Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 mech_infantrys moved from Yunnan to Malaya
                6 fighters moved from Yunnan to Malaya
                3 artilleries and 10 infantry moved from Belarus to Novgorod
                3 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bryansk to Baltic States
                1 fighter moved from Russia to Greece
                1 fighter moved from 97 Sea Zone to Greece
                1 artillery moved from Belarus to Eastern Poland
                1 mech_infantry moved from Yunnan to Siam
                      Russians take Siam from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Malaya
                    Russians attack with 6 fighters and 2 mech_infantrys
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 6 fighters and 2 mech_infantrys in Malaya, round 1 :  3/8 hits
                        Japanese roll dice for 2 infantry in Malaya, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
                    Russians win, taking Malaya from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Greece: 2 fighters
                EDIT: Adding units owned by Russians to 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Bryansk to Belarus
                2 mech_infantrys moved from Novosibirsk to Yenisey
                1 infantry moved from Timguska to Yenisey
                3 mech_infantrys moved from Sikang to Yunnan
                3 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Iraq to Persia
                6 fighters moved from Malaya to Yunnan
                1 fighter moved from 97 Sea Zone to Western Ukraine
                1 bomber moved from Baltic States to Russia
                1 fighter moved from Russia to Yenisey
                2 mech_infantrys moved from Russia to Belarus
                1 armour moved from Iraq to Caucasus

    Place Units - Russians
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 fighter
                EDIT: Adding units owned by Russians to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.652
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Liaison TripleA '11 '10

    @Canuck12:

    edit:

    need to dump a dd into 110

    lest you get long rage aircraft…

    Done.

    And lets hope for long range air!

    :)

  • '20 '18 '16 '13 '12

    Sorry, couldnt get a ride home from work today so I just got in. Post tomorrow.

  • Liaison TripleA '11 '10

    All good.

    We’ve got about 10 more rounds to go in this game lol…

  • '20 '18 '16 '13 '12

    Haha, yeah settle in eh? We’re about halfway through.

  • '20 '18 '16 '13 '12

    Sorry again. Work has been busy. Plus this Jap turn is a doozy. I have already run through it 3 times and its not even close to where I want it.

    You put me in a hell of a bind down there!

  • Liaison TripleA '11 '10

    Just doing my part. ;)

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from French Indo China to Celebes
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Shantung to Manchuria
                1 infantry moved from Buryatia to Amur
                1 mech_infantry moved from Yakut S.S.R. to Amur
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Kiangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Siam
                1 tactical_bomber moved from French Indo China to Malaya
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter moved from French Indo China to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to 42 Sea Zone

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from French Indo China to Celebes
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Shantung to Manchuria
                1 infantry moved from Buryatia to Amur
                1 mech_infantry moved from Yakut S.S.R. to Amur
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Kiangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Siam
                1 tactical_bomber moved from French Indo China to Malaya
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter moved from French Indo China to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 1 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 1 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Siam, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Siam
                    Japanese win, taking Siam from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 :  1/4 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Celebes to Philippines
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 armour and 4 mech_infantrys moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Anhwe to Manchuria
                1 fighter moved from Kiangsi to Jehol
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Siam to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                2 artilleries and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs total

  • Liaison TripleA '11 '10

    Too many dice breaks for Japan! :S  Atleast one of those battles had to go WRONG! lol…

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Western Australia to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 bomber moved from Gibraltar to 110 Sea Zone
                1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Siberia to Soviet Far East
                1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 bombers moved from Greece to Germany

    Airborne Attack Move - Americans

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Western Australia to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 bomber moved from Gibraltar to 110 Sea Zone
                1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
                1 armour moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Siberia to Soviet Far East
                1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 bombers moved from Greece to Germany

    Airborne Attack Move - Americans

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Southern France from Italians with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 7,5,5,4 and causes: 12 damage to unit: factory_major
                    Bombing raid in Germany causes 12 damage total.

    Non Combat Move - Americans
                2 bombers moved from Germany to Novgorod
                1 bomber moved from 44 Sea Zone to Western Australia
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Greece to Novgorod
                1 bomber moved from 110 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 119 Sea Zone
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from Greece to 93 Sea Zone
                1 carrier and 2 fighters moved from 56 Sea Zone to 45 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 carrier and 1 fighter moved from 56 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 submarines placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer, 1 fighter and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 5.
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 16 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.323
            Median : 3.000
            Variance : 5.300
            Standard Deviation : 2.302
            Total rolls : 31

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Hunan to Kwangsi
                1 fighter moved from Sikang to Kwangsi
                1 artillery and 1 infantry moved from Kweichow to Anhwe

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Hunan to Kwangsi
                1 fighter moved from Sikang to Kwangsi
                1 artillery and 1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 :  1/2 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 artillery owned by the Chinese lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                2 artilleries and 5 infantry moved from Burma to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 17 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.366
            Median : 3.000
            Variance : 3.575
            Standard Deviation : 1.891
            Total rolls : 41

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - British
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                2 destroyers moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Syria to Iraq

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - British
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                2 destroyers moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Syria to Iraq

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Yunnan to Hunan

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 20 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.396
            Median : 3.000
            Variance : 3.519
            Standard Deviation : 1.876
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.358
            Median : 3.000
            Variance : 2.904
            Standard Deviation : 1.704
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 2.583
            Standard Deviation : 1.607
            Total rolls : 13

  • Liaison TripleA '11 '10

    Now for the most exciting turn of the game.

    :)

    Mussolini? …. Hello?  Dude - you have to wake up it’s your turn!

  • Liaison TripleA '11 '10

    In looking at the board, and I have to say that there is random shit everywhere…

    I’m looking at all these planes, multinational forces, mechanized troops with double/triple can openers, and all the factors to consider all at once, I have to say - I fully understand why your turns are a headache… the fact that USA rolls a dice for tech every turn can’t help your mind either… lol.

    As much as I’d like to take full credit, most of this mish-mash is the result of a desperate struggle for survival using every possibility available, as opposed to a deliberate strategy.  You have run an excellent campaigns in both Europe and the Pacific, with good counter strokes to allied offensives, knocking me to the ground several times.

    This has probably been the most difficult game I’ve had the pleasure of playing in several years, I’d imagine it’s the same for you! :P

    Lets see what the next few rounds hold in store…

  • '20 '18 '16 '13 '12

    Ditto. :-)

Suggested Topics

  • 10
  • 18
  • 14
  • 27
  • 81
  • 87
  • 92
  • 194
Axis & Allies Boardgaming Custom Painted Miniatures

91

Online

17.7k

Users

40.3k

Topics

1.7m

Posts