviation : 1.891
Total rolls : 41Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Syria to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Syria to IraqCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Yunnan to HunanTurn Complete - British
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 20 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.396
Median : 3.000
Variance : 3.519
Standard Deviation : 1.876
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.358
Median : 3.000
Variance : 2.904
Standard Deviation : 1.704
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 2.583
Standard Deviation : 1.607
Total rolls : 13 -
Now for the most exciting turn of the game.
:)
Mussolini? …. Hello? Dude - you have to wake up it’s your turn!
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In looking at the board, and I have to say that there is random shit everywhere…
I’m looking at all these planes, multinational forces, mechanized troops with double/triple can openers, and all the factors to consider all at once, I have to say - I fully understand why your turns are a headache… the fact that USA rolls a dice for tech every turn can’t help your mind either… lol.
As much as I’d like to take full credit, most of this mish-mash is the result of a desperate struggle for survival using every possibility available, as opposed to a deliberate strategy. You have run an excellent campaigns in both Europe and the Pacific, with good counter strokes to allied offensives, knocking me to the ground several times.
This has probably been the most difficult game I’ve had the pleasure of playing in several years, I’d imagine it’s the same for you! :P
Lets see what the next few rounds hold in store…
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Ditto. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 aaGun and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,2,4,5
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total -
You lucked out on convoy rolls lol!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Alexandria to Egypt